2019-05-30 19:24:47 +00:00
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#pragma once
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2019-06-01 17:18:19 +00:00
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class CRegisteredPointLight
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{
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public:
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CVector coors;
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CVector dir;
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float radius;
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float red;
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float green;
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float blue;
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int8 type;
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int8 fogType;
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bool castExtraShadows;
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};
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static_assert(sizeof(CRegisteredPointLight) == 0x2C, "CRegisteredPointLight: error");
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2019-05-30 19:24:47 +00:00
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class CPointLights
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{
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2019-06-01 17:18:19 +00:00
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// Probably have to make this public for shadows later
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2019-05-31 09:44:43 +00:00
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static int16 &NumLights;
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2019-06-01 17:18:19 +00:00
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static CRegisteredPointLight *aLights; //[NUMPOINTLIGHTS]
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2019-05-30 19:24:47 +00:00
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public:
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2019-06-01 17:18:19 +00:00
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enum {
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LIGHT_POINT,
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LIGHT_DIRECTIONAL,
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LIGHT_DARKEN, // no effects at all
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// these have only fog, otherwise no difference?
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LIGHT_FOGONLY_3,
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LIGHT_FOGONLY_4,
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};
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enum {
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FOG_NONE,
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FOG_NORMAL, // taken from Foggyness
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FOG_ALWAYS
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};
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2019-05-31 09:44:43 +00:00
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static void InitPerFrame(void);
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2019-06-01 17:18:19 +00:00
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static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows);
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static float GenerateLightsAffectingObject(CVector *objCoors);
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static void RemoveLightsAffectingObject(void);
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2019-05-30 19:24:47 +00:00
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static void RenderFogEffect(void);
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};
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