re3/src/render/PointLights.cpp

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#include "common.h"
#include "patcher.h"
#include "PointLights.h"
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int16 &CPointLights::NumLights = *(int16*)0x95CC3E;
WRAPPER void CPointLights::RenderFogEffect(void) { EAXJMP(0x510C30); }
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void
CPointLights::InitPerFrame(void)
{
NumLights = 0;
}