2019-05-15 14:52:37 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
enum eLevelName
|
|
|
|
{
|
|
|
|
LEVEL_NONE = 0,
|
|
|
|
LEVEL_INDUSTRIAL,
|
|
|
|
LEVEL_COMMERCIAL,
|
|
|
|
LEVEL_SUBURBAN
|
|
|
|
};
|
|
|
|
|
|
|
|
class CGame
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
static int &currLevel;
|
2019-05-31 09:44:43 +00:00
|
|
|
static bool &bDemoMode;
|
|
|
|
static bool &nastyGame;
|
2019-06-02 03:00:38 +00:00
|
|
|
static bool &frenchGame;
|
|
|
|
static bool &germanGame;
|
|
|
|
static bool &noProstitutes;
|
2019-05-31 09:44:43 +00:00
|
|
|
|
|
|
|
static void Process(void);
|
2019-05-31 17:02:26 +00:00
|
|
|
static Bool InitialiseOnceBeforeRW(void);
|
|
|
|
static Bool InitialiseRenderWare(void);
|
|
|
|
static void ShutdownRenderWare(void);
|
|
|
|
static void FinalShutdown(void);
|
2019-06-02 03:00:38 +00:00
|
|
|
static void ShutDown(void);
|
|
|
|
static void ShutDownForRestart(void);
|
|
|
|
static void InitialiseWhenRestarting(void);
|
|
|
|
static Bool InitialiseOnceAfterRW(void);
|
2019-05-15 14:52:37 +00:00
|
|
|
};
|