2019-05-30 19:24:47 +00:00
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#include <direct.h>
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2019-06-02 21:42:51 +00:00
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#include <csignal>
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2019-06-30 10:53:39 +00:00
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#include <windows.h>
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2019-05-30 19:24:47 +00:00
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#include "common.h"
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#include "patcher.h"
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#include "Renderer.h"
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2019-05-30 22:32:50 +00:00
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#include "Credits.h"
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2019-05-31 09:44:43 +00:00
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#include "Camera.h"
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2019-06-27 08:58:51 +00:00
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#include "Weather.h"
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#include "Clock.h"
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#include "World.h"
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#include "Vehicle.h"
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2019-07-19 09:57:12 +00:00
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#include "ModelIndices.h"
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2019-06-27 08:58:51 +00:00
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#include "Streaming.h"
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#include "PathFind.h"
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#include "Boat.h"
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#include "Automobile.h"
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2019-05-30 19:24:47 +00:00
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#include "debugmenu_public.h"
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2019-07-02 18:28:20 +00:00
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#include <vector>
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std::vector<int32> usedAddresses;
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2019-05-30 19:24:47 +00:00
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void **rwengine = *(void***)0x5A10E1;
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DebugMenuAPI gDebugMenuAPI;
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WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
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WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
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// overload our own new/delete with GTA's functions
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void *operator new(size_t sz) { return gtanew(sz); }
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void operator delete(void *ptr) noexcept { gtadelete(ptr); }
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2019-06-02 22:25:46 +00:00
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#ifdef USE_PS2_RAND
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2019-05-30 19:24:47 +00:00
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unsigned __int64 myrand_seed = 1;
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2019-05-30 21:49:06 +00:00
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#else
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unsigned long int myrand_seed = 1;
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#endif
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2019-05-30 19:24:47 +00:00
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int
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myrand(void)
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{
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2019-06-02 22:25:46 +00:00
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#ifdef USE_PS2_RAND
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2019-05-30 21:49:06 +00:00
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// Use our own implementation of rand, stolen from PS2
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2019-05-30 19:24:47 +00:00
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myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
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return ((myrand_seed >> 32) & 0x7FFFFFFF);
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2019-05-30 21:49:06 +00:00
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#else
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// or original codewarrior rand
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myrand_seed = myrand_seed * 1103515245 + 12345;
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return((myrand_seed >> 16) & 0x7FFF);
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#endif
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2019-05-30 19:24:47 +00:00
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}
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void
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mysrand(unsigned int seed)
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{
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myrand_seed = seed;
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}
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int gDbgSurf;
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2019-05-31 09:44:43 +00:00
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void (*DebugMenuProcess)(void);
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void (*DebugMenuRender)(void);
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static void stub(void) { }
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void
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DebugMenuInit(void)
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{
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if(DebugMenuLoad()){
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DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
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DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
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}
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if(DebugMenuProcess == nil || DebugMenuRender == nil){
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DebugMenuProcess = stub;
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DebugMenuRender = stub;
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}
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}
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2019-06-27 08:58:51 +00:00
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void WeaponCheat();
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void HealthCheat();
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void TankCheat();
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void BlowUpCarsCheat();
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void ChangePlayerCheat();
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void MayhemCheat();
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void EverybodyAttacksPlayerCheat();
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void WeaponsForAllCheat();
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void FastTimeCheat();
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void SlowTimeCheat();
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void MoneyCheat();
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void ArmourCheat();
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void WantedLevelUpCheat();
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void WantedLevelDownCheat();
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void SunnyWeatherCheat();
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void CloudyWeatherCheat();
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void RainyWeatherCheat();
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void FoggyWeatherCheat();
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void FastWeatherCheat();
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void OnlyRenderWheelsCheat();
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void ChittyChittyBangBangCheat();
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void StrongGripCheat();
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void NastyLimbsCheat();
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2019-07-19 09:57:12 +00:00
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DebugMenuEntry *carCol1;
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DebugMenuEntry *carCol2;
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2019-06-27 08:58:51 +00:00
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void
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2019-07-19 09:57:12 +00:00
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SpawnCar(int id)
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2019-06-27 08:58:51 +00:00
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{
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CVector playerpos;
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CStreaming::RequestModel(id, 0);
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CStreaming::LoadAllRequestedModels(false);
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2019-06-28 10:34:02 +00:00
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if(CStreaming::HasModelLoaded(id)){
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2019-07-19 09:57:12 +00:00
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playerpos = FindPlayerCoors();
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2019-06-27 08:58:51 +00:00
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int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
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if(node < 0)
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return;
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CVehicle *v;
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2019-07-19 09:57:12 +00:00
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if(CModelInfo::IsBoatModel(id))
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return;
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else
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v = new CAutomobile(id, RANDOM_VEHICLE);
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v->bHasBeenOwnedByPlayer = true;
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if(carCol1)
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DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
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if(carCol2)
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DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);
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v->GetPosition() = ThePaths.m_pathNodes[node].pos;
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v->GetPosition().z += 4.0f;
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v->SetOrientation(0.0f, 0.0f, 3.49f);
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v->m_status = STATUS_ABANDONED;
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v->m_nDoorLock = CARLOCK_UNLOCKED;
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2019-06-27 08:58:51 +00:00
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CWorld::Add(v);
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}
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}
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2019-07-11 10:48:49 +00:00
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static void
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2019-07-08 19:37:47 +00:00
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FixCar(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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2019-07-09 21:49:44 +00:00
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if(veh == nil)
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2019-07-08 19:37:47 +00:00
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return;
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2019-07-09 21:49:44 +00:00
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veh->m_fHealth = 1000.0f;
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if(!veh->IsCar())
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return;
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((CAutomobile*)veh)->Damage.SetEngineStatus(0);
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2019-07-08 19:37:47 +00:00
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((CAutomobile*)veh)->Fix();
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}
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2019-07-11 10:48:49 +00:00
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static void
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ToggleComedy(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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veh->bComedyControls = !veh->bComedyControls;
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}
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2019-07-19 09:57:12 +00:00
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static const char *carnames[] = {
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"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
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"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
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"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
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"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
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"yankee", "escape", "borgnine", "toyz", "ghost",
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};
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2019-06-12 10:34:22 +00:00
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void
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DebugMenuPopulate(void)
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2019-05-30 19:24:47 +00:00
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{
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if(DebugMenuLoad()){
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2019-06-27 08:58:51 +00:00
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static const char *weathers[] = {
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"Sunny", "Cloudy", "Rainy", "Foggy"
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};
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DebugMenuEntry *e;
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e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
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[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
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DebugMenuEntrySetWrap(e, true);
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e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
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DebugMenuEntrySetWrap(e, true);
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2019-06-30 19:06:55 +00:00
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DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
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2019-06-27 08:58:51 +00:00
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DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
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DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
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DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
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DebugMenuAddCmd("Cheats", "Health", HealthCheat);
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DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
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DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
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DebugMenuAddCmd("Cheats", "Tank", TankCheat);
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DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
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DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
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DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
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DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
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DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
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DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
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DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
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DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
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DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
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DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
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DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
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DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
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DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
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DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
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2019-07-19 09:57:12 +00:00
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static int spawnCarId = MI_LANDSTAL;
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e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddCmd("Spawn", "Spawn Car", [](){
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if(spawnCarId == MI_TRAIN ||
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spawnCarId == MI_CHOPPER ||
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spawnCarId == MI_AIRTRAIN ||
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spawnCarId == MI_DEADDODO ||
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spawnCarId == MI_ESCAPE)
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return;
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SpawnCar(spawnCarId);
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});
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static uint8 dummy;
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carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
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carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
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DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
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DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
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DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
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DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
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DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
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DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
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DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
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DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
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DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
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DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
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DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
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DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
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2019-07-08 19:37:47 +00:00
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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2019-07-11 10:48:49 +00:00
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DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
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2019-05-30 19:24:47 +00:00
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DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
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DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
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DebugMenuAddVar("Debug", "Dbg Surface", &gDbgSurf, nil, 1, 0, 34, nil);
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2019-05-30 22:32:50 +00:00
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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2019-05-30 19:24:47 +00:00
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}
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2019-06-12 10:34:22 +00:00
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}
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/*
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int (*RsEventHandler_orig)(int a, int b);
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int
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delayedPatches10(int a, int b)
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{
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DebugMenuInit();
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DebugMenuPopulate();
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2019-05-30 19:24:47 +00:00
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return RsEventHandler_orig(a, b);
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}
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2019-06-12 10:34:22 +00:00
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*/
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2019-05-30 19:24:47 +00:00
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2019-06-01 17:18:19 +00:00
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void __declspec(naked) HeadlightsFix()
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{
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static const float fMinusOne = -1.0f;
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_asm
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{
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fld [esp+708h-690h]
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fcomp fMinusOne
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fnstsw ax
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and ah, 5
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cmp ah, 1
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jnz HeadlightsFix_DontLimit
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fld fMinusOne
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fstp [esp+708h-690h]
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HeadlightsFix_DontLimit:
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fld [esp+708h-690h]
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fabs
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fld st
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push 0x5382F2
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retn
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}
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}
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2019-06-02 21:42:51 +00:00
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const int re3_buffsize = 1024;
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static char re3_buff[re3_buffsize];
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
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{
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int nCode;
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strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "File: ");
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strcat_s(re3_buff, re3_buffsize, filename );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "Line: " );
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_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
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strcat_s(re3_buff, re3_buffsize, "\n");
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strcat_s(re3_buff, re3_buffsize, "Function: ");
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|
strcat_s(re3_buff, re3_buffsize, func );
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|
strcat_s(re3_buff, re3_buffsize, "\n" );
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|
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|
|
strcat_s(re3_buff, re3_buffsize, "Expression: ");
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|
|
strcat_s(re3_buff, re3_buffsize, expr);
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "\n");
|
|
|
|
|
|
|
|
strcat_s(re3_buff, re3_buffsize, "\n" );
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|
|
|
strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
|
|
|
|
|
|
|
|
|
2019-06-30 10:53:39 +00:00
|
|
|
nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
|
2019-06-02 21:42:51 +00:00
|
|
|
MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
|
|
|
|
|
|
|
|
if (nCode == IDABORT)
|
|
|
|
{
|
|
|
|
raise(SIGABRT);
|
|
|
|
_exit(3);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (nCode == IDRETRY)
|
|
|
|
{
|
|
|
|
__debugbreak();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (nCode == IDIGNORE)
|
|
|
|
return;
|
|
|
|
|
|
|
|
abort();
|
|
|
|
}
|
|
|
|
|
|
|
|
void re3_debug(char *format, ...)
|
|
|
|
{
|
|
|
|
va_list va;
|
|
|
|
va_start(va, format);
|
|
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
|
|
va_end(va);
|
|
|
|
|
2019-06-19 13:22:42 +00:00
|
|
|
printf("%s", re3_buff);
|
2019-06-02 21:42:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
|
|
|
|
{
|
|
|
|
char buff[re3_buffsize *2];
|
|
|
|
va_list va;
|
|
|
|
va_start(va, format);
|
|
|
|
vsprintf_s(re3_buff, re3_buffsize, format, va);
|
|
|
|
va_end(va);
|
|
|
|
|
|
|
|
sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
|
|
|
|
|
|
|
|
OutputDebugStringA(buff);
|
|
|
|
}
|
2019-05-31 23:58:19 +00:00
|
|
|
|
2019-05-30 19:24:47 +00:00
|
|
|
void
|
|
|
|
patch()
|
|
|
|
{
|
|
|
|
StaticPatcher::Apply();
|
|
|
|
|
2019-06-29 15:54:09 +00:00
|
|
|
// Patch<float>(0x46BC61+6, 1.0f); // car distance
|
2019-05-30 19:24:47 +00:00
|
|
|
InjectHook(0x59E460, printf, PATCH_JUMP);
|
2019-06-28 19:24:22 +00:00
|
|
|
InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
|
|
|
|
|
2019-05-30 19:24:47 +00:00
|
|
|
|
2019-06-01 17:18:19 +00:00
|
|
|
// stolen from silentpatch (sorry)
|
|
|
|
Patch<WORD>(0x5382BF, 0x0EEB);
|
|
|
|
InjectHook(0x5382EC, HeadlightsFix, PATCH_JUMP);
|
|
|
|
|
2019-07-07 16:00:02 +00:00
|
|
|
// InterceptCall(&open_script_orig, open_script, 0x438869);
|
2019-05-30 19:24:47 +00:00
|
|
|
|
2019-06-12 10:34:22 +00:00
|
|
|
// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
|
2019-05-30 19:24:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
BOOL WINAPI
|
|
|
|
DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
|
|
|
|
{
|
|
|
|
if(reason == DLL_PROCESS_ATTACH){
|
|
|
|
|
|
|
|
AllocConsole();
|
|
|
|
freopen("CONIN$", "r", stdin);
|
|
|
|
freopen("CONOUT$", "w", stdout);
|
|
|
|
freopen("CONOUT$", "w", stderr);
|
|
|
|
|
|
|
|
if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0
|
|
|
|
patch();
|
|
|
|
else
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|