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oot/asm/non_matchings/code
petrie911 d8f146519c
Fix LoadTextureBlock/LoadTextureTile combined macros and z_fbdemo OK (#623)
* first pass

* match z_fbdemo

* .s

* Update src/code/gfxprint.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-12 23:59:23 -05:00
..
audio_heap
audio_seqplayer
code_800BB0A0
code_800DACC0
code_800E11F0
code_800EC960
code_800F7260
code_800F9280
code_80110450
db_camera Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
PreRender
sys_math3d matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
sys_matrix Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ucode_disas
z_actor Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
z_camera additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z_eff_blure Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_jpeg
z_kaleido_setup
z_kankyo Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_message_PAL
z_onepointdemo z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
z_parameter Cleanup z_lifemeter (#552) 2021-01-10 16:33:58 -05:00
z_play Gameplay_Init matched (#585) 2021-01-12 20:02:56 -05:00
z_room additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z_skin Decompile z_skin.c (#548) 2020-12-29 00:30:23 -05:00
z_skin_awb
z_sram
z_vimode
z_vr_box