1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-27 07:07:09 +00:00
oot/assets/xml/objects/object_vali.xml
Dragorn421 4a3809d4d2
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00

63 lines
4.4 KiB
XML

<Root>
<File Name="object_vali" Segment="6">
<!-- Bari animations -->
<Animation Name="gBariWaitingAnim" Offset="0x710"/><!-- Flap arms wide -->
<Animation Name="gBariRetaliatingAnim" Offset="0x854"/><!-- Swing arms up quickly -->
<Animation Name="gBariMovingArmsDownAnim" Offset="0xB34"/><!-- Fold arms down -->
<Animation Name="gBariUnusedAnim_000D9C" Offset="0xD9C"/><!-- Arms down, moving back and forth a little -->
<Animation Name="gBariLurkingAnim" Offset="0x14AC"/><!-- Flap arms medium and slow -->
<!-- Bari DLists -->
<DList Name="gBariInnerHoodDL" Offset="0x2610"/>
<DList Name="gBariNucleusDL" Offset="0x2740"/>
<DList Name="gBariOuterHoodDL" Offset="0x27D8"/>
<DList Name="gBariRightMandibleDL" Offset="0x2968"/>
<DList Name="gBariLeftMandibleDL" Offset="0x2A28"/>
<DList Name="gBariRightClawTipDL" Offset="0x2AE8"/>
<DList Name="gBariRightClawBodyDL" Offset="0x2B80"/>
<DList Name="gBariRightForearmDL" Offset="0x2C20"/>
<DList Name="gBariRightUpperArmDL" Offset="0x2D50"/>
<DList Name="gBariLeftClawTipDL" Offset="0x2DF8"/>
<DList Name="gBariLeftClawBodyDL" Offset="0x2E90"/>
<DList Name="gBariLeftForearmDL" Offset="0x2F30"/>
<DList Name="gBariLeftUpperArmDL" Offset="0x3060"/>
<!-- Bari DList textures -->
<Texture Name="gBariNucleusTex" OutName="bari_nucleus" Format="ia16" Width="32" Height="32" Offset="0x3108"/>
<Texture Name="gBariMandibleClawTex" OutName="bari_mandible_claw" Format="ia16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="gBariOuterHoodForearmTex" OutName="bari_outer_hood_forearm" Format="ia16" Width="16" Height="32" Offset="0x3988"/>
<Texture Name="gBariOuterHoodBottomTex" OutName="bari_outer_hood_bottom" Format="ia16" Width="8" Height="16" Offset="0x3D88"/>
<Texture Name="gBariInnerHoodTex" OutName="bari_inner_hood" Format="ia16" Width="32" Height="32" Offset="0x3E88"/>
<!-- Bari Limbs and Skeleton -->
<Limb Name="gBariNucleusBaseLimb" LimbType="Standard" Offset="0x4688"/>
<Limb Name="gBariNucleusLimb" LimbType="Standard" Offset="0x4694"/>
<Limb Name="gBariRightMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46A0"/>
<Limb Name="gBariRightMandibleBaseLimb" LimbType="Standard" Offset="0x46AC"/>
<Limb Name="gBariRightMandibleLimb" LimbType="Standard" Offset="0x46B8"/>
<Limb Name="gBariLeftMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46C4"/>
<Limb Name="gBariLeftMandibleBaseLimb" LimbType="Standard" Offset="0x46D0"/>
<Limb Name="gBariLeftMandibleLimb" LimbType="Standard" Offset="0x46DC"/>
<Limb Name="gBariLeftArmBaseLimb" LimbType="Standard" Offset="0x46E8"/>
<Limb Name="gBariLeftUpperArmBaseLimb" LimbType="Standard" Offset="0x46F4"/>
<Limb Name="gBariLeftForearmBaseLimb" LimbType="Standard" Offset="0x4700"/>
<Limb Name="gBariLeftClawBodyBaseLimb" LimbType="Standard" Offset="0x470C"/>
<Limb Name="gBariLeftClawTipBaseLimb" LimbType="Standard" Offset="0x4718"/>
<Limb Name="gBariLeftClawTipLimb" LimbType="Standard" Offset="0x4724"/>
<Limb Name="gBariLeftClawBodyLimb" LimbType="Standard" Offset="0x4730"/>
<Limb Name="gBariLeftForearmLimb" LimbType="Standard" Offset="0x473C"/>
<Limb Name="gBariLeftUpperArmLimb" LimbType="Standard" Offset="0x4748"/>
<Limb Name="gBariRightArmBaseLimb" LimbType="Standard" Offset="0x4754"/>
<Limb Name="gBariRightUpperArmBaseLimb" LimbType="Standard" Offset="0x4760"/>
<Limb Name="gBariRightForearmBaseLimb" LimbType="Standard" Offset="0x476C"/>
<Limb Name="gBariRightClawBodyBaseLimb" LimbType="Standard" Offset="0x4778"/>
<Limb Name="gBariRightClawTipBaseLimb" LimbType="Standard" Offset="0x4784"/>
<Limb Name="gBariRightClawTipLimb" LimbType="Standard" Offset="0x4790"/>
<Limb Name="gBariRightClawBodyLimb" LimbType="Standard" Offset="0x479C"/>
<Limb Name="gBariRightForearmLimb" LimbType="Standard" Offset="0x47A8"/>
<Limb Name="gBariRightUpperArmLimb" LimbType="Standard" Offset="0x47B4"/>
<Limb Name="gBariInnerHoodLimb" LimbType="Standard" Offset="0x47C0"/>
<Limb Name="gBariOuterHoodLimb" LimbType="Standard" Offset="0x47CC"/>
<Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/>
</File>
</Root>