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oot/asm/non_matchings/code/z_player_lib
Roman971 e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
..
func_8008E9F8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008E750.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008EA40.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008EB2C.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008EC04.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008ECAC.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008EE08.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008EEAC.s Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
func_8008EF5C.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008F1CC.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008F2BC.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008F2F8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008F034.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8008F87C.s rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
func_8008F470.s Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
func_8008FCC8.s rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
func_80090A28.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80090AFC.s Fixes in PR #50 (3) 2020-04-05 19:29:30 +02:00
func_80090D20.s rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
func_80091A24.s Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
func_800902F0.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800906D4.s Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
func_800907E4.s rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
func_800909B4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8009214C.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80090014.s Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
func_80090440.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80090480.s z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
func_80090604.s z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
func_80091738.s name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors 2020-03-25 10:51:25 -05:00
func_80091880.s First proper commit. 2020-03-17 00:31:30 -04:00