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* Minor labelling * progress * play percentage -> delay * duration -> gatetime * more * more * more * seqIdx -> playerIdx * more * more * more * more * format * fix comment * filters * more * media * confusion * Sync load is actually slow load * AudioHeap prefix * more * more * reformat * more * more * AudioLoad * more * more * seq banks * more consistent * more * name last function in audio_load * More audio_synthesis * clean up audio tables * minor * slow/fast load ramAddr * format * remove unused * Remove union * remove padding * audio bank -> sound font * seqLayer -> layer * stuff * seqChannel -> channel * ChannelLayer -> Layer * remove define, add bug comment * format * more * cache enum * more * AudioSeq function prefix * naming * bankIdx -> bankId * more * format * review * more * fixes * avoid hardcoded sfxid's * SE -> Sfx Co-authored-by: zelda2774 <zelda2774@invalid> |
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.. | ||
overlays | ||
__libm_qnan_f.rodata.s | ||
audio_effects.data.s | ||
audio_synthesis.data.s | ||
code_800D2E30.data.s | ||
code_800F7260.bss.s | ||
code_800F9280.data.s | ||
fault.bss.s | ||
rsp.rodata.s | ||
rsp.text.s | ||
rsp_boot.text.s | ||
z_message_PAL.bss.s | ||
z_message_PAL.rodata.s | ||
z_text.data.s |