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oot/assets/xml/objects/object_bba.xml
Dragorn421 aa00eb2c4d
Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)
* Add Vtx[] resources in xmls for (partially) documented assets 2

* non-pal too

* Revert "non-pal too"

This reverts commit ac8b38b3a8.

* fix

* bss
2025-06-03 22:24:26 -04:00

97 lines
5.8 KiB
XML

<Root>
<File Name="object_bba" Segment="6">
<!-- Skeleton -->
<Limb Name="gHylianOldWomanPelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gHylianOldWomanLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gHylianOldWomanLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gHylianOldWomanLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gHylianOldWomanRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gHylianOldWomanRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gHylianOldWomanRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gHylianOldWomanTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gHylianOldWomanLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gHylianOldWomanLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gHylianOldWomanLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gHylianOldWomanRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gHylianOldWomanRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gHylianOldWomanRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gHylianOldWomanHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gHylianOldWomanSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<Texture Name="gHylianOldWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianOldWomanMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="gHylianOldWomanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanCollarSleevesTex" OutName="collar_sleeves" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="gHylianOldWomanSkirtTex" OutName="skirt" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<!-- Vertices -->
<Array Name="gHylianOldWomanHeadVtx" Count="160" Offset="0x1008">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftHandVtx" Count="23" Offset="0x1A08">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftForearmVtx" Count="19" Offset="0x1B78">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftUpperArmVtx" Count="24" Offset="0x1CA8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightHandVtx" Count="23" Offset="0x1E28">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightForearmVtx" Count="19" Offset="0x1F98">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightUpperArmVtx" Count="24" Offset="0x20C8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanTorsoVtx" Count="70" Offset="0x2248">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightFootVtx" Count="3" Offset="0x26A8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightShinVtx" Count="3" Offset="0x26D8">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanRightThighVtx" Count="3" Offset="0x2708">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftFootVtx" Count="3" Offset="0x2738">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftShinVtx" Count="3" Offset="0x2768">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanLeftThighVtx" Count="3" Offset="0x2798">
<Vtx/>
</Array>
<Array Name="gHylianOldWomanPelvisVtx" Count="24" Offset="0x27C8">
<Vtx/>
</Array>
<!-- DLs -->
<DList Name="gHylianOldWomanHeadDL" Offset="0x2948"/>
<DList Name="gHylianOldWomanRightHandDL" Offset="0x3298"/>
<DList Name="gHylianOldWomanRightForearmDL" Offset="0x33A8"/>
<DList Name="gHylianOldWomanRightUpperArmDL" Offset="0x34C8"/>
<DList Name="gHylianOldWomanLeftHandDL" Offset="0x35F0"/>
<DList Name="gHylianOldWomanLeftForearmDL" Offset="0x3700"/>
<DList Name="gHylianOldWomanLeftUpperArmDL" Offset="0x3820"/>
<DList Name="gHylianOldWomanTorsoDL" Offset="0x3948"/>
<DList Name="gHylianOldWomanRightFootDL" Offset="0x3C80"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanRightShinDL" Offset="0x3D50"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanRightThighDL" Offset="0x3E20"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanLeftFootDL" Offset="0x3EF0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanLeftShinDL" Offset="0x3FC0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanLeftThighDL" Offset="0x4090"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianOldWomanPelvisDL" Offset="0x4160"/>
</File>
</Root>