1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-27 07:07:09 +00:00
oot/assets/xml/textures/do_action_static_pal.xml
cadmic 1b0e35c89a
Extract NTSC assets for gc-us (#1973)
* Extract NTSC assets for gc-us

* Extract kanji

https://github.com/zeldaret/mm/pull/1536

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00

96 lines
10 KiB
XML

<Root>
<File Name="do_action_static" Segment="7">
<!-- English -->
<Texture Name="gAttackDoActionENGTex" OutName="attack_eng" Format="ia4" Width="48" Height="16" Offset="0x0"/>
<Texture Name="gCheckDoActionENGTex" OutName="check_eng" Format="ia4" Width="48" Height="16" Offset="0x180"/>
<Texture Name="gEnterDoActionENGTex" OutName="enter_eng" Format="ia4" Width="48" Height="16" Offset="0x300"/>
<Texture Name="gReturnDoActionENGTex" OutName="return_eng" Format="ia4" Width="48" Height="16" Offset="0x480"/>
<Texture Name="gOpenDoActionENGTex" OutName="open_eng" Format="ia4" Width="48" Height="16" Offset="0x600"/>
<Texture Name="gJumpDoActionENGTex" OutName="jump_eng" Format="ia4" Width="48" Height="16" Offset="0x780"/>
<Texture Name="gDecideDoActionENGTex" OutName="decide_eng" Format="ia4" Width="48" Height="16" Offset="0x900"/>
<Texture Name="gDiveDoActionENGTex" OutName="dive_eng" Format="ia4" Width="48" Height="16" Offset="0xA80"/>
<Texture Name="gFasterDoActionENGTex" OutName="faster_eng" Format="ia4" Width="48" Height="16" Offset="0xC00"/>
<Texture Name="gThrowDoActionENGTex" OutName="throw_eng" Format="ia4" Width="48" Height="16" Offset="0xD80"/>
<Texture Name="gUnusedNaviDoActionENGTex" OutName="navi_unused_eng" Format="ia4" Width="48" Height="16" Offset="0xF00"/>
<Texture Name="gClimbDoActionENGTex" OutName="climb_eng" Format="ia4" Width="48" Height="16" Offset="0x1080"/>
<Texture Name="gDropDoActionENGTex" OutName="drop_eng" Format="ia4" Width="48" Height="16" Offset="0x1200"/>
<Texture Name="gDownDoActionENGTex" OutName="down_eng" Format="ia4" Width="48" Height="16" Offset="0x1380"/>
<Texture Name="gSaveDoActionENGTex" OutName="save_eng" Format="ia4" Width="48" Height="16" Offset="0x1500"/>
<Texture Name="gSpeakDoActionENGTex" OutName="speak_eng" Format="ia4" Width="48" Height="16" Offset="0x1680"/>
<Texture Name="gNextDoActionENGTex" OutName="next_eng" Format="ia4" Width="48" Height="16" Offset="0x1800"/>
<Texture Name="gGrabDoActionENGTex" OutName="grab_eng" Format="ia4" Width="48" Height="16" Offset="0x1980"/>
<Texture Name="gStopDoActionENGTex" OutName="stop_eng" Format="ia4" Width="48" Height="16" Offset="0x1B00"/>
<Texture Name="gPutAwayDoActionENGTex" OutName="put_away_eng" Format="ia4" Width="48" Height="16" Offset="0x1C80"/>
<Texture Name="gReelDoActionENGTex" OutName="reel_eng" Format="ia4" Width="48" Height="16" Offset="0x1E00"/>
<Texture Name="gNum1DoActionENGTex" OutName="num_1_eng" Format="ia4" Width="48" Height="16" Offset="0x1F80"/>
<Texture Name="gNum2DoActionENGTex" OutName="num_2_eng" Format="ia4" Width="48" Height="16" Offset="0x2100"/>
<Texture Name="gNum3DoActionENGTex" OutName="num_3_eng" Format="ia4" Width="48" Height="16" Offset="0x2280"/>
<Texture Name="gNum4DoActionENGTex" OutName="num_4_eng" Format="ia4" Width="48" Height="16" Offset="0x2400"/>
<Texture Name="gNum5DoActionENGTex" OutName="num_5_eng" Format="ia4" Width="48" Height="16" Offset="0x2580"/>
<Texture Name="gNum6DoActionENGTex" OutName="num_6_eng" Format="ia4" Width="48" Height="16" Offset="0x2700"/>
<Texture Name="gNum7DoActionENGTex" OutName="num_7_eng" Format="ia4" Width="48" Height="16" Offset="0x2880"/>
<Texture Name="gNum8DoActionENGTex" OutName="num_8_eng" Format="ia4" Width="48" Height="16" Offset="0x2A00"/>
<!-- German -->
<Texture Name="gAttackDoActionGERTex" OutName="attack_ger" Format="ia4" Width="48" Height="16" Offset="0x2B80"/>
<Texture Name="gCheckDoActionGERTex" OutName="check_ger" Format="ia4" Width="48" Height="16" Offset="0x2D00"/>
<Texture Name="gEnterDoActionGERTex" OutName="enter_ger" Format="ia4" Width="48" Height="16" Offset="0x2E80"/>
<Texture Name="gReturnDoActionGERTex" OutName="return_ger" Format="ia4" Width="48" Height="16" Offset="0x3000"/>
<Texture Name="gOpenDoActionGERTex" OutName="open_ger" Format="ia4" Width="48" Height="16" Offset="0x3180"/>
<Texture Name="gJumpDoActionGERTex" OutName="jump_ger" Format="ia4" Width="48" Height="16" Offset="0x3300"/>
<Texture Name="gDecideDoActionGERTex" OutName="decide_ger" Format="ia4" Width="48" Height="16" Offset="0x3480"/>
<Texture Name="gDiveDoActionGERTex" OutName="dive_ger" Format="ia4" Width="48" Height="16" Offset="0x3600"/>
<Texture Name="gFasterDoActionGERTex" OutName="faster_ger" Format="ia4" Width="48" Height="16" Offset="0x3780"/>
<Texture Name="gThrowDoActionGERTex" OutName="throw_ger" Format="ia4" Width="48" Height="16" Offset="0x3900"/>
<Texture Name="gUnusedNaviDoActionGERTex" OutName="navi_unused_ger" Format="ia4" Width="48" Height="16" Offset="0x3A80"/>
<Texture Name="gClimbDoActionGERTex" OutName="climb_ger" Format="ia4" Width="48" Height="16" Offset="0x3C00"/>
<Texture Name="gDropDoActionGERTex" OutName="drop_ger" Format="ia4" Width="48" Height="16" Offset="0x3D80"/>
<Texture Name="gDownDoActionGERTex" OutName="down_ger" Format="ia4" Width="48" Height="16" Offset="0x3F00"/>
<Texture Name="gSaveDoActionGERTex" OutName="save_ger" Format="ia4" Width="48" Height="16" Offset="0x4080"/>
<Texture Name="gSpeakDoActionGERTex" OutName="speak_ger" Format="ia4" Width="48" Height="16" Offset="0x4200"/>
<Texture Name="gNextDoActionGERTex" OutName="next_ger" Format="ia4" Width="48" Height="16" Offset="0x4380"/>
<Texture Name="gGrabDoActionGERTex" OutName="grab_ger" Format="ia4" Width="48" Height="16" Offset="0x4500"/>
<Texture Name="gStopDoActionGERTex" OutName="stop_ger" Format="ia4" Width="48" Height="16" Offset="0x4680"/>
<Texture Name="gPutAwayDoActionGERTex" OutName="put_away_ger" Format="ia4" Width="48" Height="16" Offset="0x4800"/>
<Texture Name="gReelDoActionGERTex" OutName="reel_ger" Format="ia4" Width="48" Height="16" Offset="0x4980"/>
<Texture Name="gNum1DoActionGERTex" OutName="num_1_ger" Format="ia4" Width="48" Height="16" Offset="0x4B00"/>
<Texture Name="gNum2DoActionGERTex" OutName="num_2_ger" Format="ia4" Width="48" Height="16" Offset="0x4C80"/>
<Texture Name="gNum3DoActionGERTex" OutName="num_3_ger" Format="ia4" Width="48" Height="16" Offset="0x4E00"/>
<Texture Name="gNum4DoActionGERTex" OutName="num_4_ger" Format="ia4" Width="48" Height="16" Offset="0x4F80"/>
<Texture Name="gNum5DoActionGERTex" OutName="num_5_ger" Format="ia4" Width="48" Height="16" Offset="0x5100"/>
<Texture Name="gNum6DoActionGERTex" OutName="num_6_ger" Format="ia4" Width="48" Height="16" Offset="0x5280"/>
<Texture Name="gNum7DoActionGERTex" OutName="num_7_ger" Format="ia4" Width="48" Height="16" Offset="0x5400"/>
<Texture Name="gNum8DoActionGERTex" OutName="num_8_ger" Format="ia4" Width="48" Height="16" Offset="0x5580"/>
<!-- French -->
<Texture Name="gAttackDoActionFRATex" OutName="attack_fra" Format="ia4" Width="48" Height="16" Offset="0x5700"/>
<Texture Name="gCheckDoActionFRATex" OutName="check_fra" Format="ia4" Width="48" Height="16" Offset="0x5880"/>
<Texture Name="gEnterDoActionFRATex" OutName="enter_fra" Format="ia4" Width="48" Height="16" Offset="0x5A00"/>
<Texture Name="gReturnDoActionFRATex" OutName="return_fra" Format="ia4" Width="48" Height="16" Offset="0x5B80"/>
<Texture Name="gOpenDoActionFRATex" OutName="open_fra" Format="ia4" Width="48" Height="16" Offset="0x5D00"/>
<Texture Name="gJumpDoActionFRATex" OutName="jump_fra" Format="ia4" Width="48" Height="16" Offset="0x5E80"/>
<Texture Name="gDecideDoActionFRATex" OutName="decide_fra" Format="ia4" Width="48" Height="16" Offset="0x6000"/>
<Texture Name="gDiveDoActionFRATex" OutName="dive_fra" Format="ia4" Width="48" Height="16" Offset="0x6180"/>
<Texture Name="gFasterDoActionFRATex" OutName="faster_fra" Format="ia4" Width="48" Height="16" Offset="0x6300"/>
<Texture Name="gThrowDoActionFRATex" OutName="throw_fra" Format="ia4" Width="48" Height="16" Offset="0x6480"/>
<Texture Name="gUnusedNaviDoActionFRATex" OutName="navi_unused_fra" Format="ia4" Width="48" Height="16" Offset="0x6600"/>
<Texture Name="gClimbDoActionFRATex" OutName="climb_fra" Format="ia4" Width="48" Height="16" Offset="0x6780"/>
<Texture Name="gDropDoActionFRATex" OutName="drop_fra" Format="ia4" Width="48" Height="16" Offset="0x6900"/>
<Texture Name="gDownDoActionFRATex" OutName="down_fra" Format="ia4" Width="48" Height="16" Offset="0x6A80"/>
<Texture Name="gSaveDoActionFRATex" OutName="save_fra" Format="ia4" Width="48" Height="16" Offset="0x6C00"/>
<Texture Name="gSpeakDoActionFRATex" OutName="speak_fra" Format="ia4" Width="48" Height="16" Offset="0x6D80"/>
<Texture Name="gNextDoActionFRATex" OutName="next_fra" Format="ia4" Width="48" Height="16" Offset="0x6F00"/>
<Texture Name="gGrabDoActionFRATex" OutName="grab_fra" Format="ia4" Width="48" Height="16" Offset="0x7080"/>
<Texture Name="gStopDoActionFRATex" OutName="stop_fra" Format="ia4" Width="48" Height="16" Offset="0x7200"/>
<Texture Name="gPutAwayDoActionFRATex" OutName="put_away_fra" Format="ia4" Width="48" Height="16" Offset="0x7380"/>
<Texture Name="gReelDoActionFRATex" OutName="reel_fra" Format="ia4" Width="48" Height="16" Offset="0x7500"/>
<Texture Name="gNum1DoActionFRATex" OutName="num_1_fra" Format="ia4" Width="48" Height="16" Offset="0x7680"/>
<Texture Name="gNum2DoActionFRATex" OutName="num_2_fra" Format="ia4" Width="48" Height="16" Offset="0x7800"/>
<Texture Name="gNum3DoActionFRATex" OutName="num_3_fra" Format="ia4" Width="48" Height="16" Offset="0x7980"/>
<Texture Name="gNum4DoActionFRATex" OutName="num_4_fra" Format="ia4" Width="48" Height="16" Offset="0x7B00"/>
<Texture Name="gNum5DoActionFRATex" OutName="num_5_fra" Format="ia4" Width="48" Height="16" Offset="0x7C80"/>
<Texture Name="gNum6DoActionFRATex" OutName="num_6_fra" Format="ia4" Width="48" Height="16" Offset="0x7E00"/>
<Texture Name="gNum7DoActionFRATex" OutName="num_7_fra" Format="ia4" Width="48" Height="16" Offset="0x7F80"/>
<Texture Name="gNum8DoActionFRATex" OutName="num_8_fra" Format="ia4" Width="48" Height="16" Offset="0x8100"/>
</File>
</Root>