2019-06-13 00:35:26 +00:00
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#pragma once
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class CStats
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{
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public:
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2019-06-16 22:16:38 +00:00
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static int32 &DaysPassed;
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2019-08-17 19:03:57 +00:00
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static int32 &HeadsPopped;
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2019-07-07 13:26:55 +00:00
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static bool& CommercialPassed;
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2019-07-10 09:36:47 +00:00
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static bool& IndustrialPassed;
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2020-01-03 16:48:13 +00:00
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static bool& SuburbanPassed;
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2019-07-04 20:31:21 +00:00
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static int32 &NumberKillFrenziesPassed;
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static int32 &PeopleKilledByOthers;
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2019-08-03 22:31:00 +00:00
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static int32 &HelisDestroyed;
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static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES]
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2019-10-07 21:29:30 +00:00
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static int32 &TimesDied;
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static int32 &TimesArrested;
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static int32 &KillsSinceLastCheckpoint;
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2019-12-09 23:02:02 +00:00
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static int32 &DistanceTravelledInVehicle;
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static int32 &DistanceTravelledOnFoot;
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2020-01-07 14:37:20 +00:00
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static int32 &CarsExploded;
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static int32 &PeopleKilledByPlayer;
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2019-12-31 23:35:54 +00:00
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static int32 &ProgressMade;
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static int32 &TotalProgressInGame;
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static float &MaximumJumpDistance;
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static float &MaximumJumpHeight;
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static int32 &MaximumJumpFlips;
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static int32 &MaximumJumpSpins;
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static int32 &BestStuntJump;
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static int32 &NumberOfUniqueJumpsFound;
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static int32 &TotalNumberOfUniqueJumps;
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static int32 &PassengersDroppedOffWithTaxi;
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static int32 &MoneyMadeWithTaxi;
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static int32 &MissionsGiven;
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static int32 &MissionsPassed;
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static char (&LastMissionPassedName)[8];
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static int32 &TotalLegitimateKills;
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2020-02-15 11:53:42 +00:00
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static int32 &ElBurroTime;
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2019-07-04 20:31:21 +00:00
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2019-07-07 07:13:04 +00:00
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public:
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2019-07-04 20:31:21 +00:00
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static void AnotherKillFrenzyPassed();
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2019-10-07 21:29:30 +00:00
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static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
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2019-12-31 23:35:54 +00:00
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static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
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2020-02-15 11:53:42 +00:00
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static void RegisterElBurroTime(int32);
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2019-06-13 00:35:26 +00:00
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};
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