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oot/src/code/z_common_data.c
cadmic 3795574878
Add all N64 version defines (#2095)
* Add all N64 ROMs to versions.h

* Remove OOT_ prefix from version defines

* Make it pretty
2024-08-26 11:43:59 -04:00

38 lines
1.3 KiB
C

#include "global.h"
#include "region.h"
#include "versions.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
ALIGNED(16) SaveContext gSaveContext;
u32 D_8015FA88;
u32 D_8015FA8C;
void SaveContext_Init(void) {
bzero(&gSaveContext, sizeof(gSaveContext));
D_8015FA88 = 0;
D_8015FA8C = 0;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
gSaveContext.nextDayTime = NEXT_TIME_NONE;
gSaveContext.skyboxTime = 0;
gSaveContext.dogIsLost = true;
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
#if OOT_NTSC && OOT_VERSION < GC_US
if (gCurrentRegion == REGION_JP) {
gSaveContext.language = LANGUAGE_JPN;
}
if (gCurrentRegion == REGION_US) {
gSaveContext.language = LANGUAGE_ENG;
}
#elif OOT_VERSION == GC_US || OOT_VERSION == GC_US_MQ
gSaveContext.language = LANGUAGE_ENG;
#elif OOT_VERSION == GC_JP_CE
gSaveContext.language = LANGUAGE_JPN;
#endif
}