..
audio_playback
Match Audio_NoteSetVelPanReverb ( #132 )
2020-05-14 15:25:54 -04:00
code_8006C510
First proper commit.
2020-03-17 00:31:30 -04:00
code_8006EA30
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
code_800430A0
First proper commit.
2020-03-17 00:31:30 -04:00
code_80043480
First proper commit.
2020-03-17 00:31:30 -04:00
cosf
Naming some functions in libultra_code, decompiling a decent amount. ( #77 )
2020-04-18 21:40:27 -04:00
db_camera
First proper commit.
2020-03-17 00:31:30 -04:00
fault
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
flg_set
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
game
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
gfxprint
Various fixes/matches
2020-03-18 01:09:31 +01:00
graph
Decomp game.c ( #129 )
2020-05-14 19:11:33 -04:00
guLookAt
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
padmgr
padmgr and related ( #71 )
2020-04-14 13:17:25 -04:00
relocation
First proper commit.
2020-03-17 00:31:30 -04:00
sched
Naming some functions in libultra_code, decompiling a decent amount. ( #77 )
2020-04-18 21:40:27 -04:00
sinf
Naming some functions in libultra_code, decompiling a decent amount. ( #77 )
2020-04-18 21:40:27 -04:00
sins
Naming some functions in libultra_code, decompiling a decent amount. ( #77 )
2020-04-18 21:40:27 -04:00
sptask
Naming some functions in libultra_code, decompiling a decent amount. ( #77 )
2020-04-18 21:40:27 -04:00
sys_math3d
Math Files ( #76 )
2020-04-18 23:28:24 -04:00
sys_matrix
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. ( #65 )
2020-04-11 22:39:49 -04:00
z_actor
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_bgcheck
Decomp game.c ( #129 )
2020-05-14 19:11:33 -04:00
z_camera
Remove unused asm left recently ( #103 )
2020-05-01 07:21:01 -04:00
z_collision_check
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
z_construct
Decomp game.c ( #129 )
2020-05-14 19:11:33 -04:00
z_demo
fix 3 non-matchings in z_demo.c
2020-04-06 18:38:31 -04:00
z_eff_blure
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_eff_spark
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_old_init
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_elf_message
Merge branch 'master' into z_rcp
2020-03-31 10:02:59 +02:00
z_fbdemo
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_fade
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
z_horse
First proper commit.
2020-03-17 00:31:30 -04:00
z_jpeg
Decompile jpegutils.c ( #75 )
2020-04-16 14:08:23 -04:00
z_kaleido_scope_call
First proper commit.
2020-03-17 00:31:30 -04:00
z_kanfont
First proper commit.
2020-03-17 00:31:30 -04:00
z_kankyo
Math Files ( #76 )
2020-04-18 23:28:24 -04:00
z_lifemeter
First proper commit.
2020-03-17 00:31:30 -04:00
z_lights
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_map_exp
Decompile z_map_exp.c (2 non matchings left) ( #104 )
2020-05-01 11:09:20 -04:00
z_message_PAL
Fix some jump table labels being treated as separate functions ( #120 )
2020-05-06 14:56:35 -04:00
z_onepointdemo
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_parameter
Decompile z_map_exp.c (2 non matchings left) ( #104 )
2020-05-01 11:09:20 -04:00
z_play
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_player_lib
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_room
Decomp game.c ( #129 )
2020-05-14 19:11:33 -04:00
z_scene
First proper commit.
2020-03-17 00:31:30 -04:00
z_scene_table
Match sys_math.c and one in z_scene_table.c ( #90 )
2020-04-22 12:18:53 -04:00
z_skelanime
name more skelanime struct members, match all but 1 function, name more functions, some documentation
2020-03-31 20:19:21 -05:00
z_skin
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_skin_awb
Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
2020-03-24 11:52:12 -05:00
z_skin_matrix
First proper commit.
2020-03-17 00:31:30 -04:00
z_sram
Decomp game.c ( #129 )
2020-05-14 19:11:33 -04:00
z_view
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_vimode
First proper commit.
2020-03-17 00:31:30 -04:00
z_vr_box
Decomp game.c ( #129 )
2020-05-14 19:11:33 -04:00