2019-05-29 00:52:30 +00:00
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#include "common.h"
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2019-05-30 19:24:47 +00:00
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#include "patcher.h"
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2019-05-29 00:52:30 +00:00
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#include "Shadows.h"
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2019-06-28 16:19:00 +00:00
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WRAPPER void CShadows::AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale) { EAXJMP(0x512FD0); }
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2019-05-30 19:24:47 +00:00
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WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
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WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
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2019-05-31 09:44:43 +00:00
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WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
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2019-06-12 19:17:02 +00:00
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WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
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WRAPPER void CShadows::StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY) { EAXJMP(0x513CB0); }
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2019-06-28 16:19:00 +00:00
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RwTexture*& gpBloodPoolTex = *(RwTexture * *)0x9415F8;
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