1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-02 15:55:59 +00:00
oot/src/code
Dragorn421 22b78f169f
Fix misc 17 (#1392)
* Some cleanup on bgcheck waterbox y funcs

* Fix some typo/spelling

* EnFz_ApplyDamage match fixup

* Turn another sus construction into a switch

* Fixup comment on restoring MS as adult

* "doesnt, isnt" -> "doesn't, isn't"

* Hunt down whitespace at end of lines

* Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge)

* Viewport z scale/translation: `0x1FF` -> `G_MAXZ/2` (see proman "9.7 Mixing CPU and SP Addresses", "12.7.6 Depth Source")

* static symbols: g -> s prefix

* Link young/old -> child/adult

* Fixups

* Get rid of signed vs unsigned comparison warning by changing room temps to s32

* waterbox search funcs consistency

* Revert "waterbox search funcs consistency"

This reverts commit 8f386e038f.

* `curWaterBox` -> `waterBox`
2022-10-13 04:06:49 -04:00
..
__osMalloc.c Fix misc 16 (#1371) 2022-08-30 17:35:00 -04:00
__osMemmove.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
__osMemset.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
audio_data.c Fix many missing NULLs (#1389) 2022-10-04 01:18:50 -04:00
audio_effects.c rename audio context (#1388) 2022-10-07 13:43:17 -04:00
audio_external_data.c Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
audio_heap.c rename audio context (#1388) 2022-10-07 13:43:17 -04:00
audio_init_params.c rename audio context (#1388) 2022-10-07 13:43:17 -04:00
audio_load.c rename audio context (#1388) 2022-10-07 13:43:17 -04:00
audio_playback.c rename audio context (#1388) 2022-10-07 13:43:17 -04:00
audio_seqplayer.c Document Scene Sequences and Remaining SeqFlags (#1308) 2022-10-09 21:57:50 -04:00
audio_sfx_params.c Rename "Sound" to "Sfx" (#1292) 2022-07-30 09:05:27 -04:00
audio_synthesis.c rename audio context (#1388) 2022-10-07 13:43:17 -04:00
audioMgr.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
code_800ACE70.c Fix various small gfx issues (#1313) 2022-07-30 17:49:10 -04:00
code_800AD920.c Fix various small gfx issues (#1313) 2022-07-30 17:49:10 -04:00
code_800BB0A0.c Fix a few warnings (#998) 2021-10-11 16:16:43 -04:00
code_800C3C20.c Better AudioMgr_StopAllSfx match (#1316) 2022-07-13 14:20:36 -04:00
code_800D31A0.c Name one is-controller-valid symbol (#1060) 2021-12-07 09:17:48 -05:00
code_800E4FE0.c rename audio context (#1388) 2022-10-07 13:43:17 -04:00
code_800E6840.c Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
code_800EC960.c Document Malon's Singing (#1395) 2022-10-10 06:52:33 +02:00
code_800F7260.c Document Scene Sequences and Remaining SeqFlags (#1308) 2022-10-09 21:57:50 -04:00
code_800F9280.c rename audio context (#1388) 2022-10-07 13:43:17 -04:00
code_800FC620.c Fix many missing NULLs (#1389) 2022-10-04 01:18:50 -04:00
code_800FCE80.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
code_800FD970.c Cleanup clang-format off (#1195) 2022-04-29 15:06:08 -04:00
code_8006C3A0.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
code_80097A00.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
code_800430A0.c Doc dynapoly move flags (#1372) 2022-10-12 00:47:33 +02:00
code_80043480.c Doc dynapoly move flags (#1372) 2022-10-12 00:47:33 +02:00
code_80069420.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
db_camera.c More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
debug_malloc.c Fix misc 16 (#1371) 2022-08-30 17:35:00 -04:00
fault.c Fix many missing NULLs (#1389) 2022-10-04 01:18:50 -04:00
fault_drawer.c Move fault_drawer bss to data/ asm because -g3 bss is fun (#1335) 2022-07-30 10:09:42 -04:00
flg_set.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
fmodf.c Memstuff (#1164) 2022-05-02 00:06:35 +02:00
fp.s Rename and move handwritten asm files (#1254) 2022-06-03 16:33:18 -04:00
game.c Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
gamealloc.c
gfxprint.c Fix various small gfx issues (#1313) 2022-07-30 17:49:10 -04:00
graph.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
irqmgr.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
jpegdecoder.c Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
jpegutils.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
kanread.s Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
listalloc.c
load.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
loadfragment2.c Overlay Functions Cleanup (#1235) 2022-05-31 20:28:17 +02:00
logseverity.c
main.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
mempak.c More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
mtxuty-cvt.c Misc Cleanup 2 (#1007) 2021-11-30 18:40:42 -05:00
padmgr.c Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
padsetup.c More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
padutils.c
PreRender.c More documentation for PreRender.c (#1340) 2022-08-28 12:18:20 -04:00
printutils.c Add va_end and returns to variadic functions (#950) 2021-09-07 18:17:19 +02:00
rcp_utils.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
relocation.c Fix a number of warnings when compiling with GCC (#1239) 2022-06-03 18:51:23 +02:00
sched.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
shrink_window.c Doc shrink_window, rename system to Letterbox (#1341) 2022-08-15 09:39:06 -04:00
sleep.c Fix misc 14 (#1279) 2022-06-13 17:38:20 +02:00
speed_meter.c Fix misc 16 (#1371) 2022-08-30 17:35:00 -04:00
sys_cfb.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
sys_math.c Angle cleanup - miscellaneous (#1159) 2022-04-03 14:32:18 -04:00
sys_math3d.c Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
sys_math_atan.c Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158) 2022-03-19 20:16:33 -04:00
sys_matrix.c Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
sys_rumble.c Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
sys_ucode.c Name rsp ucodes and surrounding cleanup (#1166) 2022-05-04 00:43:09 +02:00
system_malloc.c Fix misc 16 (#1371) 2022-08-30 17:35:00 -04:00
title_setup.c Rename game states (#1294) 2022-06-23 23:34:26 +02:00
TwoHeadArena.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
ucode_disas.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
z_actor.c Document object_bdoor (boss doors) (#1403) 2022-10-12 13:12:26 -04:00
z_actor_dlftbls.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_bgcheck.c Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
z_camera.c Skip compiling C-included files during the build (#1386) 2022-10-04 12:36:25 +02:00
z_camera_data.inc.c Skip compiling C-included files during the build (#1386) 2022-10-04 12:36:25 +02:00
z_cheap_proc.inc.c Skip compiling C-included files during the build (#1386) 2022-10-04 12:36:25 +02:00
z_collision_btltbls.c Cleanup translation comments (#924) 2021-09-04 15:33:19 +02:00
z_collision_check.c Fix many missing NULLs (#1389) 2022-10-04 01:18:50 -04:00
z_common_data.c Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
z_construct.c Some pause menu inputs doc (#1370) 2022-10-04 13:13:40 -04:00
z_debug.c Various minor fixes (#1383) 2022-10-02 17:40:09 -04:00
z_debug_display.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_demo.c Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
z_DLF.c Fix many missing NULLs (#1389) 2022-10-04 01:18:50 -04:00
z_draw.c Fix various small gfx issues (#1313) 2022-07-30 17:49:10 -04:00
z_eff_blure.c Convert Blure to use array colours (#1347) 2022-08-13 09:57:58 -04:00
z_eff_shield_particle.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_spark.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_eff_ss_dead.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_effect.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_effect_soft_sprite.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_effect_soft_sprite_dlftbls.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_effect_soft_sprite_old_init.c Minor Misc Cleanup (#1360) 2022-08-23 21:13:03 -04:00
z_elf_message.c Document Magic (#1199) 2022-05-23 18:52:01 +02:00
z_en_a_keep.c Doc dynapoly move flags (#1372) 2022-10-12 00:47:33 +02:00
z_en_item00.c Rename "Sound" to "Sfx" (#1292) 2022-07-30 09:05:27 -04:00
z_face_reaction.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_fbdemo.c
z_fbdemo_circle.c Fix various small gfx issues (#1313) 2022-07-30 17:49:10 -04:00
z_fbdemo_fade.c Cleanup pad's in z_scene_table.c (#1215) 2022-05-07 16:10:06 +02:00
z_fbdemo_triforce.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_fbdemo_wipe1.c Fix various small gfx issues (#1313) 2022-07-30 17:49:10 -04:00
z_fcurve_data.c Document SkelCurve system (#1192) 2022-05-20 02:27:54 -04:00
z_fcurve_data_skelanime.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_frame_advance.c Decompile z_kankyo (#956) 2021-09-20 12:51:35 -04:00
z_game_dlftbls.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_game_over.c Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
z_horse.c sceneNum -> sceneId (#1338) 2022-07-31 19:44:47 -04:00
z_jpeg.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
z_kaleido_manager.c Fix many missing NULLs (#1389) 2022-10-04 01:18:50 -04:00
z_kaleido_scope_call.c Doc shrink_window, rename system to Letterbox (#1341) 2022-08-15 09:39:06 -04:00
z_kaleido_setup.c Doc shrink_window, rename system to Letterbox (#1341) 2022-08-15 09:39:06 -04:00
z_kanfont.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
z_kankyo.c Document Scene Sequences and Remaining SeqFlags (#1308) 2022-10-09 21:57:50 -04:00
z_lib.c Rename "Sound" to "Sfx" (#1292) 2022-07-30 09:05:27 -04:00
z_lifemeter.c Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
z_lights.c Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
z_malloc.c Fix misc 16 (#1371) 2022-08-30 17:35:00 -04:00
z_map_data.c Various minor cleanups (#1218) 2022-05-10 15:51:38 -04:00
z_map_exp.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_map_mark.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_message_PAL.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_moji.c Improve gfxprint documentation and strings (#1028) 2021-11-28 08:48:17 -05:00
z_nulltask.c More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
z_olib.c Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
z_onepointdemo.c Skip compiling C-included files during the build (#1386) 2022-10-04 12:36:25 +02:00
z_onepointdemo_data.inc.c Skip compiling C-included files during the build (#1386) 2022-10-04 12:36:25 +02:00
z_parameter.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_path.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_play.c Fix many missing NULLs (#1389) 2022-10-04 01:18:50 -04:00
z_player_call.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_player_lib.c PlayerActionParam -> PlayerItemAction (#1394) 2022-10-09 15:59:57 +02:00
z_prenmi.c Doc shrink_window, rename system to Letterbox (#1341) 2022-08-15 09:39:06 -04:00
z_prenmi_buff.c
z_quake.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_rcp.c Doc shrink_window, rename system to Letterbox (#1341) 2022-08-15 09:39:06 -04:00
z_room.c Doc room drawing (#1283) 2022-08-31 19:28:51 -04:00
z_rumble.c Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
z_sample.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_scene.c Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
z_scene_table.c sceneNum -> sceneId (#1338) 2022-07-31 19:44:47 -04:00
z_sfx_source.c Rename "Sound" to "Sfx" (#1292) 2022-07-30 09:05:27 -04:00
z_skelanime.c Fix many missing NULLs (#1389) 2022-10-04 01:18:50 -04:00
z_skin.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_skin_awb.c PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_skin_matrix.c Document undocumented matrix functions (#955) 2022-01-11 00:28:01 +01:00
z_sram.c Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
z_ss_sram.c Enable int-conversion warnings and fix all current instances (#1280) 2022-06-15 20:15:44 -04:00
z_view.c Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
z_vimode.c Remove many redundant parentheses (eg. in boolean conditions) (#1220) 2022-05-12 09:04:37 -04:00
z_vismono.c Document vismono (#1107) 2022-02-27 16:21:26 -05:00
z_vr_box.c Use intptr types in more code files (#1385) 2022-10-02 11:38:09 -04:00
z_vr_box_draw.c Add enum for setup dls and name z_rcp.c functions (#1196) 2022-06-03 18:25:48 -04:00