..
__osMalloc.c
Fix misc 16 ( #1371 )
2022-08-30 17:35:00 -04:00
__osMemmove.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
__osMemset.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
audio_data.c
Fix many missing NULLs ( #1389 )
2022-10-04 01:18:50 -04:00
audio_effects.c
rename audio context ( #1388 )
2022-10-07 13:43:17 -04:00
audio_external_data.c
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) ( #1234 )
2022-10-07 13:29:33 +02:00
audio_heap.c
rename audio context ( #1388 )
2022-10-07 13:43:17 -04:00
audio_init_params.c
rename audio context ( #1388 )
2022-10-07 13:43:17 -04:00
audio_load.c
rename audio context ( #1388 )
2022-10-07 13:43:17 -04:00
audio_playback.c
rename audio context ( #1388 )
2022-10-07 13:43:17 -04:00
audio_seqplayer.c
Document Scene Sequences and Remaining SeqFlags ( #1308 )
2022-10-09 21:57:50 -04:00
audio_sfx_params.c
Rename "Sound" to "Sfx" ( #1292 )
2022-07-30 09:05:27 -04:00
audio_synthesis.c
rename audio context ( #1388 )
2022-10-07 13:43:17 -04:00
audioMgr.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
code_800ACE70.c
Fix various small gfx issues ( #1313 )
2022-07-30 17:49:10 -04:00
code_800AD920.c
Fix various small gfx issues ( #1313 )
2022-07-30 17:49:10 -04:00
code_800BB0A0.c
Fix a few warnings ( #998 )
2021-10-11 16:16:43 -04:00
code_800C3C20.c
Better AudioMgr_StopAllSfx match ( #1316 )
2022-07-13 14:20:36 -04:00
code_800D31A0.c
Name one is-controller-valid symbol ( #1060 )
2021-12-07 09:17:48 -05:00
code_800E4FE0.c
rename audio context ( #1388 )
2022-10-07 13:43:17 -04:00
code_800E6840.c
Documentation for fault.c and fault_drawer.c ( #1106 )
2022-02-02 16:43:34 -05:00
code_800EC960.c
Document Malon's Singing ( #1395 )
2022-10-10 06:52:33 +02:00
code_800F7260.c
Document Scene Sequences and Remaining SeqFlags ( #1308 )
2022-10-09 21:57:50 -04:00
code_800F9280.c
rename audio context ( #1388 )
2022-10-07 13:43:17 -04:00
code_800FC620.c
Fix many missing NULLs ( #1389 )
2022-10-04 01:18:50 -04:00
code_800FCE80.c
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
code_800FD970.c
Cleanup clang-format off
( #1195 )
2022-04-29 15:06:08 -04:00
code_8006C3A0.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
code_80097A00.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
code_800430A0.c
Doc dynapoly move flags ( #1372 )
2022-10-12 00:47:33 +02:00
code_80043480.c
Doc dynapoly move flags ( #1372 )
2022-10-12 00:47:33 +02:00
code_80069420.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
db_camera.c
More documentation for padmgr.c ( #1336 )
2022-09-03 02:52:13 +02:00
debug_malloc.c
Fix misc 16 ( #1371 )
2022-08-30 17:35:00 -04:00
fault.c
Fix many missing NULLs ( #1389 )
2022-10-04 01:18:50 -04:00
fault_drawer.c
Move fault_drawer bss to data/ asm because -g3 bss is fun ( #1335 )
2022-07-30 10:09:42 -04:00
flg_set.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
fmodf.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
fp.s
Rename and move handwritten asm files ( #1254 )
2022-06-03 16:33:18 -04:00
game.c
Rumble doc ( #1375 )
2022-09-27 12:40:26 -04:00
gamealloc.c
gfxprint.c
Fix various small gfx issues ( #1313 )
2022-07-30 17:49:10 -04:00
graph.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
irqmgr.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
jpegdecoder.c
Fix misc 15 ( #1298 )
2022-06-24 19:45:05 -04:00
jpegutils.c
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
kanread.s
Fix misc 17 ( #1392 )
2022-10-13 04:06:49 -04:00
listalloc.c
load.c
Enable int-conversion warnings and fix all current instances ( #1280 )
2022-06-15 20:15:44 -04:00
loadfragment2.c
Overlay Functions Cleanup ( #1235 )
2022-05-31 20:28:17 +02:00
logseverity.c
main.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
mempak.c
More documentation for padmgr.c ( #1336 )
2022-09-03 02:52:13 +02:00
mtxuty-cvt.c
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
padmgr.c
Rumble doc ( #1375 )
2022-09-27 12:40:26 -04:00
padsetup.c
More documentation for padmgr.c ( #1336 )
2022-09-03 02:52:13 +02:00
padutils.c
PreRender.c
More documentation for PreRender.c ( #1340 )
2022-08-28 12:18:20 -04:00
printutils.c
Add va_end
and returns to variadic functions ( #950 )
2021-09-07 18:17:19 +02:00
rcp_utils.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
relocation.c
Fix a number of warnings when compiling with GCC ( #1239 )
2022-06-03 18:51:23 +02:00
sched.c
Enable int-conversion warnings and fix all current instances ( #1280 )
2022-06-15 20:15:44 -04:00
shrink_window.c
Doc shrink_window, rename system to Letterbox ( #1341 )
2022-08-15 09:39:06 -04:00
sleep.c
Fix misc 14 ( #1279 )
2022-06-13 17:38:20 +02:00
speed_meter.c
Fix misc 16 ( #1371 )
2022-08-30 17:35:00 -04:00
sys_cfb.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
sys_math.c
Angle cleanup - miscellaneous ( #1159 )
2022-04-03 14:32:18 -04:00
sys_math3d.c
Fix misc 15 ( #1298 )
2022-06-24 19:45:05 -04:00
sys_math_atan.c
Angle cleanup - BINANG_TO_RAD
, BINANG_TO_RAD_ALT
( #1158 )
2022-03-19 20:16:33 -04:00
sys_matrix.c
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
sys_rumble.c
Rumble doc ( #1375 )
2022-09-27 12:40:26 -04:00
sys_ucode.c
Name rsp ucodes and surrounding cleanup ( #1166 )
2022-05-04 00:43:09 +02:00
system_malloc.c
Fix misc 16 ( #1371 )
2022-08-30 17:35:00 -04:00
title_setup.c
Rename game states ( #1294 )
2022-06-23 23:34:26 +02:00
TwoHeadArena.c
Enable int-conversion warnings and fix all current instances ( #1280 )
2022-06-15 20:15:44 -04:00
ucode_disas.c
Enable int-conversion warnings and fix all current instances ( #1280 )
2022-06-15 20:15:44 -04:00
z_actor.c
Document object_bdoor (boss doors) ( #1403 )
2022-10-12 13:12:26 -04:00
z_actor_dlftbls.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_bgcheck.c
Fix misc 17 ( #1392 )
2022-10-13 04:06:49 -04:00
z_camera.c
Skip compiling C-included files during the build ( #1386 )
2022-10-04 12:36:25 +02:00
z_camera_data.inc.c
Skip compiling C-included files during the build ( #1386 )
2022-10-04 12:36:25 +02:00
z_cheap_proc.inc.c
Skip compiling C-included files during the build ( #1386 )
2022-10-04 12:36:25 +02:00
z_collision_btltbls.c
Cleanup translation comments ( #924 )
2021-09-04 15:33:19 +02:00
z_collision_check.c
Fix many missing NULLs ( #1389 )
2022-10-04 01:18:50 -04:00
z_common_data.c
Environment documentation pass ( #1115 )
2022-05-20 14:40:13 -04:00
z_construct.c
Some pause menu inputs doc ( #1370 )
2022-10-04 13:13:40 -04:00
z_debug.c
Various minor fixes ( #1383 )
2022-10-02 17:40:09 -04:00
z_debug_display.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_demo.c
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) ( #1234 )
2022-10-07 13:29:33 +02:00
z_DLF.c
Fix many missing NULLs ( #1389 )
2022-10-04 01:18:50 -04:00
z_draw.c
Fix various small gfx issues ( #1313 )
2022-07-30 17:49:10 -04:00
z_eff_blure.c
Convert Blure to use array colours ( #1347 )
2022-08-13 09:57:58 -04:00
z_eff_shield_particle.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_eff_spark.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_eff_ss_dead.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_effect.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_effect_soft_sprite.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_effect_soft_sprite_dlftbls.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_effect_soft_sprite_old_init.c
Minor Misc Cleanup ( #1360 )
2022-08-23 21:13:03 -04:00
z_elf_message.c
Document Magic ( #1199 )
2022-05-23 18:52:01 +02:00
z_en_a_keep.c
Doc dynapoly move flags ( #1372 )
2022-10-12 00:47:33 +02:00
z_en_item00.c
Rename "Sound" to "Sfx" ( #1292 )
2022-07-30 09:05:27 -04:00
z_face_reaction.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_fbdemo.c
z_fbdemo_circle.c
Fix various small gfx issues ( #1313 )
2022-07-30 17:49:10 -04:00
z_fbdemo_fade.c
Cleanup pad
's in z_scene_table.c ( #1215 )
2022-05-07 16:10:06 +02:00
z_fbdemo_triforce.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_fbdemo_wipe1.c
Fix various small gfx issues ( #1313 )
2022-07-30 17:49:10 -04:00
z_fcurve_data.c
Document SkelCurve system ( #1192 )
2022-05-20 02:27:54 -04:00
z_fcurve_data_skelanime.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_frame_advance.c
Decompile z_kankyo ( #956 )
2021-09-20 12:51:35 -04:00
z_game_dlftbls.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_game_over.c
Rumble doc ( #1375 )
2022-09-27 12:40:26 -04:00
z_horse.c
sceneNum -> sceneId ( #1338 )
2022-07-31 19:44:47 -04:00
z_jpeg.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
z_kaleido_manager.c
Fix many missing NULLs ( #1389 )
2022-10-04 01:18:50 -04:00
z_kaleido_scope_call.c
Doc shrink_window, rename system to Letterbox ( #1341 )
2022-08-15 09:39:06 -04:00
z_kaleido_setup.c
Doc shrink_window, rename system to Letterbox ( #1341 )
2022-08-15 09:39:06 -04:00
z_kanfont.c
Enable int-conversion warnings and fix all current instances ( #1280 )
2022-06-15 20:15:44 -04:00
z_kankyo.c
Document Scene Sequences and Remaining SeqFlags ( #1308 )
2022-10-09 21:57:50 -04:00
z_lib.c
Rename "Sound" to "Sfx" ( #1292 )
2022-07-30 09:05:27 -04:00
z_lifemeter.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_lights.c
Fix misc 17 ( #1392 )
2022-10-13 04:06:49 -04:00
z_malloc.c
Fix misc 16 ( #1371 )
2022-08-30 17:35:00 -04:00
z_map_data.c
Various minor cleanups ( #1218 )
2022-05-10 15:51:38 -04:00
z_map_exp.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_map_mark.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_message_PAL.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_moji.c
Improve gfxprint documentation and strings ( #1028 )
2021-11-28 08:48:17 -05:00
z_nulltask.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
z_olib.c
Angle cleanup - macros names ( #1193 )
2022-04-24 10:23:49 -04:00
z_onepointdemo.c
Skip compiling C-included files during the build ( #1386 )
2022-10-04 12:36:25 +02:00
z_onepointdemo_data.inc.c
Skip compiling C-included files during the build ( #1386 )
2022-10-04 12:36:25 +02:00
z_parameter.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_path.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_play.c
Fix many missing NULLs ( #1389 )
2022-10-04 01:18:50 -04:00
z_player_call.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_player_lib.c
PlayerActionParam
-> PlayerItemAction
(#1394 )
2022-10-09 15:59:57 +02:00
z_prenmi.c
Doc shrink_window, rename system to Letterbox ( #1341 )
2022-08-15 09:39:06 -04:00
z_prenmi_buff.c
z_quake.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_rcp.c
Doc shrink_window, rename system to Letterbox ( #1341 )
2022-08-15 09:39:06 -04:00
z_room.c
Doc room drawing ( #1283 )
2022-08-31 19:28:51 -04:00
z_rumble.c
Rumble doc ( #1375 )
2022-09-27 12:40:26 -04:00
z_sample.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_scene.c
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) ( #1234 )
2022-10-07 13:29:33 +02:00
z_scene_table.c
sceneNum -> sceneId ( #1338 )
2022-07-31 19:44:47 -04:00
z_sfx_source.c
Rename "Sound" to "Sfx" ( #1292 )
2022-07-30 09:05:27 -04:00
z_skelanime.c
Fix many missing NULLs ( #1389 )
2022-10-04 01:18:50 -04:00
z_skin.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_skin_awb.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_skin_matrix.c
Document undocumented matrix functions ( #955 )
2022-01-11 00:28:01 +01:00
z_sram.c
Fix misc 17 ( #1392 )
2022-10-13 04:06:49 -04:00
z_ss_sram.c
Enable int-conversion warnings and fix all current instances ( #1280 )
2022-06-15 20:15:44 -04:00
z_view.c
Fix misc 17 ( #1392 )
2022-10-13 04:06:49 -04:00
z_vimode.c
Remove many redundant parentheses (eg. in boolean conditions) ( #1220 )
2022-05-12 09:04:37 -04:00
z_vismono.c
Document vismono ( #1107 )
2022-02-27 16:21:26 -05:00
z_vr_box.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_vr_box_draw.c
Add enum for setup dls and name z_rcp.c
functions ( #1196 )
2022-06-03 18:25:48 -04:00