.. |
ovl_Arms_Hook
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Arrow_Fire
|
En_Arrow OK (#648)
|
2021-02-02 20:30:21 -05:00 |
ovl_Arrow_Ice
|
En_Arrow OK (#648)
|
2021-02-02 20:30:21 -05:00 |
ovl_Arrow_Light
|
En_Arrow OK (#648)
|
2021-02-02 20:30:21 -05:00 |
ovl_Bg_Bdan_Objects
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Bdan_Switch
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Bom_Guard
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Bombwall
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Bowl_Wall
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Breakwall
|
Bg_Breakwall OK and documented (#684)
|
2021-02-12 20:51:59 -05:00 |
ovl_Bg_Ddan_Jd
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Ddan_Kd
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Dodoago
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Dy_Yoseizo
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Bg_Ganon_Otyuka
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Bg_Gate_Shutter
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Gjyo_Bridge
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Gnd_Darkmeiro
|
Demo_Kekkai, its object, and its cutscenes (#627)
|
2021-02-01 14:52:23 -05:00 |
ovl_Bg_Gnd_Firemeiro
|
Demo_Kekkai, its object, and its cutscenes (#627)
|
2021-02-01 14:52:23 -05:00 |
ovl_Bg_Gnd_Iceblock
|
Demo_Kekkai, its object, and its cutscenes (#627)
|
2021-02-01 14:52:23 -05:00 |
ovl_Bg_Gnd_Nisekabe
|
Demo_Kekkai, its object, and its cutscenes (#627)
|
2021-02-01 14:52:23 -05:00 |
ovl_Bg_Gnd_Soulmeiro
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Haka
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Haka_Gate
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Bg_Haka_Huta
|
Bg haka huta OK (#682)
|
2021-02-12 17:29:05 -05:00 |
ovl_Bg_Haka_Megane
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Haka_MeganeBG
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Haka_Sgami
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Haka_Ship
|
ovl_bg_haka_ship OK (#712)
|
2021-03-10 19:02:22 -05:00 |
ovl_Bg_Haka_Trap
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Haka_Tubo
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Bg_Haka_Water
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Haka_Zou
|
Bg_Haka_Zou OK (#598)
|
2021-01-21 10:21:05 -05:00 |
ovl_Bg_Heavy_Block
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Hidan_Curtain
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Bg_Hidan_Dalm
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Firewall
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Fslift
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Fwbig
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Hamstep
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Hrock
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Kousi
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Kowarerukabe
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Rock
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Rsekizou
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Sekizou
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Sima
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Hidan_Syoku
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Ice_Objects
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Ice_Shelter
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Ice_Shutter
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Ice_Turara
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Ingate
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Jya_1flift
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Jya_Amishutter
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Jya_Bigmirror
|
Decompile Bg Jya Cobra (#588)
|
2021-01-21 09:55:11 -05:00 |
ovl_Bg_Jya_Block
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Jya_Bombchuiwa
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Jya_Bombiwa
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Jya_Cobra
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Jya_Goroiwa
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Jya_Haheniron
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Jya_Ironobj
|
En_Ba OK (#700)
|
2021-02-15 17:59:59 -05:00 |
ovl_Bg_Jya_Kanaami
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Jya_Lift
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Jya_Megami
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Jya_Zurerukabe
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Menkuri_Eye
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Menkuri_Kaiten
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Menkuri_Nisekabe
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mizu_Bwall
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mizu_Movebg
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mizu_Shutter
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mizu_Uzu
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Mizu_Water
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mjin
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Mori_Bigst
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mori_Elevator
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mori_Hashigo
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mori_Hashira4
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mori_Hineri
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Mori_Idomizu
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mori_Kaitenkabe
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Mori_Rakkatenjo
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Po_Event
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_Bg_Po_Syokudai
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Bg_Pushbox
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Relay_Objects
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot00_Break
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Spot00_Hanebasi
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Spot01_Fusya
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot01_Idohashira
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot01_Idomizu
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot01_Idosoko
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Spot01_Objects2
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot02_Objects
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot03_Taki
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Spot05_Soko
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Spot06_Objects
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Spot07_Taki
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot08_Bakudankabe
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot08_Iceblock
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Spot09_Obj
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Spot11_Bakudankabe
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Bg_Spot11_Oasis
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Bg_Spot12_Gate
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Spot12_Saku
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Spot15_Rrbox
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Spot15_Saku
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Spot16_Bombstone
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Spot16_Doughnut
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot17_Bakudankabe
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Spot17_Funen
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Bg_Spot18_Basket
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Bg_Spot18_Futa
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Spot18_Obj
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Spot18_Shutter
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Sst_Floor
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Toki_Hikari
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Toki_Swd
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Treemouth
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Umajump
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Bg_Vb_Sima
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Ydan_Hasi
|
Decompile object_syokudai and object_ydan_objects (#699)
|
2021-02-17 14:42:59 -05:00 |
ovl_Bg_Ydan_Maruta
|
Decompile object_syokudai and object_ydan_objects (#699)
|
2021-02-17 14:42:59 -05:00 |
ovl_Bg_Ydan_Sp
|
Decompile object_syokudai and object_ydan_objects (#699)
|
2021-02-17 14:42:59 -05:00 |
ovl_Bg_Zg
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Boss_Dodongo
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Fd
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Boss_Fd2
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Ganon
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Ganon2
|
ovl_Demo_Gj Ok (#670)
|
2021-02-28 09:53:46 -05:00 |
ovl_Boss_Ganondrof
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Goma
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Mo
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Sst
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Boss_Tw
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Boss_Va
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Demo_6K
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Demo_Du
|
ovl_Demo_Du OK (#683)
|
2021-02-28 10:19:54 -05:00 |
ovl_Demo_Ec
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Demo_Effect
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Demo_Ext
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Demo_Geff
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Demo_Gj
|
object_gj OK (#698)
|
2021-03-17 17:53:05 -04:00 |
ovl_Demo_Go
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Demo_Gt
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Demo_Ik
|
Demo_Ik (#620)
|
2021-01-31 15:33:48 -05:00 |
ovl_Demo_Im
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Demo_Kankyo
|
Gerudo2 OK and mostly documented (#610)
|
2021-02-01 15:12:24 -05:00 |
ovl_Demo_Kekkai
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Demo_Sa
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Demo_Shd
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Demo_Tre_Lgt
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Door_Ana
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Door_Gerudo
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_Door_Killer
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_Door_Shutter
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Door_Toki
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Door_Warp1
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Efc_Erupc
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Eff_Dust
|
ovl_Eff_Dust OK (#655)
|
2021-02-12 19:04:22 -05:00 |
ovl_Elf_Msg
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Elf_Msg2
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Am
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Ani
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_En_Anubice
|
object_anubice OK (#696)
|
2021-03-17 21:22:06 +01:00 |
ovl_En_Anubice_Fire
|
object_anubice OK (#696)
|
2021-03-17 21:22:06 +01:00 |
ovl_En_Anubice_Tag
|
En_anubice OK (#688)
|
2021-02-15 16:27:22 -05:00 |
ovl_En_Arow_Trap
|
En_Arrow OK (#648)
|
2021-02-02 20:30:21 -05:00 |
ovl_En_Arrow
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_En_Attack_Niw
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Ba
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Bb
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Bdfire
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Bigokuta
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Bili
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Bird
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Blkobj
|
object_torch2, object_blkobj, and object_geldb (#592)
|
2021-01-30 14:16:18 -05:00 |
ovl_En_Bom
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Bom_Bowl_Man
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Bom_Bowl_Pit
|
Bombchu OK (#647)
|
2021-02-02 20:12:03 -05:00 |
ovl_En_Bom_Chu
|
Bombchu OK (#647)
|
2021-02-02 20:12:03 -05:00 |
ovl_En_Bombf
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Boom
|
En_Arrow OK (#648)
|
2021-02-02 20:30:21 -05:00 |
ovl_En_Box
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Brob
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_En_Bubble
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Butte
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Bw
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Bx
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Changer
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Clear_Tag
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Cow
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Crow
|
Various objects (#677)
|
2021-03-17 17:06:56 -04:00 |
ovl_En_Cs
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_En_Daiku
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Daiku_Kakariko
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Dekubaba
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Dekunuts
|
Minor gfx cleanups in some actors (#706)
|
2021-02-17 19:06:07 -05:00 |
ovl_En_Dh
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Dha
|
En_Ba OK (#700)
|
2021-02-15 17:59:59 -05:00 |
ovl_En_Diving_Game
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Dns
|
Gorons: En_Go & En_Go2 OK (#556)
|
2021-01-31 13:02:28 -05:00 |
ovl_En_Dnt_Demo
|
Forest Stage and related actors and objects (#618)
|
2021-02-12 17:25:02 -05:00 |
ovl_En_Dnt_Jiji
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Dnt_Nomal
|
Forest Stage and related actors and objects (#618)
|
2021-02-12 17:25:02 -05:00 |
ovl_En_Dodojr
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Dodongo
|
Various objects (#677)
|
2021-03-17 17:06:56 -04:00 |
ovl_En_Dog
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Door
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_En_Ds
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Du
|
ovl_En_Du (#630)
|
2021-01-31 14:01:16 -05:00 |
ovl_En_Dy_Extra
|
BgDyYoseizo OK and documented (#634)
|
2021-02-02 19:29:40 -05:00 |
ovl_En_Eg
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Eiyer
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Elf
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Encount1
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Encount2
|
EnEncount2 and EnFireRock OK (#659)
|
2021-03-14 10:39:41 -04:00 |
ovl_En_Ex_Item
|
All* Get Item objects decompiled (#668)
|
2021-02-12 22:57:06 +01:00 |
ovl_En_Ex_Ruppy
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Fd
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Fd_Fire
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_fHG
|
z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)
|
2021-02-12 20:41:34 +01:00 |
ovl_En_Fhg_Fire
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Fire_Rock
|
EnEncount2 and EnFireRock OK (#659)
|
2021-03-14 10:39:41 -04:00 |
ovl_En_Firefly
|
Various objects (#677)
|
2021-03-17 17:06:56 -04:00 |
ovl_En_Fish
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Floormas
|
Various objects (#677)
|
2021-03-17 17:06:56 -04:00 |
ovl_En_Fr
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Fu
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_En_Fw
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Fz
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_G_Switch
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Ganon_Mant
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Ganon_Organ
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Gb
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Ge1
|
Gerudo1 OK and mostly documented (#607)
|
2021-02-01 15:20:16 -05:00 |
ovl_En_Ge2
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Ge3
|
Gerudo3 OK and documented (#593)
|
2021-01-31 18:39:41 -05:00 |
ovl_En_GeldB
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_GirlA
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_En_Gm
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Go
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Go2
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_En_Goma
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_En_Goroiwa
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Gs
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Guest
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Hata
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Heishi1
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Heishi2
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_En_Heishi3
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Heishi4
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Hintnuts
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Holl
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Honotrap
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Horse
|
En_Horse_Game_Check (#619)
|
2021-01-30 13:17:43 -05:00 |
ovl_En_Horse_Game_Check
|
En_Fz Freezard (#519)
|
2021-01-31 18:47:34 +01:00 |
ovl_En_Horse_Ganon
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Horse_Link_Child
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Horse_Normal
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Horse_Zelda
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Hs
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Hs2
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Hy
|
ovl_En_Hy (#602)
|
2021-01-20 13:28:04 -05:00 |
ovl_En_Ice_Hono
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Ik
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_In
|
ovl_En_Sa (#625)
|
2021-01-31 14:35:58 -05:00 |
ovl_En_Insect
|
Decompile en_sw (#679)
|
2021-02-12 20:52:39 -05:00 |
ovl_En_Ishi
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_It
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Jj
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Js
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Jsjutan
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Kakasi
|
En_Fr Frogs 47 of 48 func decomped (#576)
|
2021-02-02 15:17:51 -05:00 |
ovl_En_Kakasi2
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Kakasi3
|
En_Fr Frogs 47 of 48 func decomped (#576)
|
2021-02-02 15:17:51 -05:00 |
ovl_En_Kanban
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Karebaba
|
Bg_Spot00_Hanebasi (Drawbridge) OK (#614)
|
2021-01-31 15:09:04 -05:00 |
ovl_En_Ko
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Kusa
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Kz
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Light
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Lightbox
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_M_Fire1
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_M_Thunder
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Ma1
|
ovl_En_Sa (#625)
|
2021-01-31 14:35:58 -05:00 |
ovl_En_Ma2
|
ovl_En_Sa (#625)
|
2021-01-31 14:35:58 -05:00 |
ovl_En_Ma3
|
ovl_En_Sa (#625)
|
2021-01-31 14:35:58 -05:00 |
ovl_En_Mag
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Mb
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Md
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_En_Mk
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Mm
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Mm2
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Ms
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Mu
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Nb
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Niw
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Niw_Girl
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Niw_Lady
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Nutsball
|
Forest Stage and related actors and objects (#618)
|
2021-02-12 17:25:02 -05:00 |
ovl_En_Nwc
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_En_Ny
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_OE2
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Okarina_Effect
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Okarina_Tag
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Okuta
|
Various objects (#677)
|
2021-03-17 17:06:56 -04:00 |
ovl_En_Ossan
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Owl
|
En_Owl and En_Viewer OK (#642)
|
2021-01-18 18:52:55 -05:00 |
ovl_En_Part
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Peehat
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Po_Desert
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Po_Field
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Po_Relay
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Po_Sisters
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Poh
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Pu_box
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Rd
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Reeba
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_River_Sound
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Rl
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Rr
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Ru1
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_En_Ru2
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_En_Sa
|
En_Dodojr (Baby Dodongo) OK (#609)
|
2021-01-31 14:59:50 -05:00 |
ovl_En_Sb
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Scene_Change
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Sda
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Shopnuts
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Si
|
Decompile en_sw (#679)
|
2021-02-12 20:52:39 -05:00 |
ovl_En_Siofuki
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Skb
|
z_en skb, 1 non-matching, with some documentation (#669)
|
2021-02-15 17:52:22 -05:00 |
ovl_En_Skj
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Skjneedle
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Ssh
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_St
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Sth
|
En_Sth OK (#672)
|
2021-02-12 18:34:37 -05:00 |
ovl_En_Stream
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Sw
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Syateki_Itm
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Syateki_Man
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Syateki_Niw
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Ta
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Takara_Man
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Tana
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Test
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Tg
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Tite
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Tk
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Torch
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Torch2
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Toryo
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Tp
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Tr
|
En_Fz Freezard (#519)
|
2021-01-31 18:47:34 +01:00 |
ovl_En_Trap
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Tubo_Trap
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_En_Vali
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Vase
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_En_Vb_Ball
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Viewer
|
En_Zl4 (#590)
|
2021-02-12 17:16:40 -05:00 |
ovl_En_Vm
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Wall_Tubo
|
Bombchu OK (#647)
|
2021-02-02 20:12:03 -05:00 |
ovl_En_Wallmas
|
Various objects (#677)
|
2021-03-17 17:06:56 -04:00 |
ovl_En_Weather_Tag
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Weiyer
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Wf
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Wonder_Item
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Wonder_Talk
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Wonder_Talk2
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Wood02
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Xc
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Yabusame_Mark
|
ovl_en_yabusame_mark, 1 nonmatching (#707)
|
2021-02-21 19:10:24 -05:00 |
ovl_En_Yukabyun
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Zf
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Zl1
|
En_Zl4 (#590)
|
2021-02-12 17:16:40 -05:00 |
ovl_En_Zl2
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Zl3
|
EnEncount2 and EnFireRock OK (#659)
|
2021-03-14 10:39:41 -04:00 |
ovl_En_Zl4
|
En_Zl4 (#590)
|
2021-02-12 17:16:40 -05:00 |
ovl_En_Zo
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_End_Title
|
Minor gfx cleanups in some actors (#706)
|
2021-02-17 19:06:07 -05:00 |
ovl_Fishing
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Item_B_Heart
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Item_Etcetera
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Item_Inbox
|
All* Get Item objects decompiled (#668)
|
2021-02-12 22:57:06 +01:00 |
ovl_Item_Ocarina
|
All* Get Item objects decompiled (#668)
|
2021-02-12 22:57:06 +01:00 |
ovl_Item_Shield
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_kaleido_scope
|
Use macros for oGfxCtx accesses (#465)
|
2020-10-29 17:31:09 -04:00 |
ovl_Magic_Dark
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Magic_Fire
|
En_Ba OK (#700)
|
2021-02-15 17:59:59 -05:00 |
ovl_Magic_Wind
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Mir_Ray
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Bean
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Obj_Blockstop
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Obj_Bombiwa
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Obj_Comb
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Dekujr
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Obj_Elevator
|
Fix most actor compiler warnings (#656)
|
2021-02-02 18:44:24 -05:00 |
ovl_Obj_Hamishi
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Hana
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Hsblock
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Obj_Ice_Poly
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_Obj_Kibako
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Obj_Kibako2
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Lift
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Lightswitch
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Makekinsuta
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Makeoshihiki
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Obj_Mure
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Mure2
|
Match ObjMure2_SetPosShrubCircle (#721)
|
2021-03-17 19:52:14 +01:00 |
ovl_Obj_Mure3
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Oshihiki
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Obj_Roomtimer
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Switch
|
gameplay_dangeon_keep (#665)
|
2021-02-12 18:33:55 -05:00 |
ovl_Obj_Syokudai
|
Decompile object_syokudai and object_ydan_objects (#699)
|
2021-02-17 14:42:59 -05:00 |
ovl_Obj_Timeblock
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Tsubo
|
obj_tsubo OK (#702)
|
2021-02-20 20:32:35 -05:00 |
ovl_Obj_Warp2block
|
ObjWarp2block OK (#685)
|
2021-02-13 17:51:08 -05:00 |
ovl_Object_Kankyo
|
Demo_Kekkai, its object, and its cutscenes (#627)
|
2021-02-01 14:52:23 -05:00 |
ovl_Oceff_Spot
|
Minor gfx cleanups in some actors (#706)
|
2021-02-17 19:06:07 -05:00 |
ovl_Oceff_Storm
|
Minor gfx cleanups in some actors (#706)
|
2021-02-17 19:06:07 -05:00 |
ovl_Oceff_Wipe
|
Minor gfx cleanups in some actors (#706)
|
2021-02-17 19:06:07 -05:00 |
ovl_Oceff_Wipe2
|
Minor gfx cleanups in some actors (#706)
|
2021-02-17 19:06:07 -05:00 |
ovl_Oceff_Wipe3
|
Minor gfx cleanups in some actors (#706)
|
2021-02-17 19:06:07 -05:00 |
ovl_Oceff_Wipe4
|
Minor gfx cleanups in some actors (#706)
|
2021-02-17 19:06:07 -05:00 |
ovl_player_actor
|
DoorKiller OK (#631)
|
2021-03-14 11:21:15 -04:00 |
ovl_Shot_Sun
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |