mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-02 07:46:01 +00:00
208 lines
7.4 KiB
Markdown
208 lines
7.4 KiB
Markdown
# The Legend of Zelda: Ocarina of Time
|
|
|
|
[![Build Status][jenkins-badge]][jenkins] [![Decompilation Progress][progress-badge]][progress] [![Contributors][contributors-badge]][contributors] [![Discord Channel][discord-badge]][discord]
|
|
|
|
[jenkins]: https://jenkins.deco.mp/job/OOT/job/master
|
|
[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FOOT%2Fjob%2Fmaster
|
|
|
|
[progress]: https://zelda64.dev/progress.html
|
|
[progress-badge]: https://img.shields.io/endpoint?url=https://zelda64.dev/reports/progress_shield.json
|
|
|
|
[contributors]: https://github.com/zeldaret/oot/graphs/contributors
|
|
[contributors-badge]: https://img.shields.io/github/contributors/zeldaret/oot
|
|
|
|
[discord]: https://discord.zelda64.dev
|
|
[discord-badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF
|
|
|
|
```diff
|
|
- WARNING! -
|
|
|
|
This repository is a work in progress, and while it can be used to make certain changes, it's still
|
|
constantly evolving. If you use it for modding purposes in its current state, please be aware that
|
|
the codebase can drastically change at any time. Also note that some parts of the ROM may not be
|
|
'shiftable' yet, so modifying them could be difficult at this point.
|
|
```
|
|
|
|
This is a WIP **decompilation** of ***The Legend of Zelda: Ocarina of Time***. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. **It is not producing a PC port.** For more information you can get in touch with the team on our [Discord server](https://discord.zelda64.dev).
|
|
|
|
The only build currently supported is Master Quest (Debug), but other versions are planned to be supported.
|
|
|
|
It builds the following ROM:
|
|
|
|
* zelda_ocarina_mq_dbg.z64 `md5: f0b7f35375f9cc8ca1b2d59d78e35405`
|
|
|
|
**Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.**
|
|
|
|
**Website:** <https://zelda64.dev>
|
|
|
|
**Discord:** <https://discord.zelda64.dev>
|
|
|
|
## Installation
|
|
|
|
### Windows
|
|
|
|
For Windows 10, install WSL and a distribution by following this
|
|
[Windows Subsystem for Linux Installation Guide](https://docs.microsoft.com/en-us/windows/wsl/install-win10).
|
|
We recommend using Debian or Ubuntu 18.04 Linux distributions.
|
|
|
|
For older versions of Windows, install a Linux VM or refer to either [Cygwin](#Cygwin) or [Docker](#Docker) instructions.
|
|
|
|
### macOS
|
|
|
|
For macOS, use homebrew to install the following dependencies:
|
|
|
|
* coreutils
|
|
* make
|
|
* python3
|
|
* md5sha1sum
|
|
* libpng
|
|
|
|
You can install them with the following commands:
|
|
|
|
```bash
|
|
brew update
|
|
brew install coreutils make python3 md5sha1sum libpng
|
|
```
|
|
|
|
You'll also need to [build and install mips-linux-binutils](docs/BUILDING_BINUTILS_MACOS.md).
|
|
|
|
Going forward in this guide, please use `gmake` whenever you encounter a `make` command.
|
|
The `make` that comes with MacOS behaves differently than GNU make and is incompatible with this project.
|
|
|
|
You should now be able to continue from [step 2](#2-clone-the-repository) of the Linux instructions.
|
|
|
|
### Linux (Native or under WSL / VM)
|
|
|
|
#### 1. Install build dependencies
|
|
|
|
The build process has the following package requirements:
|
|
|
|
* git
|
|
* build-essential
|
|
* binutils-mips-linux-gnu
|
|
* python3
|
|
* libpng-dev
|
|
|
|
Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:
|
|
|
|
```bash
|
|
sudo apt-get update
|
|
sudo apt-get install git build-essential binutils-mips-linux-gnu python3 libpng-dev
|
|
```
|
|
|
|
If you are using GCC as the compiler for Ocarina of Time, you will also need:
|
|
|
|
* gcc-mips-linux-gnu
|
|
|
|
#### 2. Clone the repository
|
|
|
|
Clone `https://github.com/zeldaret/oot.git` where you wish to have the project, with a command such as:
|
|
|
|
```bash
|
|
git clone https://github.com/zeldaret/oot.git
|
|
```
|
|
|
|
#### 3. Prepare a base ROM
|
|
|
|
Copy over your copy of the Master Quest (Debug) ROM inside the root of this new project directory.
|
|
Rename the file to "baserom_original.z64", "baserom_original.n64" or "baserom_original.v64", depending on the original extension.
|
|
|
|
#### 4. Setup the ROM and build process
|
|
|
|
Setup and extract everything from your ROM with the following command:
|
|
|
|
```bash
|
|
make setup
|
|
```
|
|
|
|
This will generate a new ROM called "baserom.z64" that will have the overdump removed and the header patched.
|
|
It will also extract the individual assets from the ROM.
|
|
|
|
#### 5. Build the ROM
|
|
|
|
Run make to build the ROM.
|
|
Make sure your path to the project is not too long, otherwise this process may error.
|
|
|
|
```bash
|
|
make
|
|
```
|
|
|
|
If all goes well, a new ROM called "zelda_ocarina_mq_debug.z64" should be built and the following text should be printed:
|
|
|
|
```bash
|
|
zelda_ocarina_mq_dbg.z64: OK
|
|
```
|
|
|
|
If you instead see the following:
|
|
|
|
```bash
|
|
zelda_ocarina_mq_dbg.z64: FAILED
|
|
md5sum: WARNING: 1 computed checksum did NOT match
|
|
```
|
|
|
|
This means that the built ROM isn't the same as the base one, so something went wrong or some part of the code doesn't match.
|
|
|
|
**NOTE:** to speed up the build, you can either:
|
|
* pass `-jN` to `make setup` and `make`, where N is the number of threads to use in the build. The generally-accepted wisdom is to use the number of virtual cores your computer has.
|
|
* pass `-j` to `make setup` and `make`, to use as many threads as possible, but beware that this can use too much memory on lower-end systems.
|
|
|
|
Both of these have the disadvantage that the ordering of the terminal output is scrambled, so for debugging it is best to stick to one thread (i.e. not pass `-j` or `-jN`).
|
|
|
|
### Cygwin
|
|
|
|
If you want to use Cygwin, you will need to:
|
|
|
|
* Download and install [Git Bash](https://git-scm.com/download/win).
|
|
* Download and install [Cygwin](https://cygwin.com).
|
|
* [Build and install mips-linux-binutils](docs/BUILDING_BINUTILS_CYGWIN.md).
|
|
|
|
Once mips-linux-binutils is installed you will need to install the following packages using Cygwin's installer:
|
|
|
|
* libiconv
|
|
* dos2unix
|
|
* python3
|
|
* libpng-devel
|
|
|
|
Then you can continue from step [step 2](#2-clone-the-repository) of the Linux instructions.
|
|
|
|
Note that, before building anything, you will need to run the following commands to fix line endings:
|
|
|
|
```bash
|
|
dos2unix fixle.sh
|
|
./fixle.sh
|
|
```
|
|
|
|
### Docker
|
|
|
|
#### 1. Setup requirements
|
|
|
|
To use Docker, you'll need either Docker Desktop or Docker Toolbox installed and setup based on your system.
|
|
|
|
You'll also need to prepare a local version of the project with a copied base ROM (see steps [2](#2-clone-the-repository) and [3](#3-prepare-a-base-rom) of the Linux instructions).
|
|
|
|
#### 2. Create the docker image
|
|
|
|
From inside your local project, run the following command:
|
|
|
|
```bash
|
|
docker build . -t oot
|
|
```
|
|
|
|
#### 3. Start the container
|
|
|
|
To start the container, you can mount your local filesystem into the docker container and run an interactive bash session.
|
|
|
|
```bash
|
|
docker run -it --rm --mount type=bind,source="$(pwd)",destination=/oot oot /bin/bash
|
|
```
|
|
|
|
#### 4. Setup and Build the ROM
|
|
|
|
Once inside the container, you can follow steps [4](#4-setup-the-rom-and-build-process) and [5](#5-build-the-rom) of the Linux instructions to setup and build the ROM, or run any other command you need.
|
|
|
|
## Contributing
|
|
|
|
All contributions are welcome. This is a group effort, and even small contributions can make a difference.
|
|
Some tasks also don't require much knowledge to get started.
|
|
|
|
Most discussions happen on our [Discord Server](https://discord.zelda64.dev), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.
|