2019-05-29 18:02:58 +00:00
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#pragma once
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2020-02-16 20:08:54 +00:00
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class CVehicle;
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2019-06-28 10:34:02 +00:00
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enum {
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RECORDSTATE_0,
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RECORDSTATE_1,
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RECORDSTATE_2,
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};
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2019-09-12 00:43:18 +00:00
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class CRecordDataForChase
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2019-05-29 18:02:58 +00:00
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{
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public:
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2019-09-12 00:43:18 +00:00
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static uint8 &Status;
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2019-10-18 22:23:40 +00:00
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static void SaveOrRetrieveDataForThisFrame(void);
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2019-09-12 00:43:18 +00:00
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static void ProcessControlCars(void);
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static void SaveOrRetrieveCarPositions(void);
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2020-01-03 16:48:13 +00:00
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static void StartChaseScene(float);
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static void CleanUpChaseScene();
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2020-02-16 20:08:54 +00:00
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static void RemoveCarFromChase(int32);
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static CVehicle* TurnChaseCarIntoScriptCar(int32);
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2019-05-29 22:47:33 +00:00
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};
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2019-09-12 00:43:18 +00:00
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class CRecordDataForGame
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2019-05-29 22:47:33 +00:00
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{
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public:
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2019-09-12 00:43:18 +00:00
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static uint16 &RecordingState;
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2019-10-18 22:23:40 +00:00
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static void SaveOrRetrieveDataForThisFrame(void);
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2019-05-29 22:47:33 +00:00
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};
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