1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-08 07:20:16 +00:00
oot/assets/xml/objects/object_fd2.xml

237 lines
13 KiB
XML

<Root>
<File Name="object_fd2" Segment="6">
<!-- Skeleton -->
<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
<!-- Display lists -->
<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
<!-- Animations -->
<Animation Name="gHoleVolvagiaBreatheFireAnim" Offset="0x73CC"/>
<Animation Name="gHoleVolvagiaHitAnim" Offset="0x7850"/>
<Animation Name="gHoleVolvagiaDamagedAnim" Offset="0x89DC"/>
<Animation Name="gHoleVolvagiaBurrowAnim" Offset="0x9194"/>
<Animation Name="gHoleVolvagiaKnockoutAnim" Offset="0xA31C"/>
<Animation Name="gHoleVolvagiaVulnerableAnim" Offset="0xA86C"/>
<Animation Name="gHoleVolvagiaTurnAnim" Offset="0xAE90"/>
<Animation Name="gHoleVolvagiaClawSwipeAnim" Offset="0xB7A4"/>
<Animation Name="gHoleVolvagiaEmergeAnim" Offset="0xC1D0"/>
<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
<!-- Eye textures -->
<Texture Name="gHoleVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2508"/>
<Texture Name="gHoleVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x2708" TlutOffset="0x2508"/>
<Texture Name="gHoleVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x2B08" TlutOffset="0x2508"/>
<Texture Name="gHoleVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x2F08" TlutOffset="0x2508"/>
<!-- Unused animation -->
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
<!-- <Array Name="gHoleVolvagiaSkelVtx" Count="795" Offset="0xCDC0">
<Vtx/>
</Array> -->
<Array Name="gHoleVolvagiaVtx_00DD80" Count="154" Offset="0xDD80">
<Vtx/>
</Array>
<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
<Vtx/>
</Array>
<!-- Vertices -->
<Array Name="object_fd2_Vtx_000000" Count="67" Offset="0x0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000430" Count="23" Offset="0x430">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_0005A0" Count="32" Offset="0x5A0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_0007A0" Count="20" Offset="0x7A0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_0008E0" Count="20" Offset="0x8E0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000A20" Count="12" Offset="0xA20">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000AE0" Count="8" Offset="0xAE0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000B60" Count="5" Offset="0xB60">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000BB0" Count="8" Offset="0xBB0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000C30" Count="8" Offset="0xC30">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000CB0" Count="8" Offset="0xCB0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000D30" Count="9" Offset="0xD30">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000DC0" Count="8" Offset="0xDC0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000E40" Count="5" Offset="0xE40">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000E90" Count="8" Offset="0xE90">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000F10" Count="8" Offset="0xF10">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_000F90" Count="8" Offset="0xF90">
<Vtx/>
</Array>
<Array Name="gHoleVolvagiaManeModelVtx" Count="4" Offset="0x4B08">
<Vtx/>
</Array>
<Array Name="gHoleVolvagiaBrokenFaceVtx" Count="21" Offset="0x4CE8">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00CDC0" Count="36" Offset="0xCDC0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00D960" Count="66" Offset="0xD960">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00E720" Count="25" Offset="0xE720">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00E8B0" Count="25" Offset="0xE8B0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00EA40" Count="25" Offset="0xEA40">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00EBD0" Count="26" Offset="0xEBD0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00ED70" Count="25" Offset="0xED70">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00EF00" Count="25" Offset="0xEF00">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00F090" Count="25" Offset="0xF090">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00F220" Count="20" Offset="0xF220">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00F360" Count="25" Offset="0xF360">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00F4F0" Count="26" Offset="0xF4F0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00F690" Count="20" Offset="0xF690">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00F7D0" Count="21" Offset="0xF7D0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00F920" Count="25" Offset="0xF920">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00FAB0" Count="26" Offset="0xFAB0">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00FC50" Count="25" Offset="0xFC50">
<Vtx/>
</Array>
<Array Name="object_fd2_Vtx_00FDE0" Count="25" Offset="0xFDE0">
<Vtx/>
</Array>
<DList Name="object_fd2_001010_DL" Offset="0x1010"/>
<DList Name="object_fd2_001308_DL" Offset="0x1308"/>
<DList Name="object_fd2_0013E0_DL" Offset="0x13E0"/>
<DList Name="object_fd2_0015B8_DL" Offset="0x15B8"/>
<DList Name="object_fd2_001680_DL" Offset="0x1680"/>
<DList Name="object_fd2_001748_DL" Offset="0x1748"/>
<DList Name="object_fd2_0018D8_DL" Offset="0x18D8"/>
<DList Name="object_fd2_0019D0_DL" Offset="0x19D0"/>
<DList Name="object_fd2_001AB0_DL" Offset="0x1AB0"/>
<DList Name="object_fd2_001BF0_DL" Offset="0x1BF0"/>
<DList Name="object_fd2_001D30_DL" Offset="0x1D30"/>
<DList Name="object_fd2_001E70_DL" Offset="0x1E70"/>
<DList Name="object_fd2_001F70_DL" Offset="0x1F70"/>
<DList Name="object_fd2_002068_DL" Offset="0x2068"/>
<DList Name="object_fd2_002148_DL" Offset="0x2148"/>
<DList Name="object_fd2_002288_DL" Offset="0x2288"/>
<DList Name="object_fd2_0023C8_DL" Offset="0x23C8"/>
<Texture Name="object_fd2_003308_Tex" Format="rgba16" Width="32" Height="32" Offset="0x3308"/>
<Texture Name="object_fd2_003B08_Tex" Format="rgba16" Width="32" Height="32" Offset="0x3B08"/>
<Texture Name="object_fd2_004308_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4308"/>
<Texture Name="object_fd2_004508_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4508"/>
<Texture Name="object_fd2_004708_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4708"/>
<Texture Name="object_fd2_004908_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4908"/>
<Texture Name="object_fd2_004BE8_Tex" Format="i8" Width="16" Height="16" Offset="0x4BE8"/>
<Texture Name="object_fd2_004FA0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4FA0"/>
<Texture Name="object_fd2_0051A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x51A0"/>
<Texture Name="object_fd2_0053A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x53A0"/>
<DList Name="object_fd2_00FF70_DL" Offset="0xFF70"/>
<DList Name="object_fd2_010070_DL" Offset="0x10070"/>
<DList Name="object_fd2_0101D0_DL" Offset="0x101D0"/>
<DList Name="object_fd2_010330_DL" Offset="0x10330"/>
<DList Name="object_fd2_010490_DL" Offset="0x10490"/>
<DList Name="object_fd2_0105F8_DL" Offset="0x105F8"/>
<DList Name="object_fd2_010758_DL" Offset="0x10758"/>
<DList Name="object_fd2_0108B0_DL" Offset="0x108B0"/>
<DList Name="object_fd2_010A10_DL" Offset="0x10A10"/>
<DList Name="object_fd2_010BC8_DL" Offset="0x10BC8"/>
<DList Name="object_fd2_010D40_DL" Offset="0x10D40"/>
<DList Name="object_fd2_010E98_DL" Offset="0x10E98"/>
<DList Name="object_fd2_010FF8_DL" Offset="0x10FF8"/>
<DList Name="object_fd2_011160_DL" Offset="0x11160"/>
<DList Name="object_fd2_0112C0_DL" Offset="0x112C0"/>
<DList Name="object_fd2_011410_DL" Offset="0x11410"/>
<DList Name="object_fd2_011560_DL" Offset="0x11560"/>
<DList Name="object_fd2_0116B8_DL" Offset="0x116B8"/>
<Limb Name="object_fd2_011838_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011838" Offset="0x11838"/>
<Limb Name="object_fd2_011844_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011844" Offset="0x11844"/>
<Limb Name="object_fd2_011850_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011850" Offset="0x11850"/>
<Limb Name="object_fd2_01185C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01185C" Offset="0x1185C"/>
<Limb Name="object_fd2_011868_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011868" Offset="0x11868"/>
<Limb Name="object_fd2_011874_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011874" Offset="0x11874"/>
<Limb Name="object_fd2_011880_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011880" Offset="0x11880"/>
<Limb Name="object_fd2_01188C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01188C" Offset="0x1188C"/>
<Limb Name="object_fd2_011898_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011898" Offset="0x11898"/>
<Limb Name="object_fd2_0118A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118A4" Offset="0x118A4"/>
<Limb Name="object_fd2_0118B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118B0" Offset="0x118B0"/>
<Limb Name="object_fd2_0118BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118BC" Offset="0x118BC"/>
<Limb Name="object_fd2_0118C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118C8" Offset="0x118C8"/>
<Limb Name="object_fd2_0118D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118D4" Offset="0x118D4"/>
<Limb Name="object_fd2_0118E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118E0" Offset="0x118E0"/>
<Limb Name="object_fd2_0118EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118EC" Offset="0x118EC"/>
<Limb Name="object_fd2_0118F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118F8" Offset="0x118F8"/>
<Limb Name="object_fd2_011904_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011904" Offset="0x11904"/>
<Limb Name="object_fd2_011910_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011910" Offset="0x11910"/>
<Limb Name="object_fd2_01191C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01191C" Offset="0x1191C"/>
<Limb Name="object_fd2_011928_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011928" Offset="0x11928"/>
<Limb Name="object_fd2_011934_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011934" Offset="0x11934"/>
<Limb Name="object_fd2_011940_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011940" Offset="0x11940"/>
<Limb Name="object_fd2_01194C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01194C" Offset="0x1194C"/>
<Limb Name="object_fd2_011958_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011958" Offset="0x11958"/>
<Limb Name="object_fd2_011964_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011964" Offset="0x11964"/>
<Limb Name="object_fd2_011970_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011970" Offset="0x11970"/>
<Limb Name="object_fd2_01197C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01197C" Offset="0x1197C"/>
<Limb Name="object_fd2_011988_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011988" Offset="0x11988"/>
<Limb Name="object_fd2_011994_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011994" Offset="0x11994"/>
<Limb Name="object_fd2_0119A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119A0" Offset="0x119A0"/>
<Limb Name="object_fd2_0119AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119AC" Offset="0x119AC"/>
<Limb Name="object_fd2_0119B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119B8" Offset="0x119B8"/>
<Limb Name="object_fd2_0119C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119C4" Offset="0x119C4"/>
<Limb Name="object_fd2_0119D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119D0" Offset="0x119D0"/>
<Limb Name="object_fd2_0119DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119DC" Offset="0x119DC"/>
</File>
</Root>