re3/src/control/Gangs.h

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#pragma once
#include "Weapon.h"
struct CGangInfo
{
int32 m_nVehicleMI;
int8 m_nPedModelOverride;
int8 field_5;
int16 field_6;
eWeaponType m_Weapon1;
eWeaponType m_Weapon2;
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CGangInfo();
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};
static_assert(sizeof(CGangInfo) == 0x10, "CGangInfo: error");
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enum {
GANG_MAFIA = 0,
GANG_TRIAD,
GANG_DIABLOS,
GANG_YAKUZA,
GANG_YARDIE,
GANG_COLUMB,
GANG_HOODS,
GANG_7,
GANG_8,
NUM_GANGS
};
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class CGangs
{
public:
static void Initialize(void);
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static void SetGangVehicleModel(int16, int32);
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static void SetGangWeapons(int16, eWeaponType, eWeaponType);
static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
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static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
static eWeaponType GetGangWeapon1(int16 gang) { return Gang[gang].m_Weapon1; }
static eWeaponType GetGangWeapon2(int16 gang) { return Gang[gang].m_Weapon2; }
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static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
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private:
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static CGangInfo(&Gang)[NUM_GANGS];
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};