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oot/assets/xml
cadmic 8366b8731e
Set up build system and disassembly for ntsc-1.2 (#2021)
* Set up build system for ntsc-1.2

* Set up disassembly for ntsc-1.2

* Add all unnamed functions to functions.txt

* Update docs/retail_versions.md for ntsc-1.2

* Format

* Update docs/retail_versions.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove mention of US

* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC

* Move mtxutil to libultra/gu

* Fix libultra/io bss splits

* Fix merge

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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-11 06:20:43 -04:00
..
audio [Audio 2/?] Extract audio samples to wav (#2020) 2024-08-08 22:39:18 -04:00
code Set up multiversion assets with ZAPD and match gc-eu (#1967) 2024-06-24 15:22:39 +02:00
misc Replace player animation names with original names derived from OoT3D (#1369) 2022-09-12 20:43:06 +02:00
objects Set up build system and disassembly for ntsc-1.2 (#2021) 2024-08-11 06:20:43 -04:00
overlays Match NTSC file select (#1998) 2024-08-08 00:27:02 -04:00
scenes Extract NTSC assets for gc-us (#1973) 2024-06-26 06:22:26 -04:00
textures Match remaining GC retail versions (#2019) 2024-08-09 20:58:46 -04:00