re3/src/core/SurfaceTable.cpp

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#include "common.h"
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#include "main.h"
#include "FileMgr.h"
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#include "Weather.h"
#include "Collision.h"
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#include "SurfaceTable.h"
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float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
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void
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CSurfaceTable::Initialise(Const char *filename)
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{
int lineno, fieldno;
char *line;
char surfname[256];
float adhesiveLimit;
CFileMgr::SetDir("");
CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
line = (char*)work_buff;
for(lineno = 0; lineno < NUMADHESIVEGROUPS; lineno++){
// skip white space and comments
while(*line == ' ' || *line == '\t' || *line == '\n' || *line == '\r' || *line == ';'){
if(*line == ';'){
while(*line != '\n' && *line != '\r')
line++;
}else
line++;
}
sscanf(line, "%s", surfname);
// skip what we just read
while(!(*line == ' ' || *line == '\t' || *line == ','))
line++;
for(fieldno = 0; fieldno <= lineno; fieldno++){
// skip white space
while(*line == ' ' || *line == '\t' || *line == ',')
line++;
adhesiveLimit = 0.0f;
if(*line != '-')
sscanf(line, "%f", &adhesiveLimit);
// skip what we just read
while(!(*line == ' ' || *line == '\t' || *line == ',' || *line == '\n'))
line++;
ms_aAdhesiveLimitTable[lineno][fieldno] = adhesiveLimit;
ms_aAdhesiveLimitTable[fieldno][lineno] = adhesiveLimit;
}
}
}
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int
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
{
switch(surfaceType){
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case SURFACE_DEFAULT: return ADHESIVE_ROAD;
case SURFACE_TARMAC: return ADHESIVE_ROAD;
case SURFACE_GRASS: return ADHESIVE_LOOSE;
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case SURFACE_GRAVEL: return ADHESIVE_LOOSE;
case SURFACE_MUD_DRY: return ADHESIVE_HARD;
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case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
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case SURFACE_CAR: return ADHESIVE_HARD;
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case SURFACE_GLASS: return ADHESIVE_HARD;
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case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD;
case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD;
case SURFACE_CAR_PANEL: return ADHESIVE_HARD;
case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD;
case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD;
case SURFACE_LAMP_POST: return ADHESIVE_HARD;
case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD;
case SURFACE_GIRDER: return ADHESIVE_HARD;
case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD;
case SURFACE_PED: return ADHESIVE_RUBBER;
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case SURFACE_SAND: return ADHESIVE_SAND;
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case SURFACE_WATER: return ADHESIVE_WET;
case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD;
case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD;
case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD;
case SURFACE_RUBBER: return ADHESIVE_RUBBER;
case SURFACE_PLASTIC: return ADHESIVE_HARD;
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case SURFACE_HEDGE: return ADHESIVE_LOOSE;
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case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE;
case SURFACE_CONTAINER: return ADHESIVE_HARD;
case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD;
case SURFACE_WHEELBASE: return ADHESIVE_RUBBER;
case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE;
case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD;
case SURFACE_METAL_GATE: return ADHESIVE_HARD;
case SURFACE_SAND_BEACH: return ADHESIVE_SAND;
case SURFACE_CONCRETE_BEACH: return ADHESIVE_ROAD;
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default: return ADHESIVE_ROAD;
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}
}
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float
CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
{
switch(surfaceType){
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case SURFACE_DEFAULT:
case SURFACE_TARMAC:
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case SURFACE_MUD_DRY:
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case SURFACE_PAVEMENT:
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case SURFACE_TRANSPARENT_CLOTH:
case SURFACE_WOOD_CRATES:
case SURFACE_WOOD_BENCH:
case SURFACE_WOOD_SOLID:
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case SURFACE_HEDGE:
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case SURFACE_CARDBOARDBOX:
case SURFACE_TRANSPARENT_STONE:
case SURFACE_CONCRETE_BEACH:
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return 1.0f - CWeather::WetRoads*0.25f;
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case SURFACE_GRASS:
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case SURFACE_CAR:
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case SURFACE_GLASS:
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case SURFACE_GARAGE_DOOR:
case SURFACE_CAR_PANEL:
case SURFACE_THICK_METAL_PLATE:
case SURFACE_SCAFFOLD_POLE:
case SURFACE_LAMP_POST:
case SURFACE_FIRE_HYDRANT:
case SURFACE_GIRDER:
case SURFACE_METAL_CHAIN_FENCE:
case SURFACE_PED:
case SURFACE_RUBBER:
case SURFACE_PLASTIC:
case SURFACE_STEEP_CLIFF:
case SURFACE_CONTAINER:
case SURFACE_NEWS_VENDOR:
case SURFACE_WHEELBASE:
case SURFACE_METAL_GATE:
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return 1.0f - CWeather::WetRoads*0.4f;
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case SURFACE_SAND:
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case SURFACE_SAND_BEACH:
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return 1.0f - CWeather::WetRoads*0.5f;
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default:
return 1.0f;
}
}
float
CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
{
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
}