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* Add Vtx[] resources in xmls for (partially) documented assets 2
* non-pal too
* Revert "non-pal too"
This reverts commit ac8b38b3a8
.
* fix
* bss
59 lines
3 KiB
XML
59 lines
3 KiB
XML
<Root>
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<File Name="object_dekubaba" Segment="6">
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<!-- Deku Baba animations -->
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<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/>
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<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/>
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<!-- Deku Baba body Vertices and DLists (not all are limb DLists) -->
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<Array Name="gDekuBabaLowerJawVtx" Count="43" Offset="0x2D0">
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<Vtx/>
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</Array>
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<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
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<Array Name="gDekuBabaUpperJawVtx" Count="76" Offset="0x6A8">
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<Vtx/>
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</Array>
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<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
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<Array Name="gDekuBabaBaseLeavesVtx" Count="63" Offset="0xD00">
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<Vtx/>
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</Array>
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<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/>
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<Array Name="gDekuBabaStemTopVtx" Count="16" Offset="0x1230">
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<Vtx/>
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</Array>
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<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/>
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<Array Name="gDekuBabaStemMiddleVtx" Count="36" Offset="0x13E8">
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<Vtx/>
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</Array>
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<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/>
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<Array Name="gDekuBabaStemBaseVtx" Count="16" Offset="0x1728">
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<Vtx/>
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</Array>
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<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
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<!-- Deku Baba body textures -->
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<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
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<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
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<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
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<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
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<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
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<!-- Deku Baba limbs -->
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<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
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<Limb Name="object_dekubaba_Limb_0029DC" LimbType="Standard" Offset="0x29DC"/>
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<Limb Name="object_dekubaba_Limb_0029E8" LimbType="Standard" Offset="0x29E8"/>
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<Limb Name="object_dekubaba_Limb_0029F4" LimbType="Standard" Offset="0x29F4"/>
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<Limb Name="object_dekubaba_Limb_002A00" LimbType="Standard" Offset="0x2A00"/>
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<Limb Name="object_dekubaba_Limb_002A0C" LimbType="Standard" Offset="0x2A0C"/>
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<Limb Name="object_dekubaba_Limb_002A18" LimbType="Standard" Offset="0x2A18"/>
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<!-- Deku Baba skeleton -->
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<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
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<!-- Deku Baba stick drop -->
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<Array Name="gDekuBabaStickDropVtx" Count="98" Offset="0x2A50">
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<Vtx/>
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</Array>
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<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
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<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
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</File>
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</Root>
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