2019-05-29 22:47:33 +00:00
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#pragma once
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2019-05-15 14:52:37 +00:00
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enum Config {
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2020-02-25 17:24:45 +00:00
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NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
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MAX_CDIMAGES = 8, // additional cdimages
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2019-07-24 16:55:43 +00:00
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MAX_CDCHANNELS = 5,
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2019-05-15 14:52:37 +00:00
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MODELINFOSIZE = 5500,
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TXDSTORESIZE = 850,
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EXTRADIRSIZE = 128,
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2019-09-28 15:16:52 +00:00
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CUTSCENEDIRSIZE = 512,
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2019-05-15 14:52:37 +00:00
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SIMPLEMODELSIZE = 5000,
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2020-01-20 20:41:41 +00:00
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MLOMODELSIZE = 1,
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MLOINSTANCESIZE = 1,
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2019-05-15 14:52:37 +00:00
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TIMEMODELSIZE = 30,
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CLUMPMODELSIZE = 5,
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PEDMODELSIZE = 90,
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VEHICLEMODELSIZE = 120,
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2020-01-20 20:41:41 +00:00
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XTRACOMPSMODELSIZE = 2,
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2019-05-15 14:52:37 +00:00
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TWODFXSIZE = 2000,
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2020-02-25 17:24:45 +00:00
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MAXVEHICLESLOADED = 50, // 70 on mobile
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2019-06-20 12:49:16 +00:00
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2019-06-12 09:08:56 +00:00
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NUMOBJECTINFO = 168, // object.dat
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2019-05-15 14:52:37 +00:00
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// Pool sizes
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2019-06-12 09:08:56 +00:00
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NUMPTRNODES = 30000, // 26000 on PS2
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NUMENTRYINFOS = 5400, // 3200 on PS2
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2020-02-25 17:24:45 +00:00
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NUMPEDS = 140, // 90 on PS2
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NUMVEHICLES = 110, // 70 on PS2
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2019-06-12 09:08:56 +00:00
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NUMBUILDINGS = 5500, // 4915 on PS2
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2019-05-15 14:52:37 +00:00
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NUMTREADABLES = 1214,
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NUMOBJECTS = 450,
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2019-06-12 09:08:56 +00:00
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NUMDUMMIES = 2802, // 2368 on PS2
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2019-05-15 14:52:37 +00:00
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NUMAUDIOSCRIPTOBJECTS = 256,
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2019-09-12 00:43:18 +00:00
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NUMCUTSCENEOBJECTS = 50,
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2019-05-15 14:52:37 +00:00
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2019-07-08 19:37:47 +00:00
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NUMTEMPOBJECTS = 30,
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2019-08-09 17:42:18 +00:00
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// Path data
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NUM_PATHNODES = 4930,
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NUM_CARPATHLINKS = 2076,
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NUM_MAPOBJECTS = 1250,
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NUM_PATHCONNECTIONS = 10260,
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2019-05-15 14:52:37 +00:00
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// Link list lengths
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// TODO: alpha list
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NUMCOLCACHELINKS = 200,
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NUMREFERENCES = 800,
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// Zones
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NUMAUDIOZONES = 36,
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NUMZONES = 50,
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NUMMAPZONES = 25,
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// Cull zones
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NUMCULLZONES = 512,
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NUMATTRIBZONES = 288,
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NUMZONEINDICES = 55000,
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NUMHANDLINGS = 57,
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PATHNODESIZE = 4500,
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NUMWEATHERS = 4,
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NUMHOURS = 24,
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2019-05-30 09:12:49 +00:00
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2019-06-01 10:02:31 +00:00
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NUMEXTRADIRECTIONALS = 4,
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2019-05-30 09:12:49 +00:00
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NUMANTENNAS = 8,
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2019-06-01 17:18:19 +00:00
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NUMCORONAS = 56,
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2019-06-12 09:08:56 +00:00
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NUMPOINTLIGHTS = 32,
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2019-10-16 23:22:39 +00:00
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NUM3DMARKERS = 32,
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2019-10-03 10:21:00 +00:00
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NUMMONEYMESSAGES = 16,
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2019-10-03 19:28:56 +00:00
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NUMPICKUPMESSAGES = 16,
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2020-03-22 10:20:36 +00:00
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NUMBULLETTRACES = 16,
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2019-06-12 09:08:56 +00:00
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2019-06-24 22:42:23 +00:00
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NUMONSCREENTIMERENTRIES = 1,
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2019-06-23 11:11:41 +00:00
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NUMRADARBLIPS = 32,
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2019-10-03 19:28:56 +00:00
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NUMGENERALPICKUPS = 320,
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NUMSCRIPTEDPICKUPS = 16,
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NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
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NUMCOLLECTEDPICKUPS = 20,
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2019-07-12 16:01:22 +00:00
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NUMEVENTS = 64,
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2019-07-27 18:28:18 +00:00
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2019-09-11 18:42:34 +00:00
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NUM_CARGENS = 160,
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NUM_PATH_NODES_IN_AUTOPILOT = 8,
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2019-09-14 23:28:07 +00:00
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NUM_ACCIDENTS = 20,
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2019-10-06 21:39:25 +00:00
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NUM_FIRES = 40,
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2020-01-03 16:48:13 +00:00
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NUM_GARAGES = 32,
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2020-01-12 11:31:04 +00:00
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NUM_PROJECTILES = 32,
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2019-10-06 21:39:25 +00:00
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2020-02-25 17:24:45 +00:00
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NUM_WATERCANNONS = 3,
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2019-10-06 21:39:25 +00:00
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NUMPEDROUTES = 200,
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2019-11-25 02:25:10 +00:00
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NUMPHONES = 50,
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2020-02-16 02:15:58 +00:00
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NUMPEDGROUPS = 31,
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NUMMODELSPERPEDGROUP = 8,
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2019-11-02 23:13:29 +00:00
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NUMVISIBLEENTITIES = 2000,
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NUMINVISIBLEENTITIES = 150,
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2019-05-15 14:52:37 +00:00
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};
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2019-05-30 21:49:06 +00:00
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2019-07-06 10:27:21 +00:00
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// We'll use this once we're ready to become independent of the game
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// Use it to mark bugs in the code that will prevent the game from working then
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//#define STANDALONE
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2019-07-03 11:13:55 +00:00
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2019-06-27 08:58:51 +00:00
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// We don't expect to compile for PS2 or Xbox
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// but it might be interesting for documentation purposes
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#define GTA_PC
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//#define GTA_PS2
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//#define GTA_XBOX
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2019-07-03 11:13:55 +00:00
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// This enables things from the PS2 version on PC
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#define GTA_PS2_STUFF
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// This is enabled for all released games.
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// any debug stuff that isn't left in any game is not in FINAL
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//#define FINAL
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// This is enabled for all released games except mobile
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// any debug stuff that is only left in mobile, is not in MASTER
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//#define MASTER
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#if defined GTA_PS2
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# define RANDOMSPLASH
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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2019-08-02 20:20:12 +00:00
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//# define GTA3_STEAM_PATCH
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2019-07-03 11:13:55 +00:00
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# ifdef GTA_PS2_STUFF
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2019-07-04 21:10:04 +00:00
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//# define USE_PS2_RAND // this is unsafe until we have the game reversed
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2019-07-03 11:13:55 +00:00
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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#elif defined GTA_XBOX
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#endif
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#ifdef MASTER
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// only in master builds
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#else
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// not in master builds
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2019-10-08 20:07:11 +00:00
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#define VALIDATE_SAVE_SIZE
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2019-07-03 11:13:55 +00:00
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#endif
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#ifdef FINAL
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// in all games
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# define USE_MY_DOCUMENTS // use my documents directory for user files
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#else
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// not in any game
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# define NASTY_GAME // nasty game for all languages
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# define NO_MOVIES // disable intro videos
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2019-08-02 20:20:12 +00:00
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# define NO_CDCHECK
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2019-07-03 11:13:55 +00:00
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# define CHATTYSPLASH // print what the game is loading
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#endif
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2019-11-06 22:53:54 +00:00
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#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
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2019-11-25 02:25:10 +00:00
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#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. doesn't have too many things
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2019-10-05 13:44:03 +00:00
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// Pad
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2019-07-01 19:46:44 +00:00
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#define KANGAROO_CHEAT
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2019-10-05 13:44:03 +00:00
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2020-01-07 14:23:09 +00:00
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// Hud, frontend and radar
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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2019-11-06 22:53:54 +00:00
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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2020-01-07 14:23:09 +00:00
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#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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2020-03-17 18:03:13 +00:00
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// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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2019-10-05 13:44:03 +00:00
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// Script
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2019-11-06 22:53:54 +00:00
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#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
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2020-02-16 20:08:54 +00:00
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#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
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#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
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2019-10-05 13:44:03 +00:00
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2020-03-15 15:47:21 +00:00
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// Replay
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//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
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//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
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2019-10-05 13:44:03 +00:00
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// Vehicles
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2019-07-31 21:57:18 +00:00
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#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
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2019-09-11 18:42:34 +00:00
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//#define REMOVE_TREADABLE_PATHFIND
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2019-10-05 13:44:03 +00:00
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// Pickups
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//#define MONEY_MESSAGES
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// Peds
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#define ANIMATE_PED_COL_MODEL
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2019-11-06 22:53:54 +00:00
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#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
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#define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
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2019-10-05 14:32:01 +00:00
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#define CANCELLABLE_CAR_ENTER
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