mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 17:54:15 +00:00
aa91a7ee32
* func_8005B280 ok * func_8005B65C OK * split out func_8005BD50 * func_8005B7C0 OK * func_8005B7F4 OK * func_8005B824 OK * func_8005B860 ok * improve sanity * func_8005B6B0 ok, ColliderInit_Actor structs added * func_8005B884 ok * func_8005BBF8 ok, split out func_8005BF50 * split more stuff out of func_8005C050.s * func_8005C050 OK * func_8005BA30 fakish OK, func_8005BAD8 real OK * func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues * func_8005BB10 Ok * func_8005BF50 OK * func_8005BE50 OK * func_8005BD50 OK * func_8005BCC8 Ok * func_8005BC28 * func_8005BB8C func_8005BBB0 func_8005BBD4 Ok * save my work commit * func_8005C2BC fake OK * func_8005C5B0 ok * func_8005C608 ok * func_8005C6C0 ok * func_8005C6F8 ok * func_8005C730 ok * func_8005C774 func_8005C798 func_8005C7BC OK * func_8005C7E0 ok, func_8005C810 split * func_8005C810 OK * func_8005C8C8 ok * func_8005C964 OK * func_8005CA88 ok * func_8005CBAC ok * func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK * func_8005CD34 func_8005CDD0 Ok * func_8005CE6C ok * func_8005CEC4 ok * func_8005CEDC ok * func_8005CF90 Ok * standardize type names/vars more * func_8005D3BC ok * func_8005D40C OK, z64.h CollisionCheckContext * func_8005D4B4 func_8005D4C8 ok * partial data section migration * improve function documentation, OT->OC * Actor_CollisionCheck_SetOC ok * Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok * func_8005BA84 ok * func_800611A0 ok * func_80061274 ok * clean up func_80061274 * func_8006139C ok * func_8005E9C0 and dependencies OK * minor cleanup to func_8005E9C0 * func_8005EC6C OK! * func_8005E81C ok * func_8005E604 ok * func_8005E2EC func_8005E4F8 OK * func_8005DE9C OK func_8005D8AC disassembled * func_8006146C func_8006268C ok * func_8005EEE0 ok * func_8005F17C * func_8005F39C ok * func_8005F5B0 decompiled, not matching * func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK * func_8005FA30 ok, split more functions * func_8005FC04 ok * func_8005FDCC k * func_8005FF90 OK OK OK * func_80060204 dead * func_800604B0 ok * func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish * func_800635D0 ok, func_80062ECC not so much * OcLine oks * D_8011DF28 functions disassembled * D_8011DF5C functions OK * setAT_SAC. setAC_SAC, setOC_SAC OK * func_80061C98 decompiled, func_80061BF4, func_80061C18 OK * func_800617D4 ok, func_800614A4 disassembled * CollisionCheck_OC D_8011DFAC functions OK * func_80062530 ok * CollisionCheck_generalLineOcCheck subfunctions OK * func_800622E4 ok * after a long fought battle, func_80061F64 has fallen. * func_800628A4 disassembled * func_800627A0 func_8006285C OK * ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok * func_80062CD4 decompiled, import EffShield/EffSpark types from MM * various SubActor98 struct functions OK * func_8005D4DC func_8005D62C ok * .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs * func_80060C2C ok * minor code tweaks * func_80061C98 ok somehow * Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types * Apply changes * formatting * tweak a couple function names * krim changes, func naming * missed some things * function renames * Implement GenColliderInit.py utility * Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching * func_800614A4 ok * Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE * collisionCheckCtx -> colChkCtx, fix small things |
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.. | ||
overlays | ||
audioMgr.rodata.s | ||
code_800B2E30.data.s | ||
code_800B2E30.rodata.s | ||
code_800B29D0.data.s | ||
code_800B29D0.rodata.s | ||
code_800B34E0.data.s | ||
code_800B34E0.rodata.s | ||
code_800B2400.data.s | ||
code_800B2400.rodata.s | ||
code_800BB0A0.rodata.s | ||
code_800BB570.bss.s | ||
code_800BB570.data.s | ||
code_800BB570.rodata.s | ||
code_800C3C20.data.s | ||
code_800D2E30.data.s | ||
code_800D7CD0.data.s | ||
code_800D7CD0.rodata.s | ||
code_800DACC0.bss.s | ||
code_800DACC0.data.s | ||
code_800DACC0.rodata.s | ||
code_800DDE20.rodata.s | ||
code_800E11F0.data.s | ||
code_800E11F0.rodata.s | ||
code_800E88C0.data.s | ||
code_800E88C0.rodata.s | ||
code_800E6840.data.s | ||
code_800E9340.rodata.s | ||
code_800EC960.data.s | ||
code_800EC960.rodata.s | ||
code_800F7260.data.s | ||
code_800F7260.rodata.s | ||
code_800F9280.data.s | ||
code_800F9280.rodata.s | ||
code_800FD970.bss.s | ||
code_800FD970.data.s | ||
code_800FFA50.bss.s | ||
code_8006EA30.data.s | ||
code_80103DC0.data.s | ||
code_80105CF0.data.s | ||
code_801014A0.bss.s | ||
code_80101910.bss.s | ||
code_80102420.data.s | ||
code_80106550.rodata.s | ||
db_camera.bss.s | ||
db_camera.data.s | ||
db_camera.rodata.s | ||
fault.bss.s | ||
fault_drawer.bss.s | ||
flg_set.data.s | ||
game.bss.s | ||
game.data.s | ||
game.rodata.s | ||
mtxuty-cvt.rodata.s | ||
osSetIntMask.rodata.s | ||
PreRender.rodata.s | ||
rsp.rodata.s | ||
rsp.text.s | ||
rsp_boot.text.s | ||
sched.bss.s | ||
sched.data.s | ||
sins.data.s | ||
speed_meter.data.s | ||
sys_ucode.data.s | ||
z_bgcheck.bss.s | ||
z_bgcheck.data.s | ||
z_bgcheck.rodata.s | ||
z_camera.bss.s | ||
z_camera.data.s | ||
z_collision_check.bss.s | ||
z_common_data.bss.s | ||
z_eff_blure.data.s | ||
z_eff_shield_particle.data.s | ||
z_effect.bss.s | ||
z_effect.data.s | ||
z_effect_soft_sprite.data.s | ||
z_en_a_keep.data.s | ||
z_en_item00.bss.s | ||
z_en_item00.data.s | ||
z_fbdemo.data.s | ||
z_kankyo.bss.s | ||
z_kankyo.data.s | ||
z_kankyo.rodata.s | ||
z_lifemeter.data.s | ||
z_lights.bss.s | ||
z_lights.data.s | ||
z_map_exp.bss.s | ||
z_map_exp.data.s | ||
z_message_PAL.bss.s | ||
z_message_PAL.rodata.s | ||
z_onepointdemo.data.s | ||
z_player_lib.bss.s | ||
z_player_lib.data.s | ||
z_skin.bss.s | ||
z_skin_matrix.data.s | ||
z_sram.data.s | ||
z_sram.rodata.s | ||
z_text.data.s | ||
z_vr_box.data.s | ||
z_vr_box_draw.bss.s |