mirror of
https://github.com/zeldaret/oot.git
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35 lines
2.8 KiB
XML
35 lines
2.8 KiB
XML
<Root>
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<File Name="object_rs" Segment="6">
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<Animation Name="gBombchuShopkeeperIdleAnim" Offset="0x65C"/>
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<DList Name="gBombchuShopkeeperTorsoDL" Offset="0x1FA0"/>
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<DList Name="gBombchuShopkeeperHeadDL" Offset="0x21F8"/>
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<DList Name="gBombchuShopkeeperRightUpperArmDL" Offset="0x25F8"/>
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<DList Name="gBombchuShopkeeperRightForearmDL" Offset="0x2730"/>
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<DList Name="gBombchuShopkeeperRightHandDL" Offset="0x2860"/>
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<DList Name="gBombchuShopkeeperLeftUpperArmDL" Offset="0x2A70"/>
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<DList Name="gBombchuShopkeeperLeftForearmDL" Offset="0x2BA8"/>
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<DList Name="gBombchuShopkeeperLeftHandDL" Offset="0x2CD8"/>
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<Texture Name="gBombchuShopkeeperTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x30E8" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3128" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperTattooTex" OutName="tattoo" Format="ci8" Width="32" Height="64" Offset="0x3168" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3968" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x3D68" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4168" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x4568" TlutOffset="0x2EE8"/>
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<Texture Name="gBombchuShopkeeperVestTex" OutName="vest" Format="i8" Width="8" Height="16" Offset="0x4668"/>
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<Texture Name="gBombchuShopkeeperTorsoTex" OutName="torso" Format="ci8" Width="8" Height="32" Offset="0x46E8" TlutOffset="0x2EE8"/>
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<Limb Name="gBombchuShopkeeperTorsoLimb" LimbType="Standard" Offset="0x47E8"/>
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<Limb Name="gBombchuShopkeeperLeftUpperArmLimb" LimbType="Standard" Offset="0x47F4"/>
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<Limb Name="gBombchuShopkeeperLeftForearmLimb" LimbType="Standard" Offset="0x4800"/>
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<Limb Name="gBombchuShopkeeperLeftHandLimb" LimbType="Standard" Offset="0x480C"/>
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<Limb Name="gBombchuShopkeeperRightUpperArmLimb" LimbType="Standard" Offset="0x4818"/>
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<Limb Name="gBombchuShopkeeperRightForearmLimb" LimbType="Standard" Offset="0x4824"/>
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<Limb Name="gBombchuShopkeeperRightHandLimb" LimbType="Standard" Offset="0x4830"/>
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<Limb Name="gBombchuShopkeeperHeadLimb" LimbType="Standard" Offset="0x483C"/>
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<Skeleton Name="gBombchuShopkeeperSkel" Type="Flex" LimbType="Standard" Offset="0x4868"/>
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</File>
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</Root>
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