2019-05-29 18:02:58 +00:00
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2019-05-15 14:52:37 +00:00
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class CGeneral
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{
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public:
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static float GetATanOfXY(float x, float y){
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if(y >= 0.0f) return atan2(x, y);
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return atan2(x, y) + 2*M_PI;
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}
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// not too sure about all these...
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static uint16 GetRandomNumber(void)
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{ return myrand() & 0xFFFF; }
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// Probably don't want to ever reach high
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static float GetRandomNumberInRange(float low, float high)
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2019-05-29 18:02:58 +00:00
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{ return low + (high - low)*(GetRandomNumber()/float(RAND_MAX + 1)); }
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static Int32 GetRandomNumberInRange(Int32 low, Int32 high)
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{ return low + (high - low)*(GetRandomNumber()/float(RAND_MAX + 1)); }
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2019-05-15 14:52:37 +00:00
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};
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