1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-15 06:06:04 +00:00
oot/include/tables
Tharo dbbeb656f8
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays

* Fix whitespace in aseq.h

* Fix sequence 0 sfx id generator

* Suggested changes, adjust some MML syntax and add more instruction descriptions

* Correct some formatting in aseq.h

* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively

* aseq.h tweaks

* MM review suggestions, aseq.h adjustments
2024-09-15 18:26:27 -04:00
..
sfx [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137) 2024-09-15 18:26:27 -04:00
actor_table.h Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
dmadata_table.h Match compression for gc-eu-mq (#1704) 2024-02-03 23:59:19 +01:00
dmadata_table_mqdbg.h Fix misc 17 (#1392) 2022-10-13 04:06:49 -04:00
effect_ss_table.h Implement define tables for objects, actors and effect soft sprites (#906) 2021-08-29 21:24:32 -04:00
entrance_table.h Cleanup post good scene names (#1452) 2022-12-05 13:37:40 -05:00
gamestate_table.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
object_table.h Use Romfile in place of vromStart and vromEnd in structs (#1742) 2024-02-29 14:15:04 +01:00
scene_table.h Match compression for gc-eu-mq (#1704) 2024-02-03 23:59:19 +01:00
sequence_table.h [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137) 2024-09-15 18:26:27 -04:00