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oot/assets/xml
cadmic bf3339a16d
Set up build system and disassembly for gc-us (#1982)
* Build gc-us

* Set up gc-us disassembly

* Don't disasm unchanged overlays

* Fix gc-eu-mq BSS

* romalign link_animetion for NTSC

* Explicitly set CPP defines to 0/1

* Add #ifs to segment_symbols.h

* Add sButtonTextures now

* Fix message _SHIFTL usage

* Don't ifdef LANGUAGE_MAX
2024-07-06 21:38:31 +02:00
..
code Set up multiversion assets with ZAPD and match gc-eu (#1967) 2024-06-24 15:22:39 +02:00
misc Replace player animation names with original names derived from OoT3D (#1369) 2022-09-12 20:43:06 +02:00
objects Extract NTSC assets for gc-us (#1973) 2024-06-26 06:22:26 -04:00
overlays Extract NTSC assets for gc-us (#1973) 2024-06-26 06:22:26 -04:00
scenes Extract NTSC assets for gc-us (#1973) 2024-06-26 06:22:26 -04:00
textures Set up build system and disassembly for gc-us (#1982) 2024-07-06 21:38:31 +02:00