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0aaf858df5
* Some TlutOffset stuff * make unknown-format texture I8 * Fix object_ani TLUT stuff * Add some missing `TlutOffset` * object_owl eyes TLUTs * fix dims and TlutOffset on unused mido textures * Add missing `TlutOffset`
37 lines
2.1 KiB
XML
37 lines
2.1 KiB
XML
<Root>
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<File Name="object_oF1d_map" Segment="6">
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<!-- animations -->
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<Animation Name="gGoronAnim_000750" Offset="0x750"/>
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<Animation Name="gGoronAnim_000D5C" Offset="0xD5C"/>
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<Animation Name="gGoronAnim_00161C" Offset="0x161C"/>
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<Animation Name="gGoronAnim_001A00" Offset="0x1A00"/>
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<Animation Name="gGoronAnim_0021D0" Offset="0x21D0"/>
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<Animation Name="gGoronAnim_0029A8" Offset="0x29A8"/>
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<Animation Name="gGoronAnim_002D80" Offset="0x2D80"/>
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<Animation Name="gGoronAnim_003768" Offset="0x3768"/>
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<Animation Name="gGoronAnim_0038E4" Offset="0x38E4"/>
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<Animation Name="gGoronAnim_004930" Offset="0x4930"/>
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<Animation Name="gGoronAnim_010590" Offset="0x10590"/>
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<DList Name="gGoronDL_00BD80" Offset="0xBD80"/>
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<DList Name="gGoronDL_00C140" Offset="0xC140"/>
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<DList Name="gGoronDL_00FD40" Offset="0xFD40"/>
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<DList Name="gGoronDL_00FD50" Offset="0xFD50"/>
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<Skeleton Name="gGoronSkel" Type="Flex" LimbType="Standard" Offset="0xFEF0"/>
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<Texture Name="object_oF1d_map_TLUT_00C640" OutName="tlut_0000C640" Format="rgba16" Width="16" Height="16" Offset="0xC640"/>
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<!-- Eye textures -->
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<Texture Name="gGoronCsEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xCE80" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD280" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xD680" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsEyeClosed2Tex" OutName="eye_closed2" Format="ci8" Width="32" Height="32" Offset="0xDA80" TlutOffset="0xC640"/>
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<!-- Mouth textures -->
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<Texture Name="gGoronCsMouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="64" Height="32" Offset="0xDE80" TlutOffset="0xC640"/>
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<Texture Name="gGoronCsMouthSmileTex" OutName="mouth_smile" Format="ci8" Width="64" Height="32" Offset="0xE680" TlutOffset="0xC640"/>
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</File>
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</Root>
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