2019-05-15 14:52:37 +00:00
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#pragma once
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2020-04-19 16:34:08 +00:00
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enum eLevelName {
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2020-04-19 04:14:13 +00:00
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LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
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2020-07-13 14:43:09 +00:00
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LEVEL_GENERIC = 0,
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2019-05-15 14:52:37 +00:00
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LEVEL_INDUSTRIAL,
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LEVEL_COMMERCIAL,
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2020-12-08 05:50:29 +00:00
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LEVEL_SUBURBAN,
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NUM_LEVELS
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2019-05-15 14:52:37 +00:00
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};
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class CGame
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{
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public:
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2020-04-17 05:54:14 +00:00
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static eLevelName currLevel;
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static bool bDemoMode;
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static bool nastyGame;
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static bool frenchGame;
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static bool germanGame;
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2020-03-29 06:35:13 +00:00
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#ifdef MORE_LANGUAGES
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static bool russianGame;
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2020-04-26 20:49:24 +00:00
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static bool japaneseGame;
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2020-03-29 06:35:13 +00:00
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#endif
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2020-04-17 05:54:14 +00:00
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static bool noProstitutes;
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static bool playingIntro;
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static char aDatFile[32];
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2019-05-31 09:44:43 +00:00
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2019-06-16 22:16:38 +00:00
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static bool InitialiseOnceBeforeRW(void);
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static bool InitialiseRenderWare(void);
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2019-05-31 17:02:26 +00:00
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static void ShutdownRenderWare(void);
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2020-03-28 20:55:23 +00:00
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static bool InitialiseOnceAfterRW(void);
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2019-05-31 17:02:26 +00:00
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static void FinalShutdown(void);
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2020-03-28 20:55:23 +00:00
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static bool Initialise(const char *datFile);
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static bool ShutDown(void);
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static void ReInitGameObjectVariables(void);
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static void ReloadIPLs(void);
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2019-06-02 03:00:38 +00:00
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static void ShutDownForRestart(void);
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2020-03-28 20:55:23 +00:00
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static void InitialiseWhenRestarting(void);
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2019-06-28 17:23:28 +00:00
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static void Process(void);
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2020-03-28 20:55:23 +00:00
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2019-06-28 17:23:28 +00:00
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// NB: these do something on PS2
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2020-03-28 20:55:23 +00:00
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static void TidyUpMemory(bool, bool);
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static void DrasticTidyUpMemory(bool);
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2020-04-08 23:52:38 +00:00
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static void ProcessTidyUpMemory(void);
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2019-05-15 14:52:37 +00:00
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};
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