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oot/src
Dragorn421 e5ecdfd559
Misc. doc/cleanup 5 (#1096)
* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro

* fix typos in z_en_skj

Co-authored-by: Yanis42 <yalink88@gmail.com>

* `unkSkjStruct` -> `EnSkjUnkStruct`

* Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls

* Decimal for all `EffectSs_Spawn` priorities

* Use `OBJECT_INVALID` more

* `Object_IsLoaded` returns a boolean

* Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct

* Fix typo `forc_structure_alignment` -> "force"

* Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data

* Use `ALIGN16` macro more

* Use `ALIGN256` macro more

* Add `@bug` on two messed up 8-bytes-aligns

* Set `gSaveContext.nightFlag` to 0/1 instead of false/true

* Use `IS_DAY` macro more

* Run formatter

Co-authored-by: Yanis42 <yalink88@gmail.com>
2022-01-12 15:48:04 -05:00
..
boot Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
buffers libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
dmadata Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
elf_message Create macros for and decompile elf_message scripts (#999) 2021-11-16 18:04:31 -05:00
libultra Cleanup variables.h (#1061) 2021-12-06 14:03:42 -05:00
overlays Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00