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oot/src/code/code_800F9280.c
2022-10-07 13:43:17 -04:00

827 lines
36 KiB
C

/**
* @file code_800F9280.c
*
* This file implements a set of high-level audio sequence commands that allow sequences to be modified in real-time.
* These commands are intended to interface external to the audio library.
*
* These commands are generated using `Audio_QueueSeqCmd`, and a user-friendly interface for this function
* can be found in `seqcmd.h`
*
* These commands change sequences by generating internal audio commands `Audio_QueueCmd` which allows these
* sequence requests to be passed onto the audio thread. It is worth noting all functions in this file are
* called from the graph thread.
*
* These commands are not to be confused with the sequence instructions used by the sequences themselves
* which are a midi-based scripting language.
*
* Nor are these commands to be confused with the internal audio commands used to transfer requests from
* the graph thread to the audio thread.
*/
#include "ultra64.h"
#include "global.h"
#include "ultra64/abi.h"
// Direct audio command (skips the queueing system)
#define SEQCMD_SET_PLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \
Audio_ProcessSeqCmd((SEQCMD_OP_SET_PLAYER_VOLUME << 28) | ((u8)(seqPlayerIndex) << 24) | ((u8)(duration) << 16) | \
((u8)((volume)*127.0f)));
typedef struct {
u8 seqId;
u8 priority; // higher values have higher priority
} SeqRequest;
SeqRequest sSeqRequests[4][5];
u8 sNumSeqRequests[4];
u32 sAudioSeqCmds[0x100];
ActiveSequence gActiveSeqs[4];
void Audio_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration) {
u8 channelIndex;
u16 duration;
s32 pad;
if (!gStartSeqDisabled || (seqPlayerIndex == SEQ_PLAYER_SFX)) {
seqArgs &= 0x7F;
if (seqArgs == 0x7F) {
// `fadeInDuration` is interpreted as skip ticks
duration = (fadeInDuration >> 3) * 60 * gAudioCtx.audioBufferParameters.updatesPerFrame;
Audio_QueueCmdS32(0x85000000 | _SHIFTL(seqPlayerIndex, 16, 8) | _SHIFTL(seqId, 8, 8), duration);
} else {
// `fadeInDuration` is interpreted as number of frames at 30 fps
Audio_QueueCmdS32(0x82000000 | _SHIFTL(seqPlayerIndex, 16, 8) | _SHIFTL(seqId, 8, 8),
(fadeInDuration * (u16)gAudioCtx.audioBufferParameters.updatesPerFrame) / 4);
}
gActiveSeqs[seqPlayerIndex].seqId = seqId | (seqArgs << 8);
gActiveSeqs[seqPlayerIndex].prevSeqId = seqId | (seqArgs << 8);
if (gActiveSeqs[seqPlayerIndex].volCur != 1.0f) {
Audio_QueueCmdF32(0x41000000 | _SHIFTL(seqPlayerIndex, 16, 8), gActiveSeqs[seqPlayerIndex].volCur);
}
gActiveSeqs[seqPlayerIndex].tempoTimer = 0;
gActiveSeqs[seqPlayerIndex].tempoOriginal = 0;
gActiveSeqs[seqPlayerIndex].tempoCmd = 0;
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur = 1.0f;
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer = 0;
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur = 1.0f;
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer = 0;
}
gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags = 0;
gActiveSeqs[seqPlayerIndex].volChannelFlags = 0;
}
}
void Audio_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration) {
Audio_QueueCmdS32(0x83000000 | ((u8)seqPlayerIndex << 16),
(fadeOutDuration * (u16)gAudioCtx.audioBufferParameters.updatesPerFrame) / 4);
gActiveSeqs[seqPlayerIndex].seqId = NA_BGM_DISABLED;
}
void Audio_ProcessSeqCmd(u32 cmd) {
s32 priority;
s32 channelMaskEnable;
u16 channelMaskDisable;
u16 fadeTimer;
u16 val;
u8 oldSpec;
u8 spec;
u8 op;
u8 subOp;
u8 seqPlayerIndex;
u8 seqId;
u8 seqArgs;
u8 found;
u8 port;
u8 duration;
u8 channelIndex;
u8 i;
f32 freqScaleTarget;
s32 pad;
if (gAudioDebugPrintSeqCmd && (cmd & SEQCMD_OP_MASK) != (SEQCMD_OP_SET_PLAYER_IO << 28)) {
AudioDebug_ScrPrt("SEQ H", (cmd >> 16) & 0xFFFF);
AudioDebug_ScrPrt(" L", cmd & 0xFFFF);
}
op = cmd >> 28;
seqPlayerIndex = (cmd & 0xF000000) >> 24;
switch (op) {
case SEQCMD_OP_PLAY_SEQUENCE:
// Play a new sequence
seqId = cmd & 0xFF;
seqArgs = (cmd & 0xFF00) >> 8;
// `fadeTimer` is only shifted 13 bits instead of 16 bits.
// `fadeTimer` continues to be scaled in `Audio_StartSequence`
fadeTimer = (cmd & 0xFF0000) >> 13;
if (!gActiveSeqs[seqPlayerIndex].isWaitingForFonts && (seqArgs < 0x80)) {
Audio_StartSequence(seqPlayerIndex, seqId, seqArgs, fadeTimer);
}
break;
case SEQCMD_OP_STOP_SEQUENCE:
// Stop a sequence and disable the sequence player
fadeTimer = (cmd & 0xFF0000) >> 13;
Audio_StopSequence(seqPlayerIndex, fadeTimer);
break;
case SEQCMD_OP_QUEUE_SEQUENCE:
// Queue a sequence into `sSeqRequests`
seqId = cmd & 0xFF;
seqArgs = (cmd & 0xFF00) >> 8;
fadeTimer = (cmd & 0xFF0000) >> 13;
priority = seqArgs;
// Checks if the requested sequence is first in the list of requests
// If it is already queued and first in the list, then play the sequence immediately
for (i = 0; i < sNumSeqRequests[seqPlayerIndex]; i++) {
if (sSeqRequests[seqPlayerIndex][i].seqId == seqId) {
if (i == 0) {
Audio_StartSequence(seqPlayerIndex, seqId, seqArgs, fadeTimer);
}
return;
}
}
// Searches the sequence requests for the first request that does not have a higher priority
// than the current incoming request
found = sNumSeqRequests[seqPlayerIndex];
for (i = 0; i < sNumSeqRequests[seqPlayerIndex]; i++) {
if (priority >= sSeqRequests[seqPlayerIndex][i].priority) {
found = i;
i = sNumSeqRequests[seqPlayerIndex]; // "break;"
}
}
// Check if the queue is full
if (sNumSeqRequests[seqPlayerIndex] < ARRAY_COUNT(sSeqRequests[seqPlayerIndex])) {
sNumSeqRequests[seqPlayerIndex]++;
}
for (i = sNumSeqRequests[seqPlayerIndex] - 1; i != found; i--) {
// Move all requests of lower priority backwards 1 place in the queue
// If the queue is full, overwrite the entry with the lowest priority
sSeqRequests[seqPlayerIndex][i].priority = sSeqRequests[seqPlayerIndex][i - 1].priority;
sSeqRequests[seqPlayerIndex][i].seqId = sSeqRequests[seqPlayerIndex][i - 1].seqId;
}
// Fill the newly freed space in the queue with the new request
sSeqRequests[seqPlayerIndex][found].priority = seqArgs;
sSeqRequests[seqPlayerIndex][found].seqId = seqId;
// The sequence is first in queue, so start playing.
if (found == 0) {
Audio_StartSequence(seqPlayerIndex, seqId, seqArgs, fadeTimer);
}
break;
case SEQCMD_OP_UNQUEUE_SEQUENCE:
// Unqueue sequence
fadeTimer = (cmd & 0xFF0000) >> 13;
found = sNumSeqRequests[seqPlayerIndex];
for (i = 0; i < sNumSeqRequests[seqPlayerIndex]; i++) {
seqId = cmd & 0xFF;
if (sSeqRequests[seqPlayerIndex][i].seqId == seqId) {
found = i;
i = sNumSeqRequests[seqPlayerIndex]; // "break;"
}
}
if (found != sNumSeqRequests[seqPlayerIndex]) {
// Move all requests of lower priority forward 1 place in the queue
for (i = found; i < sNumSeqRequests[seqPlayerIndex] - 1; i++) {
sSeqRequests[seqPlayerIndex][i].priority = sSeqRequests[seqPlayerIndex][i + 1].priority;
sSeqRequests[seqPlayerIndex][i].seqId = sSeqRequests[seqPlayerIndex][i + 1].seqId;
}
sNumSeqRequests[seqPlayerIndex]--;
}
// If the sequence was first in queue (it is currently playing),
// Then stop the sequence and play the next sequence in the queue.
if (found == 0) {
Audio_StopSequence(seqPlayerIndex, fadeTimer);
if (sNumSeqRequests[seqPlayerIndex] != 0) {
Audio_StartSequence(seqPlayerIndex, sSeqRequests[seqPlayerIndex][0].seqId,
sSeqRequests[seqPlayerIndex][0].priority, fadeTimer);
}
}
break;
case SEQCMD_OP_SET_PLAYER_VOLUME:
// Transition volume to a target volume for an entire player
duration = (cmd & 0xFF0000) >> 15;
val = cmd & 0xFF;
if (duration == 0) {
duration++;
}
// Volume is scaled relative to 127
gActiveSeqs[seqPlayerIndex].volTarget = (f32)val / 127.0f;
if (gActiveSeqs[seqPlayerIndex].volCur != gActiveSeqs[seqPlayerIndex].volTarget) {
gActiveSeqs[seqPlayerIndex].volStep =
(gActiveSeqs[seqPlayerIndex].volCur - gActiveSeqs[seqPlayerIndex].volTarget) / (f32)duration;
gActiveSeqs[seqPlayerIndex].volTimer = duration;
}
break;
case SEQCMD_OP_SET_PLAYER_FREQ:
// Transition freq scale to a target freq for all channels
duration = (cmd & 0xFF0000) >> 15;
val = cmd & 0xFFFF;
if (duration == 0) {
duration++;
}
// Frequency is scaled relative to 1000
freqScaleTarget = (f32)val / 1000.0f;
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
gActiveSeqs[seqPlayerIndex].channelData[i].freqScaleTarget = freqScaleTarget;
gActiveSeqs[seqPlayerIndex].channelData[i].freqScaleTimer = duration;
gActiveSeqs[seqPlayerIndex].channelData[i].freqScaleStep =
(gActiveSeqs[seqPlayerIndex].channelData[i].freqScaleCur - freqScaleTarget) / (f32)duration;
}
gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags = 0xFFFF;
break;
case SEQCMD_OP_SET_CHANNEL_FREQ:
// Transition freq scale to a target for a specific channel
duration = (cmd & 0xFF0000) >> 15;
channelIndex = (cmd & 0xF000) >> 12;
val = cmd & 0xFFF;
if (duration == 0) {
duration++;
}
// Frequency is scaled relative to 1000
freqScaleTarget = (f32)val / 1000.0f;
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTarget = freqScaleTarget;
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleStep =
(gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur - freqScaleTarget) / (f32)duration;
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer = duration;
gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags |= 1 << channelIndex;
break;
case SEQCMD_OP_SET_CHANNEL_VOLUME:
// Transition volume to a target volume for a specific channel
duration = (cmd & 0xFF0000) >> 15;
channelIndex = (cmd & 0xF00) >> 8;
val = cmd & 0xFF;
if (duration == 0) {
duration++;
}
// Volume is scaled relative to 127
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTarget = (f32)val / 127.0f;
if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur !=
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTarget) {
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volStep =
(gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur -
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTarget) /
(f32)duration;
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer = duration;
gActiveSeqs[seqPlayerIndex].volChannelFlags |= 1 << channelIndex;
}
break;
case SEQCMD_OP_SET_PLAYER_IO:
// Set global io port
port = (cmd & 0xFF0000) >> 16;
val = cmd & 0xFF;
Audio_QueueCmdS8(0x46000000 | _SHIFTL(seqPlayerIndex, 16, 8) | _SHIFTL(port, 0, 8), val);
break;
case SEQCMD_OP_SET_CHANNEL_IO:
// Set io port if channel masked
channelIndex = (cmd & 0xF00) >> 8;
port = (cmd & 0xFF0000) >> 16;
val = cmd & 0xFF;
if (!(gActiveSeqs[seqPlayerIndex].channelPortMask & (1 << channelIndex))) {
Audio_QueueCmdS8(0x06000000 | _SHIFTL(seqPlayerIndex, 16, 8) | _SHIFTL(channelIndex, 8, 8) |
_SHIFTL(port, 0, 8),
val);
}
break;
case SEQCMD_OP_SET_CHANNEL_IO_DISABLE_MASK:
// Disable channel io specifically for
// `SEQCMD_OP_SET_CHANNEL_IO` This can be bypassed by setting channel io through `Audio_QueueCmdS8` 0x6
// directly. This is accomplished by setting a channel mask.
gActiveSeqs[seqPlayerIndex].channelPortMask = cmd & 0xFFFF;
break;
case SEQCMD_OP_SET_CHANNEL_DISABLE_MASK:
// Disable or Reenable channels
// Disable channels
channelMaskDisable = cmd & 0xFFFF;
if (channelMaskDisable != 0) {
// Apply channel mask `channelMaskDisable`
Audio_QueueCmdU16(0x90000000 | _SHIFTL(seqPlayerIndex, 16, 8), channelMaskDisable);
// Disable channels
Audio_QueueCmdS8(0x08000000 | _SHIFTL(seqPlayerIndex, 16, 8) | 0xFF00, 1);
}
// Reenable channels
channelMaskEnable = (channelMaskDisable ^ 0xFFFF);
if (channelMaskEnable != 0) {
// Apply channel mask `channelMaskEnable`
Audio_QueueCmdU16(0x90000000 | _SHIFTL(seqPlayerIndex, 16, 8), channelMaskEnable);
// Enable channels
Audio_QueueCmdS8(0x08000000 | _SHIFTL(seqPlayerIndex, 16, 8) | 0xFF00, 0);
}
break;
case SEQCMD_OP_TEMPO_CMD:
// Update a tempo using a sub-command system.
// Stores the cmd for processing elsewhere.
gActiveSeqs[seqPlayerIndex].tempoCmd = cmd;
break;
case SEQCMD_OP_SETUP_CMD:
// Queue a sub-command to execute once the sequence is finished playing
subOp = (cmd & 0xF00000) >> 20;
if (subOp != SEQCMD_SUB_OP_SETUP_RESET_SETUP_CMDS) {
// Ensure the maximum number of setup commands is not exceeded
if (gActiveSeqs[seqPlayerIndex].setupCmdNum < (ARRAY_COUNT(gActiveSeqs[seqPlayerIndex].setupCmd) - 1)) {
found = gActiveSeqs[seqPlayerIndex].setupCmdNum++;
if (found < ARRAY_COUNT(gActiveSeqs[seqPlayerIndex].setupCmd)) {
gActiveSeqs[seqPlayerIndex].setupCmd[found] = cmd;
// Adds a delay of 2 frames before executing any setup commands.
// This allows setup commands to be requested along with a new sequence on a seqPlayerIndex.
// This 2 frame delay ensures the player is enabled before its state is checked for
// the purpose of deciding if the setup commands should be run.
// Otherwise, the setup commands will be executed before the sequence starts,
// when the player is still disabled, instead of when the newly played sequence ends.
gActiveSeqs[seqPlayerIndex].setupCmdTimer = 2;
}
}
} else {
// `SEQCMD_SUB_OP_SETUP_RESET_SETUP_CMDS`
// Discard all setup command requests on `seqPlayerIndex`
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
}
break;
case SEQCMD_OP_GLOBAL_CMD:
// Apply a command that applies to all sequence players
subOp = (cmd & 0xF00) >> 8;
val = cmd & 0xFF;
switch (subOp) {
case SEQCMD_SUB_OP_GLOBAL_SET_SOUND_MODE:
// Set sound mode
Audio_QueueCmdS32(0xF0000000, gSoundModeList[val]);
break;
case SEQCMD_SUB_OP_GLOBAL_DISABLE_NEW_SEQUENCES:
// Disable the starting of new sequences (except for the sfx player)
gStartSeqDisabled = val & 1;
break;
}
break;
case SEQCMD_OP_RESET_AUDIO_HEAP:
// Resets the audio heap based on the audio specifications and sfx channel layout
spec = cmd & 0xFF;
gSfxChannelLayout = (cmd & 0xFF00) >> 8;
oldSpec = gAudioSpecId;
gAudioSpecId = spec;
func_800E5F88(spec);
func_800F71BC(oldSpec);
Audio_QueueCmdS32(0xF8000000, 0);
break;
}
}
/**
* Add the sequence cmd to the `sAudioSeqCmds` queue
*/
void Audio_QueueSeqCmd(u32 cmd) {
sAudioSeqCmds[gSeqCmdWritePos++] = cmd;
}
void Audio_ProcessSeqCmds(void) {
while (gSeqCmdWritePos != gSeqCmdReadPos) {
Audio_ProcessSeqCmd(sAudioSeqCmds[gSeqCmdReadPos++]);
}
}
u16 Audio_GetActiveSeqId(u8 seqPlayerIndex) {
if (!gAudioCtx.seqPlayers[seqPlayerIndex].enabled) {
return NA_BGM_DISABLED;
}
return gActiveSeqs[seqPlayerIndex].seqId;
}
s32 Audio_IsSeqCmdNotQueued(u32 cmdVal, u32 cmdMask) {
u8 i;
for (i = gSeqCmdReadPos; i != gSeqCmdWritePos; i++) {
if ((sAudioSeqCmds[i] & cmdMask) == cmdVal) {
return false;
}
}
return true;
}
// Unused
void Audio_ResetSequenceRequests(u8 seqPlayerIndex) {
sNumSeqRequests[seqPlayerIndex] = 0;
}
/**
* Check if the setup command is queued. If it is, then replace the command
* with `SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME`.
* Unused
*/
void Audio_ReplaceSeqCmdSetupOpVolRestore(u8 seqPlayerIndex, u8 setupOpDisabled) {
u8 i;
for (i = 0; i < gActiveSeqs[seqPlayerIndex].setupCmdNum; i++) {
u8 setupOp = (gActiveSeqs[seqPlayerIndex].setupCmd[i] & 0xF00000) >> 20;
if (setupOp == setupOpDisabled) {
gActiveSeqs[seqPlayerIndex].setupCmd[i] = 0xFF000000;
}
}
}
void Audio_SetVolumeScale(u8 seqPlayerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer) {
f32 volScale;
u8 i;
gActiveSeqs[seqPlayerIndex].volScales[scaleIndex] = targetVol & 0x7F;
if (volFadeTimer != 0) {
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = true;
gActiveSeqs[seqPlayerIndex].volFadeTimer = volFadeTimer;
} else {
for (i = 0, volScale = 1.0f; i < VOL_SCALE_INDEX_MAX; i++) {
volScale *= gActiveSeqs[seqPlayerIndex].volScales[i] / 127.0f;
}
SEQCMD_SET_PLAYER_VOLUME_NOW(seqPlayerIndex, volFadeTimer, volScale);
}
}
/**
* Update different commands and requests for active sequences
*/
void Audio_UpdateActiveSequences(void) {
u32 tempoCmd;
u8 tempoOp;
u16 tempoPrev;
u16 tempoTarget;
u8 setupOp;
u8 targetSeqPlayerIndex;
u8 setupVal2;
u8 setupVal1;
u16 seqId;
s32 pad[2];
u16 channelMask;
u32 retMsg;
f32 volume;
u8 tempoTimer;
u8 seqPlayerIndex;
u8 j;
u8 channelIndex;
for (seqPlayerIndex = 0; seqPlayerIndex < 4; seqPlayerIndex++) {
// The setup for this block of code was not fully implemented until Majora's Mask.
// The intent was to load soundfonts asynchronously before playing a
// sequence in `Audio_StartSequence` using `(seqArgs & 0x80)`.
// Checks if the requested sequence is finished loading fonts
if (gActiveSeqs[seqPlayerIndex].isWaitingForFonts) {
switch (func_800E5E20(&retMsg)) {
case SEQ_PLAYER_BGM_MAIN + 1:
case SEQ_PLAYER_FANFARE + 1:
case SEQ_PLAYER_SFX + 1:
case SEQ_PLAYER_BGM_SUB + 1:
// The fonts have been loaded successfully.
gActiveSeqs[seqPlayerIndex].isWaitingForFonts = false;
// Queue the same command that was stored previously
// The code to store this command is missing in OoT, so no command is executed
Audio_ProcessSeqCmd(gActiveSeqs[seqPlayerIndex].startSeqCmd);
break;
}
}
// Update global volume
if (gActiveSeqs[seqPlayerIndex].fadeVolUpdate) {
volume = 1.0f;
for (j = 0; j < VOL_SCALE_INDEX_MAX; j++) {
volume *= (gActiveSeqs[seqPlayerIndex].volScales[j] / 127.0f);
}
SEQCMD_SET_PLAYER_VOLUME(seqPlayerIndex, gActiveSeqs[seqPlayerIndex].volFadeTimer, (u8)(volume * 127.0f));
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = false;
}
if (gActiveSeqs[seqPlayerIndex].volTimer != 0) {
gActiveSeqs[seqPlayerIndex].volTimer--;
if (gActiveSeqs[seqPlayerIndex].volTimer != 0) {
gActiveSeqs[seqPlayerIndex].volCur -= gActiveSeqs[seqPlayerIndex].volStep;
} else {
gActiveSeqs[seqPlayerIndex].volCur = gActiveSeqs[seqPlayerIndex].volTarget;
}
Audio_QueueCmdF32(0x41000000 | _SHIFTL(seqPlayerIndex, 16, 8), gActiveSeqs[seqPlayerIndex].volCur);
}
// Process tempo
if (gActiveSeqs[seqPlayerIndex].tempoCmd != 0) {
tempoCmd = gActiveSeqs[seqPlayerIndex].tempoCmd;
tempoTimer = (tempoCmd & 0xFF0000) >> 15;
tempoTarget = tempoCmd & 0xFFF;
if (tempoTimer == 0) {
tempoTimer++;
}
// Process tempo commands
if (gAudioCtx.seqPlayers[seqPlayerIndex].enabled) {
tempoPrev = gAudioCtx.seqPlayers[seqPlayerIndex].tempo / TATUMS_PER_BEAT;
tempoOp = (tempoCmd & 0xF000) >> 12;
switch (tempoOp) {
case SEQCMD_SUB_OP_TEMPO_SPEED_UP:
// Speed up tempo by `tempoTarget` amount
tempoTarget += tempoPrev;
break;
case SEQCMD_SUB_OP_TEMPO_SLOW_DOWN:
// Slow down tempo by `tempoTarget` amount
if (tempoTarget < tempoPrev) {
tempoTarget = tempoPrev - tempoTarget;
}
break;
case SEQCMD_SUB_OP_TEMPO_SCALE:
// Scale tempo by a multiplicative factor
tempoTarget = tempoPrev * (tempoTarget / 100.0f);
break;
case SEQCMD_SUB_OP_TEMPO_RESET:
// Reset tempo to original tempo
tempoTarget = (gActiveSeqs[seqPlayerIndex].tempoOriginal != 0)
? gActiveSeqs[seqPlayerIndex].tempoOriginal
: tempoPrev;
break;
default: // `SEQCMD_SUB_OP_TEMPO_SET`
// `tempoTarget` is the new tempo
break;
}
if (tempoTarget > 300) {
tempoTarget = 300;
}
if (gActiveSeqs[seqPlayerIndex].tempoOriginal == 0) {
gActiveSeqs[seqPlayerIndex].tempoOriginal = tempoPrev;
}
gActiveSeqs[seqPlayerIndex].tempoTarget = tempoTarget;
gActiveSeqs[seqPlayerIndex].tempoCur = gAudioCtx.seqPlayers[seqPlayerIndex].tempo / TATUMS_PER_BEAT;
gActiveSeqs[seqPlayerIndex].tempoStep =
(gActiveSeqs[seqPlayerIndex].tempoCur - gActiveSeqs[seqPlayerIndex].tempoTarget) / tempoTimer;
gActiveSeqs[seqPlayerIndex].tempoTimer = tempoTimer;
gActiveSeqs[seqPlayerIndex].tempoCmd = 0;
}
}
// Step tempo to target
if (gActiveSeqs[seqPlayerIndex].tempoTimer != 0) {
gActiveSeqs[seqPlayerIndex].tempoTimer--;
if (gActiveSeqs[seqPlayerIndex].tempoTimer != 0) {
gActiveSeqs[seqPlayerIndex].tempoCur -= gActiveSeqs[seqPlayerIndex].tempoStep;
} else {
gActiveSeqs[seqPlayerIndex].tempoCur = gActiveSeqs[seqPlayerIndex].tempoTarget;
}
// Set tempo
Audio_QueueCmdS32(0x47000000 | _SHIFTL(seqPlayerIndex, 16, 8), gActiveSeqs[seqPlayerIndex].tempoCur);
}
// Update channel volumes
if (gActiveSeqs[seqPlayerIndex].volChannelFlags != 0) {
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer != 0) {
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer--;
if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer != 0) {
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur -=
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volStep;
} else {
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur =
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTarget;
gActiveSeqs[seqPlayerIndex].volChannelFlags ^= (1 << channelIndex);
}
// `CHAN_UPD_VOL_SCALE`
Audio_QueueCmdF32(0x01000000 | _SHIFTL(seqPlayerIndex, 16, 8) | _SHIFTL(channelIndex, 8, 8),
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur);
}
}
}
// Update frequencies
if (gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags != 0) {
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer != 0) {
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer--;
if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer != 0) {
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur -=
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleStep;
} else {
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur =
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTarget;
gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags ^= (1 << channelIndex);
}
// `CHAN_UPD_FREQ_SCALE`
Audio_QueueCmdF32(0x04000000 | _SHIFTL(seqPlayerIndex, 16, 8) | _SHIFTL(channelIndex, 8, 8),
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur);
}
}
}
// Process setup commands
if (gActiveSeqs[seqPlayerIndex].setupCmdNum != 0) {
// If there is a SeqCmd to reset the audio heap queued, then drop all setup commands
if (!Audio_IsSeqCmdNotQueued(SEQCMD_OP_RESET_AUDIO_HEAP << 28, SEQCMD_OP_MASK)) {
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
return;
}
// Only process setup commands once the timer reaches zero
if (gActiveSeqs[seqPlayerIndex].setupCmdTimer != 0) {
gActiveSeqs[seqPlayerIndex].setupCmdTimer--;
continue;
}
// Only process setup commands if `seqPlayerIndex` if no longer playing
// i.e. the `seqPlayer` is no longer enabled
if (gAudioCtx.seqPlayers[seqPlayerIndex].enabled) {
continue;
}
for (j = 0; j < gActiveSeqs[seqPlayerIndex].setupCmdNum; j++) {
setupOp = (gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0x00F00000) >> 20;
targetSeqPlayerIndex = (gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0x000F0000) >> 16;
setupVal2 = (gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFF00) >> 8;
setupVal1 = gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFF;
switch (setupOp) {
case SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME:
// Restore `targetSeqPlayerIndex` volume back to normal levels
Audio_SetVolumeScale(targetSeqPlayerIndex, VOL_SCALE_INDEX_FANFARE, 0x7F, setupVal1);
break;
case SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME_IF_QUEUED:
// Restore `targetSeqPlayerIndex` volume back to normal levels,
// but only if the number of sequence queue requests from `sSeqRequests`
// exactly matches the argument to the command
if (setupVal1 == sNumSeqRequests[seqPlayerIndex]) {
Audio_SetVolumeScale(targetSeqPlayerIndex, VOL_SCALE_INDEX_FANFARE, 0x7F, setupVal2);
}
break;
case SEQCMD_SUB_OP_SETUP_SEQ_UNQUEUE:
// Unqueue `seqPlayerIndex` from sSeqRequests
//! @bug this command does not work as intended as unqueueing
//! the sequence relies on `gActiveSeqs[seqPlayerIndex].seqId`
//! However, `gActiveSeqs[seqPlayerIndex].seqId` is reset before the sequence on
//! `seqPlayerIndex` is requested to stop, i.e. before the sequence is disabled and setup
//! commands (including this command) can run. A simple fix would have been to unqueue based on
//! `gActiveSeqs[seqPlayerIndex].prevSeqId` instead
SEQCMD_UNQUEUE_SEQUENCE(seqPlayerIndex, 0, gActiveSeqs[seqPlayerIndex].seqId);
break;
case SEQCMD_SUB_OP_SETUP_RESTART_SEQ:
// Restart the currently active sequence on `targetSeqPlayerIndex` with full volume.
// Sequence on `targetSeqPlayerIndex` must still be active to play (can be muted)
SEQCMD_PLAY_SEQUENCE(targetSeqPlayerIndex, 1, 0, gActiveSeqs[targetSeqPlayerIndex].seqId);
gActiveSeqs[targetSeqPlayerIndex].fadeVolUpdate = true;
gActiveSeqs[targetSeqPlayerIndex].volScales[VOL_SCALE_INDEX_FANFARE] = 0x7F;
break;
case SEQCMD_SUB_OP_SETUP_TEMPO_SCALE:
// Scale tempo by a multiplicative factor
SEQCMD_SCALE_TEMPO(targetSeqPlayerIndex, setupVal2, setupVal1);
break;
case SEQCMD_SUB_OP_SETUP_TEMPO_RESET:
// Reset tempo to previous tempo
SEQCMD_RESET_TEMPO(targetSeqPlayerIndex, setupVal1);
break;
case SEQCMD_SUB_OP_SETUP_PLAY_SEQ:
// Play the requested sequence
// Uses the fade timer set by `SEQCMD_SUB_OP_SETUP_SET_FADE_TIMER`
seqId = gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFFFF;
SEQCMD_PLAY_SEQUENCE(targetSeqPlayerIndex, gActiveSeqs[targetSeqPlayerIndex].setupFadeTimer, 0,
seqId);
Audio_SetVolumeScale(targetSeqPlayerIndex, VOL_SCALE_INDEX_FANFARE, 0x7F, 0);
gActiveSeqs[targetSeqPlayerIndex].setupFadeTimer = 0;
break;
case SEQCMD_SUB_OP_SETUP_SET_FADE_TIMER:
// A command specifically to support `SEQCMD_SUB_OP_SETUP_PLAY_SEQ`
// Sets the fade timer for the sequence requested in `SEQCMD_SUB_OP_SETUP_PLAY_SEQ`
gActiveSeqs[seqPlayerIndex].setupFadeTimer = setupVal2;
break;
case SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME_WITH_SCALE_INDEX:
// Restore the volume back to default levels
// Allows a `scaleIndex` to be specified.
Audio_SetVolumeScale(targetSeqPlayerIndex, setupVal2, 0x7F, setupVal1);
break;
case SEQCMD_SUB_OP_SETUP_POP_PERSISTENT_CACHE:
// Discard audio data by popping one more audio caches from the audio heap
if (setupVal1 & (1 << SEQUENCE_TABLE)) {
Audio_QueueCmdS32(0xE3000000, SEQUENCE_TABLE);
}
if (setupVal1 & (1 << FONT_TABLE)) {
Audio_QueueCmdS32(0xE3000000, FONT_TABLE);
}
if (setupVal1 & (1 << SAMPLE_TABLE)) {
Audio_QueueCmdS32(0xE3000000, SAMPLE_TABLE);
}
break;
case SEQCMD_SUB_OP_SETUP_SET_CHANNEL_DISABLE_MASK:
// Disable (or reenable) specific channels of `targetSeqPlayerIndex`
channelMask = gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFFFF;
SEQCMD_SET_CHANNEL_DISABLE_MASK(targetSeqPlayerIndex, channelMask);
break;
case SEQCMD_SUB_OP_SETUP_SET_PLAYER_FREQ:
// Scale all channels of `targetSeqPlayerIndex`
SEQCMD_SET_PLAYER_FREQ(targetSeqPlayerIndex, setupVal2, (setupVal1 * 10) & 0xFFFF);
break;
}
}
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
}
}
}
u8 func_800FAD34(void) {
if (D_80133418 != 0) {
if (D_80133418 == 1) {
if (func_800E5EDC() == 1) {
D_80133418 = 0;
Audio_QueueCmdS8(0x46020000, gSfxChannelLayout);
func_800F7170();
}
} else if (D_80133418 == 2) {
while (func_800E5EDC() != 1) {}
D_80133418 = 0;
Audio_QueueCmdS8(0x46020000, gSfxChannelLayout);
func_800F7170();
}
}
return D_80133418;
}
void Audio_ResetActiveSequences(void) {
u8 seqPlayerIndex;
u8 scaleIndex;
for (seqPlayerIndex = 0; seqPlayerIndex < 4; seqPlayerIndex++) {
sNumSeqRequests[seqPlayerIndex] = 0;
gActiveSeqs[seqPlayerIndex].seqId = NA_BGM_DISABLED;
gActiveSeqs[seqPlayerIndex].prevSeqId = NA_BGM_DISABLED;
gActiveSeqs[seqPlayerIndex].tempoTimer = 0;
gActiveSeqs[seqPlayerIndex].tempoOriginal = 0;
gActiveSeqs[seqPlayerIndex].tempoCmd = 0;
gActiveSeqs[seqPlayerIndex].channelPortMask = 0;
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
gActiveSeqs[seqPlayerIndex].setupFadeTimer = 0;
gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags = 0;
gActiveSeqs[seqPlayerIndex].volChannelFlags = 0;
for (scaleIndex = 0; scaleIndex < VOL_SCALE_INDEX_MAX; scaleIndex++) {
gActiveSeqs[seqPlayerIndex].volScales[scaleIndex] = 0x7F;
}
gActiveSeqs[seqPlayerIndex].volFadeTimer = 1;
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = true;
}
}
void Audio_ResetActiveSequencesAndVolume(void) {
u8 seqPlayerIndex;
u8 scaleIndex;
for (seqPlayerIndex = 0; seqPlayerIndex < 4; seqPlayerIndex++) {
gActiveSeqs[seqPlayerIndex].volCur = 1.0f;
gActiveSeqs[seqPlayerIndex].volTimer = 0;
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = false;
for (scaleIndex = 0; scaleIndex < VOL_SCALE_INDEX_MAX; scaleIndex++) {
gActiveSeqs[seqPlayerIndex].volScales[scaleIndex] = 0x7F;
}
}
Audio_ResetActiveSequences();
}