2020-04-09 18:50:24 +00:00
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#pragma once
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2019-06-24 14:57:54 +00:00
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2020-04-28 11:00:38 +00:00
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#include "audio_enums.h"
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2020-01-25 10:41:22 +00:00
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#include "AudioCollision.h"
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#include "PoliceRadio.h"
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2020-09-18 17:32:25 +00:00
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#include "VehicleModelInfo.h"
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2019-06-12 17:56:45 +00:00
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2020-01-13 17:36:30 +00:00
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class tSound
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2019-10-19 11:21:35 +00:00
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{
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public:
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2019-07-12 16:27:12 +00:00
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int32 m_nEntityIndex;
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2020-04-12 00:39:27 +00:00
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int32 m_nCounter;
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2019-07-12 16:27:12 +00:00
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int32 m_nSampleIndex;
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2020-04-28 11:00:38 +00:00
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uint8 m_nBankIndex;
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2020-04-07 13:44:31 +00:00
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bool m_bIs2D;
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int32 m_nReleasingVolumeModificator;
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2020-04-28 11:00:38 +00:00
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uint32 m_nFrequency;
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uint8 m_nVolume;
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2019-06-12 17:56:45 +00:00
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float m_fDistance;
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2019-07-12 16:27:12 +00:00
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int32 m_nLoopCount;
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int32 m_nLoopStart;
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int32 m_nLoopEnd;
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2020-04-28 11:00:38 +00:00
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uint8 m_nEmittingVolume;
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2020-04-07 13:44:31 +00:00
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float m_fSpeedMultiplier;
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2019-06-12 17:56:45 +00:00
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float m_fSoundIntensity;
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2020-04-07 13:44:31 +00:00
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bool m_bReleasingSoundFlag;
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2019-06-12 17:56:45 +00:00
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CVector m_vecPos;
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2020-02-02 13:57:27 +00:00
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bool m_bReverbFlag;
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2020-04-28 11:00:38 +00:00
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uint8 m_nLoopsRemaining;
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2020-04-07 13:44:31 +00:00
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bool m_bRequireReflection; // Used for oneshots
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2020-04-28 11:00:38 +00:00
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uint8 m_nOffset;
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uint8 field_4C;
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int32 m_nReleasingVolumeDivider;
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2020-04-12 00:39:27 +00:00
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bool m_bIsProcessed;
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bool m_bLoopEnded;
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2020-04-13 01:19:20 +00:00
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int32 m_nCalculatedVolume;
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2020-04-07 13:44:31 +00:00
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int8 m_nVolumeChange;
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2019-06-12 17:56:45 +00:00
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};
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2020-06-08 11:29:55 +00:00
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VALIDATE_SIZE(tSound, 96);
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2019-06-12 17:56:45 +00:00
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2019-07-02 18:35:47 +00:00
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class CPhysical;
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2019-08-02 15:43:40 +00:00
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class CAutomobile;
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2019-10-19 11:21:35 +00:00
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class tAudioEntity
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{
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public:
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eAudioType m_nType;
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2019-07-16 15:03:37 +00:00
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void *m_pEntity;
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2019-06-30 21:20:10 +00:00
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bool m_bIsUsed;
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uint8 m_nStatus;
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2020-03-21 13:51:30 +00:00
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
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float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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2019-10-26 14:47:57 +00:00
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uint8 m_AudioEvents;
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2019-06-12 17:56:45 +00:00
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};
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(tAudioEntity, 40);
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2019-06-12 17:56:45 +00:00
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2019-10-19 11:21:35 +00:00
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class tPedComment
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{
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public:
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2019-08-16 18:17:15 +00:00
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int32 m_nSampleIndex;
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2020-04-07 13:44:31 +00:00
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int32 m_nEntityIndex;
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2019-06-12 17:56:45 +00:00
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CVector m_vecPos;
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float m_fDistance;
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2019-07-12 16:27:12 +00:00
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uint8 m_bVolume;
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2020-04-13 01:19:20 +00:00
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int8 m_nProcess;
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2019-06-12 17:56:45 +00:00
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};
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(tPedComment, 28);
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2019-06-12 17:56:45 +00:00
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2019-06-13 19:16:55 +00:00
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class cPedComments
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{
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public:
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2020-03-21 13:51:30 +00:00
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tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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2020-04-07 13:44:31 +00:00
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uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
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uint8 m_nActiveBank;
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2020-10-22 09:38:09 +00:00
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bool m_bDelay;
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uint32 m_nDelayTimer;
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2019-07-31 15:54:18 +00:00
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2020-05-16 17:29:13 +00:00
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cPedComments()
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{
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for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
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for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
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m_asPedComments[j][i].m_nProcess = -1;
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m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
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}
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for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
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m_nCommentsInBank[i] = 0;
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m_nActiveBank = 0;
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}
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2020-04-13 01:19:20 +00:00
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void Add(tPedComment *com);
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void Process();
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2019-06-12 17:56:45 +00:00
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};
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2020-10-12 17:55:19 +00:00
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VALIDATE_SIZE(cPedComments, 0x490);
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2019-06-12 17:56:45 +00:00
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class CEntity;
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2020-06-08 07:34:31 +00:00
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#define MISSION_AUDIO_SLOTS (2)
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// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
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// Only someone with a VERY EXTRAORDINARY mind could have come up with that
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2019-06-27 16:45:16 +00:00
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class cMissionAudio
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{
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public:
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2020-06-08 07:34:31 +00:00
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CVector m_vecPos[MISSION_AUDIO_SLOTS];
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bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
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int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
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uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
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uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
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2020-06-30 16:12:06 +00:00
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bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
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2020-06-08 07:34:31 +00:00
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int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
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bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
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bool m_bIsMobile[MISSION_AUDIO_SLOTS];
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2019-06-12 17:56:45 +00:00
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};
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2020-06-08 07:34:31 +00:00
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VALIDATE_SIZE(cMissionAudio, 0x38);
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2019-07-16 15:03:37 +00:00
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2020-04-14 14:13:38 +00:00
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// name made up
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class cAudioScriptObjectManager
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{
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public:
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int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
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int32 m_nScriptObjectEntityTotal;
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cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
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~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
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};
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2020-04-27 17:06:54 +00:00
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class cTransmission;
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class CPlane;
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class CVehicle;
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2019-07-18 21:49:21 +00:00
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class CPed;
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class cPedParams
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{
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public:
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bool m_bDistanceCalculated;
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float m_fDistance;
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CPed *m_pPed;
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};
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class cVehicleParams
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{
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public:
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eVehicleType m_VehicleType;
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bool m_bDistanceCalculated;
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float m_fDistance;
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CVehicle *m_pVehicle;
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cTransmission *m_pTransmission;
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int32 m_nIndex;
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float m_fVelocityChange;
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};
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2020-05-10 15:49:33 +00:00
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VALIDATE_SIZE(cVehicleParams, 0x18);
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2019-07-08 19:44:32 +00:00
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2019-08-02 15:43:40 +00:00
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enum {
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2020-10-11 02:25:15 +00:00
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REFLECTION_NORTH = 0,
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REFLECTION_SOUTH,
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REFLECTION_WEST,
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REFLECTION_EAST,
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REFLECTION_CEIL_NORTH,
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REFLECTION_CEIL_SOUTH,
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REFLECTION_CEIL_WEST,
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REFLECTION_CEIL_EAST,
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2019-08-02 20:20:12 +00:00
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MAX_REFLECTIONS,
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};
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2019-08-15 01:43:00 +00:00
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2019-06-12 17:56:45 +00:00
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class cAudioManager
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{
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public:
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bool m_bIsInitialised;
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2020-04-07 13:44:31 +00:00
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uint8 field_1; // unused
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bool m_bFifthFrameFlag;
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2020-04-28 11:00:38 +00:00
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uint8 m_nActiveSamples;
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2020-04-07 13:44:31 +00:00
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uint8 field_4; // unused
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2019-06-30 20:31:14 +00:00
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bool m_bDynamicAcousticModelingStatus;
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2020-10-01 20:11:20 +00:00
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int8 field_6;
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2020-04-07 13:44:31 +00:00
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float m_fSpeedOfSound;
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2019-06-12 17:56:45 +00:00
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bool m_bTimerJustReset;
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2019-07-12 16:27:12 +00:00
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int32 m_nTimer;
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2020-01-13 17:36:30 +00:00
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tSound m_sQueueSample;
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2020-05-02 14:10:51 +00:00
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uint8 m_nActiveSampleQueue;
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2020-03-21 13:51:30 +00:00
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tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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2020-04-28 11:00:38 +00:00
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uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
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2020-03-21 13:51:30 +00:00
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tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
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tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
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int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
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2019-07-12 16:27:12 +00:00
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int32 m_nAudioEntitiesTotal;
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2020-03-21 13:51:30 +00:00
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CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
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float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
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2020-04-14 14:13:38 +00:00
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cAudioScriptObjectManager m_sAudioScriptObjectManager;
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2020-06-08 11:29:55 +00:00
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// miami
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2020-09-09 16:37:44 +00:00
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uint8 m_bIsPlayerShutUp;
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2020-09-09 22:08:44 +00:00
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uint8 m_nPlayerMood;
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2020-09-09 21:32:51 +00:00
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uint32 m_nPlayerMoodTimer;
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2020-06-08 11:29:55 +00:00
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uint8 field_rest[4];
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uint8 field_4B3C;
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2019-06-12 17:56:45 +00:00
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cPedComments m_sPedComments;
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2019-07-12 16:27:12 +00:00
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int32 m_nFireAudioEntity;
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int32 m_nWaterCannonEntity;
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int32 m_nPoliceChannelEntity;
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2020-01-25 10:41:22 +00:00
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cPoliceRadioQueue m_sPoliceRadioQueue;
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2019-07-12 16:27:12 +00:00
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int32 m_nFrontEndEntity;
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int32 m_nCollisionEntity;
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2019-06-12 17:56:45 +00:00
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cAudioCollisionManager m_sCollisionManager;
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2019-07-12 16:27:12 +00:00
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int32 m_nProjectileEntity;
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2020-06-08 11:29:55 +00:00
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#ifdef GTA_BRIDGE
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2019-07-12 16:27:12 +00:00
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int32 m_nBridgeEntity;
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2020-06-08 11:29:55 +00:00
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#endif
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int32 m_nEscalatorEntity;
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int32 m_nExtraSoundsEntity;
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2019-06-12 17:56:45 +00:00
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cMissionAudio m_sMissionAudio;
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2020-06-08 07:34:31 +00:00
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uint8 field_5538; // something related to phone dialogues
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2019-07-12 16:27:12 +00:00
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int32 m_anRandomTable[5];
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2020-04-28 11:00:38 +00:00
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uint8 m_nTimeSpent;
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uint8 m_nUserPause;
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uint8 m_nPreviousUserPause;
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2020-02-25 17:24:45 +00:00
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uint32 m_FrameCounter;
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2019-08-02 15:43:40 +00:00
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2020-04-13 01:19:20 +00:00
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cAudioManager();
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~cAudioManager();
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2019-08-16 18:17:15 +00:00
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// getters
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2020-10-12 15:09:58 +00:00
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uint32 GetFrameCounter() const { return m_FrameCounter; } // done
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done
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2019-08-27 18:50:59 +00:00
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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2020-05-02 14:10:51 +00:00
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int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
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2020-09-30 16:14:50 +00:00
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bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
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2020-06-08 07:34:31 +00:00
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bool ShouldDuckMissionAudio(uint8 slot) const;
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2019-06-12 17:56:45 +00:00
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2019-08-16 18:17:15 +00:00
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// "Should" be in alphabetic order, except "getXTalkSfx"
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2020-09-30 16:14:50 +00:00
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void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
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void AddReflectionsToRequestedQueue(); // done
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void AddReleasingSounds(); // done
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void AddSampleToRequestedQueue(); // done
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void AgeCrimes(); // done (inlined in vc)
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2020-10-02 01:59:06 +00:00
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void CalculateDistance(bool &condition, float dist); // done
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2020-10-02 17:35:16 +00:00
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bool CheckForAnAudioFileOnCD() const; // done
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2020-10-02 01:59:06 +00:00
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void ClearActiveSamples(); // done
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2020-10-12 15:09:58 +00:00
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void ClearMissionAudio(uint8 slot); // done (inlined in vc)
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2020-10-02 01:59:06 +00:00
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void ClearRequestedQueue(); // done (inlined in vc)
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uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
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int32 ComputePan(float, CVector *); // done
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uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
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int32 CreateEntity(eAudioType type, void *entity); // done
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2019-07-08 19:44:32 +00:00
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2020-10-05 00:04:35 +00:00
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void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil;
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void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks
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void DoPoliceRadioCrackle(); // done
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2019-07-08 19:44:32 +00:00
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2019-08-27 18:50:59 +00:00
|
|
|
// functions returning talk sfx,
|
|
|
|
// order from GetPedCommentSfx
|
2020-05-16 21:33:52 +00:00
|
|
|
// TODO: miami
|
2019-08-27 18:50:59 +00:00
|
|
|
// end of functions returning talk sfx
|
2019-07-08 19:44:32 +00:00
|
|
|
|
2020-10-12 15:09:58 +00:00
|
|
|
void GenerateIntegerRandomNumberTable(); // done
|
2019-08-27 18:50:59 +00:00
|
|
|
char *Get3DProviderName(uint8 id) const;
|
|
|
|
uint8 GetCDAudioDriveLetter() const;
|
2020-04-13 01:19:20 +00:00
|
|
|
int8 GetCurrent3DProviderIndex() const;
|
2020-09-30 16:14:50 +00:00
|
|
|
int8 AutoDetect3DProviders() const; // done
|
2019-08-27 18:50:59 +00:00
|
|
|
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
2020-04-13 01:19:20 +00:00
|
|
|
float GetCollisionOneShotRatio(int32 a, float b) const;
|
|
|
|
float GetCollisionRatio(float a, float b, float c, float d) const;
|
2020-09-30 16:14:50 +00:00
|
|
|
float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
|
2020-04-13 01:19:20 +00:00
|
|
|
int32 GetJumboTaxiFreq() const;
|
2020-09-30 16:14:50 +00:00
|
|
|
uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
|
2020-04-13 01:19:20 +00:00
|
|
|
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
2020-09-30 16:14:50 +00:00
|
|
|
uint8 GetNum3DProvidersAvailable() const; // done
|
2019-08-27 18:50:59 +00:00
|
|
|
int32 GetPedCommentSfx(CPed *ped, int32 sound);
|
|
|
|
void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
|
2020-09-30 16:14:50 +00:00
|
|
|
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
|
|
|
|
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
|
2019-08-16 18:17:15 +00:00
|
|
|
|
2020-09-30 16:14:50 +00:00
|
|
|
bool HasAirBrakes(int32 model) const; // done
|
2019-08-16 18:17:15 +00:00
|
|
|
|
2020-09-30 16:14:50 +00:00
|
|
|
void Initialise(); // done
|
2020-10-12 17:55:19 +00:00
|
|
|
void InitialisePoliceRadio(); //done
|
|
|
|
void InitialisePoliceRadioZones(); //done
|
2020-10-02 01:59:06 +00:00
|
|
|
void InterrogateAudioEntities(); // done
|
2020-10-12 15:09:58 +00:00
|
|
|
bool IsAudioInitialised() const; // done
|
|
|
|
bool IsMissionAudioSampleFinished(uint8 slot); // done
|
2020-09-30 16:14:50 +00:00
|
|
|
bool IsMP3RadioChannelAvailable() const; // done
|
2019-08-16 18:17:15 +00:00
|
|
|
|
2020-10-12 15:09:58 +00:00
|
|
|
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done
|
2020-04-13 01:19:20 +00:00
|
|
|
|
2020-10-05 00:04:35 +00:00
|
|
|
void PlayLoadedMissionAudio(uint8 slot); // done
|
|
|
|
void PlayOneShot(int32 index, int16 sound, float vol); // done
|
2020-10-16 21:27:28 +00:00
|
|
|
void PlaySuspectLastSeen(float x, float y, float z); // done
|
2020-10-05 00:04:35 +00:00
|
|
|
void PlayerJustGotInCar() const; // done
|
|
|
|
void PlayerJustLeftCar() const; // done
|
2020-10-12 15:09:58 +00:00
|
|
|
void PostInitialiseGameSpecificSetup(); // done
|
2020-09-30 16:14:50 +00:00
|
|
|
void PostTerminateGameSpecificShutdown(); // done
|
|
|
|
void PreInitialiseGameSpecificSetup() const; // done
|
|
|
|
void PreloadMissionAudio(uint8 slot, Const char *name); // done
|
|
|
|
void PreTerminateGameSpecificShutdown(); // done
|
2019-08-16 18:17:15 +00:00
|
|
|
/// processX - main logic of adding new sounds
|
2020-10-12 15:09:58 +00:00
|
|
|
void ProcessActiveQueues(); // done
|
2020-10-16 21:27:28 +00:00
|
|
|
bool ProcessAirBrakes(cVehicleParams *params); // done
|
2020-04-13 01:19:20 +00:00
|
|
|
bool ProcessBoatEngine(cVehicleParams *params);
|
|
|
|
bool ProcessBoatMovingOverWater(cVehicleParams *params);
|
2020-05-26 15:25:34 +00:00
|
|
|
#ifdef GTA_BRIDGE
|
2020-04-13 01:19:20 +00:00
|
|
|
void ProcessBridge();
|
|
|
|
void ProcessBridgeMotor();
|
|
|
|
void ProcessBridgeOneShots();
|
|
|
|
void ProcessBridgeWarning();
|
2020-05-26 15:25:34 +00:00
|
|
|
#endif
|
2020-10-05 00:04:35 +00:00
|
|
|
bool ProcessCarBombTick(cVehicleParams *params); // done
|
|
|
|
void ProcessCesna(cVehicleParams *params); //
|
|
|
|
//void ProcessCrane(); //
|
|
|
|
bool ProcessEngineDamage(cVehicleParams *params); // done
|
|
|
|
void ProcessEntity(int32 sound); // done
|
|
|
|
void ProcessExplosions(int32 explosion); // done
|
|
|
|
void ProcessFireHydrant(); // done
|
|
|
|
void ProcessFires(int32 entity); //
|
|
|
|
void ProcessFrontEnd(); //
|
|
|
|
void ProcessGarages(); //
|
|
|
|
void ProcessCarHeli(cVehicleParams* params); // done
|
|
|
|
void ProcessVehicleFlatTyre(cVehicleParams* params); // done
|
|
|
|
void ProcessJumbo(cVehicleParams *); //
|
|
|
|
void ProcessJumboAccel(CPlane *plane); //
|
|
|
|
void ProcessJumboDecel(CPlane *plane); //
|
|
|
|
void ProcessJumboFlying(); //
|
|
|
|
void ProcessJumboLanding(CPlane *plane); //
|
|
|
|
void ProcessJumboTakeOff(CPlane *plane); //
|
|
|
|
void ProcessJumboTaxi(); //
|
|
|
|
void ProcessLoopingScriptObject(uint8 sound); //
|
|
|
|
void ProcessMissionAudio(); //
|
|
|
|
void ProcessMissionAudioSlot(uint8 slot); //
|
2020-10-24 16:24:48 +00:00
|
|
|
void ProcessModelHeliVehicle(cVehicleParams* params); // done
|
2020-10-17 13:57:36 +00:00
|
|
|
void ProcessModelVehicle(cVehicleParams *params); // done
|
2020-10-05 00:04:35 +00:00
|
|
|
void ProcessOneShotScriptObject(uint8 sound); //
|
2020-10-18 20:03:03 +00:00
|
|
|
void ProcessPed(CPhysical *ped); // done
|
2020-10-05 00:04:35 +00:00
|
|
|
void ProcessPedOneShots(cPedParams *params); //
|
|
|
|
void ProcessPhysical(int32 id); // done
|
|
|
|
void ProcessPlane(cVehicleParams *params); // done
|
2020-10-18 20:03:03 +00:00
|
|
|
void ProcessPlayerMood(); // done(need redo pointer)
|
2020-10-05 00:04:35 +00:00
|
|
|
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
|
2020-10-17 13:57:36 +00:00
|
|
|
void ProcessProjectiles(); // done
|
|
|
|
void ProcessRainOnVehicle(cVehicleParams *params); // done
|
2020-10-18 20:03:03 +00:00
|
|
|
void ProcessReverb() const; // done
|
2020-10-05 00:04:35 +00:00
|
|
|
bool ProcessReverseGear(cVehicleParams *params); // done
|
|
|
|
void ProcessScriptObject(int32 id); // done
|
2020-10-18 20:03:03 +00:00
|
|
|
void ProcessSpecial(); // done
|
2020-05-26 15:25:34 +00:00
|
|
|
#ifdef GTA_TRAIN
|
2020-04-13 01:19:20 +00:00
|
|
|
bool ProcessTrainNoise(cVehicleParams *params);
|
2020-05-26 15:25:34 +00:00
|
|
|
#endif
|
2020-10-24 16:24:48 +00:00
|
|
|
void ProcessVehicle(CVehicle *vehicle); // done
|
2020-10-12 15:09:58 +00:00
|
|
|
bool ProcessVehicleDoors(cVehicleParams *params); // done
|
|
|
|
void ProcessVehicleEngine(cVehicleParams *params); // done
|
|
|
|
void UpdateGasPedalAudio(CVehicle* veh, int vehType); // done
|
2020-10-16 21:27:28 +00:00
|
|
|
bool ProcessVehicleHorn(cVehicleParams *params); // done
|
2020-10-12 15:09:58 +00:00
|
|
|
void ProcessVehicleOneShots(cVehicleParams *params); //
|
2020-10-16 23:22:02 +00:00
|
|
|
bool ProcessVehicleReverseWarning(cVehicleParams *params); // done
|
|
|
|
bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
|
2020-10-16 21:27:28 +00:00
|
|
|
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
|
2020-10-12 15:09:58 +00:00
|
|
|
bool ProcessVehicleSkidding(cVehicleParams *params); //
|
2020-10-17 13:57:36 +00:00
|
|
|
void ProcessWaterCannon(int32); // done
|
2020-10-12 15:09:58 +00:00
|
|
|
void ProcessWeather(int32 id); // done
|
2020-10-16 23:22:02 +00:00
|
|
|
bool ProcessWetRoadNoise(cVehicleParams *params); // done
|
2020-10-12 15:09:58 +00:00
|
|
|
void ProcessEscalators(); // done
|
|
|
|
void ProcessExtraSounds(); // done
|
|
|
|
|
2020-10-12 17:55:19 +00:00
|
|
|
int32 RandomDisplacement(uint32 seed) const; // done
|
2020-09-30 16:14:50 +00:00
|
|
|
void ReacquireDigitalHandle() const; // done
|
|
|
|
void ReleaseDigitalHandle() const; // done
|
|
|
|
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
|
|
|
|
void ReportCrime(int32 crime, const CVector *pos); // done
|
2020-10-12 15:09:58 +00:00
|
|
|
void ResetAudioLogicTimers(uint32 timer); // done
|
2020-10-12 17:55:19 +00:00
|
|
|
void ResetPoliceRadio(); // done
|
|
|
|
void ResetTimers(uint32 time); // done
|
2020-04-13 01:19:20 +00:00
|
|
|
|
2020-10-12 15:09:58 +00:00
|
|
|
void Service(); //done
|
2020-10-12 17:55:19 +00:00
|
|
|
void ServiceCollisions(); //done
|
2020-04-13 01:19:20 +00:00
|
|
|
void ServicePoliceRadio();
|
2020-10-22 19:03:27 +00:00
|
|
|
void ServicePoliceRadioChannel(uint8 wantedLevel);
|
2020-04-13 01:19:20 +00:00
|
|
|
void ServiceSoundEffects();
|
|
|
|
int8 SetCurrent3DProvider(uint8 which);
|
2020-06-27 21:01:51 +00:00
|
|
|
void SetDynamicAcousticModelingStatus(uint8 status);
|
2020-05-16 17:29:13 +00:00
|
|
|
void SetEffectsFadeVol(uint8 volume) const;
|
2019-08-27 18:50:59 +00:00
|
|
|
void SetEffectsMasterVolume(uint8 volume) const;
|
2020-09-09 16:37:44 +00:00
|
|
|
void SetMP3BoostVolume(uint8 volume) const;
|
2020-09-30 16:14:50 +00:00
|
|
|
void SetEntityStatus(int32 id, uint8 status); //done
|
2020-05-07 11:10:56 +00:00
|
|
|
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
2020-06-08 07:34:31 +00:00
|
|
|
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
|
2019-08-27 18:50:59 +00:00
|
|
|
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
2020-06-27 21:01:51 +00:00
|
|
|
void SetMonoMode(uint8 mono);
|
2020-05-16 17:29:13 +00:00
|
|
|
void SetMusicFadeVol(uint8 volume) const;
|
2019-08-27 18:50:59 +00:00
|
|
|
void SetMusicMasterVolume(uint8 volume) const;
|
|
|
|
void SetSpeakerConfig(int32 conf) const;
|
2020-05-07 11:10:56 +00:00
|
|
|
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
|
|
|
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
2020-04-13 01:19:20 +00:00
|
|
|
bool SetupCrimeReport();
|
2020-09-28 18:37:59 +00:00
|
|
|
bool SetupJumboEngineSound(uint8 vol, uint32 freq);
|
2020-04-13 01:19:20 +00:00
|
|
|
bool SetupJumboFlySound(uint8 emittingVol);
|
|
|
|
bool SetupJumboRumbleSound(uint8 emittingVol);
|
|
|
|
bool SetupJumboTaxiSound(uint8 vol);
|
2020-09-28 18:37:59 +00:00
|
|
|
bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
|
2020-04-13 01:19:20 +00:00
|
|
|
void SetupPedComments(cPedParams *params, uint32 sound);
|
|
|
|
void SetupSuspectLastSeenReport();
|
2019-08-27 18:50:59 +00:00
|
|
|
|
2020-10-12 17:55:19 +00:00
|
|
|
void Terminate(); //done
|
|
|
|
void TranslateEntity(Const CVector *v1, CVector *v2) const; //done
|
2019-08-27 18:50:59 +00:00
|
|
|
|
2019-11-04 23:31:50 +00:00
|
|
|
void UpdateReflections();
|
2020-09-26 17:50:51 +00:00
|
|
|
bool UsesReverseWarning(int32 model) const; //done
|
2020-10-12 17:55:19 +00:00
|
|
|
bool UsesSiren(cVehicleParams *params) const; //done
|
|
|
|
bool UsesSirenSwitching(cVehicleParams* params) const; //done
|
2019-08-29 22:44:57 +00:00
|
|
|
|
2020-09-26 17:50:51 +00:00
|
|
|
CVehicle *FindVehicleOfPlayer(); //done
|
2020-09-09 16:37:44 +00:00
|
|
|
void SetPedTalkingStatus(CPed *ped, uint8 status);
|
|
|
|
void SetPlayersMood(uint8 mood, int32 time);
|
|
|
|
|
2020-05-16 17:29:13 +00:00
|
|
|
#ifdef GTA_PC
|
2019-10-19 11:21:35 +00:00
|
|
|
// only used in pc
|
2020-04-13 01:19:20 +00:00
|
|
|
void AdjustSamplesVolume();
|
|
|
|
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
2020-05-16 17:29:13 +00:00
|
|
|
#endif
|
2019-06-24 14:57:54 +00:00
|
|
|
};
|
|
|
|
|
2020-05-04 17:33:48 +00:00
|
|
|
#ifdef AUDIO_MSS
|
2020-06-08 11:29:55 +00:00
|
|
|
static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
|
2020-05-04 17:33:48 +00:00
|
|
|
#endif
|
2019-06-12 17:56:45 +00:00
|
|
|
|
2020-04-14 14:13:38 +00:00
|
|
|
extern cAudioManager AudioManager;
|