2019-05-15 14:52:37 +00:00
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#pragma once
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#include "Physical.h"
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class CPed;
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2019-06-24 14:57:54 +00:00
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class CFire;
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struct tHandlingData;
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enum {
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GETTING_IN_OUT_FL = 1,
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GETTING_IN_OUT_RL = 2,
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GETTING_IN_OUT_FR = 4,
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GETTING_IN_OUT_RR = 8
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};
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enum eCarLock : uint8 {
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CARLOCK_NOT_USED,
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CARLOCK_UNLOCKED,
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CARLOCK_LOCKED,
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CARLOCK_LOCKOUT_PLAYER_ONLY,
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CARLOCK_LOCKED_PLAYER_INSIDE,
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CARLOCK_COP_CAR,
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CARLOCK_FORCE_SHUT_DOORS,
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CARLOCK_SKIP_SHUT_DOORS
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};
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2019-05-15 14:52:37 +00:00
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2019-07-02 18:35:47 +00:00
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enum eVehicleModel : int32
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{
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LANDSTAL = 0x0,
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IDAHO = 0x1,
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STINGER = 0x2,
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LINERUN = 0x3,
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PEREN = 0x4,
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SENTINEL = 0x5,
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PATRIOT = 0x6,
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FIRETRUK = 0x7,
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TRASH = 0x8,
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STRETCH = 0x9,
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MANANA = 0xA,
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INFERNUS = 0xB,
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BLISTA = 0xC,
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PONY = 0xD,
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MULE = 0xE,
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CHEETAH = 0xF,
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AMBULAN = 0x10,
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FBICAR = 0x11,
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MOONBEAM = 0x12,
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ESPERANT = 0x13,
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TAXI = 0x14,
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KURUMA = 0x15,
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BOBCAT = 0x16,
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MRWHOOP = 0x17,
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BFINJECT = 0x18,
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CORPSE = 0x19,
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POLICE = 0x1A,
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ENFORCER = 0x1B,
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SECURICA = 0x1C,
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BANSHEE = 0x1D,
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PREDATOR = 0x1E,
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BUS = 0x1F,
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RHINO = 0x20,
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BARRACKS = 0x21,
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TRAIN = 0x22,
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CHOPPER = 0x23,
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DODO = 0x24,
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COACH = 0x25,
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CABBIE = 0x26,
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STALLION = 0x27,
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RUMPO = 0x28,
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RCBANDIT = 0x29,
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BELLYUP = 0x2A,
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MRWONGS = 0x2B,
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MAFIA = 0x2C,
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YARDIE = 0x2D,
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YAKUZA = 0x2E,
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DIABLOS = 0x2F,
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COLUMB = 0x30,
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HOODS = 0x31,
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AIRTRAIN = 0x32,
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DEADDODO = 0x33,
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SPEEDER = 0x34,
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REEFER = 0x35,
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PANLANT = 0x36,
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FLATBED = 0x37,
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YANKEE = 0x38,
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ESCAPE = 0x39,
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BORGNINE = 0x3A,
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TOYZ = 0x3B,
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GHOST = 0x3C,
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CAR151 = 0x3D,
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CAR152 = 0x3E,
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CAR153 = 0x3F,
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CAR154 = 0x40,
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CAR155 = 0x41,
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CAR156 = 0x42,
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CAR157 = 0x43,
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CAR158 = 0x44,
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CAR159 = 0x45,
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};
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2019-05-15 14:52:37 +00:00
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class CVehicle : public CPhysical
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{
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public:
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// 0x128
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2019-06-24 14:57:54 +00:00
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tHandlingData *m_handling;
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uint8 stuff1[112];
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2019-05-28 19:17:47 +00:00
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uint8 m_currentColour1;
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uint8 m_currentColour2;
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2019-06-24 14:57:54 +00:00
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uint8 m_anExtras[2];
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int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
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int16 m_nMissionValue;
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2019-05-15 14:52:37 +00:00
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CPed *pDriver;
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CPed *pPassengers[8];
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2019-06-24 14:57:54 +00:00
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uint8 m_nNumPassengers;
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int8 m_nNumGettingIn;
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int8 m_nGettingInFlags;
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int8 m_nGettingOutFlags;
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uint8 m_nNumMaxPassengers;
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char field_1CD[19];
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2019-05-15 14:52:37 +00:00
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CEntity *m_pCurSurface;
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2019-06-24 14:57:54 +00:00
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CFire *m_pCarFire;
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float m_fSteerAngle;
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float m_fGasPedal;
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float m_fBreakPedal;
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uint8 m_nCreatedBy; // eVehicleCreatedBy
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uint8 bIsLawEnforcer : 1;
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2019-06-30 10:59:55 +00:00
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uint8 bIsAmbulanceOnDuty : 1;
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uint8 bIsFiretruckOnDuty : 1;
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2019-05-19 19:28:10 +00:00
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uint8 m_veh_flagA8 : 1;
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uint8 m_veh_flagA10 : 1;
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uint8 m_veh_flagA20 : 1;
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uint8 m_veh_flagA40 : 1;
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uint8 m_veh_flagA80 : 1;
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2019-06-24 14:57:54 +00:00
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uint8 bIsVan : 1;
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uint8 bIsBus : 1;
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uint8 bIsBig : 1;
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uint8 bIsLow : 1;
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2019-05-19 19:28:10 +00:00
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uint8 m_veh_flagB10 : 1;
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uint8 m_veh_flagB20 : 1;
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uint8 m_veh_flagB40 : 1;
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uint8 m_veh_flagB80 : 1;
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uint8 m_veh_flagC1 : 1;
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uint8 m_veh_flagC2 : 1;
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uint8 m_veh_flagC4 : 1;
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uint8 m_veh_flagC8 : 1;
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uint8 m_veh_flagC10 : 1;
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uint8 m_veh_flagC20 : 1;
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uint8 m_veh_flagC40 : 1;
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uint8 m_veh_flagC80 : 1;
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uint8 m_veh_flagD1 : 1;
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uint8 m_veh_flagD2 : 1;
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uint8 m_veh_flagD4 : 1;
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uint8 m_veh_flagD8 : 1;
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2019-06-30 16:22:44 +00:00
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uint8 bRecordedForReplay : 1;
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2019-05-19 19:28:10 +00:00
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uint8 m_veh_flagD20 : 1;
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uint8 m_veh_flagD40 : 1;
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uint8 m_veh_flagD80 : 1;
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2019-06-24 14:57:54 +00:00
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int8 field_1F9;
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uint8 m_nAmmoInClip[1]; // Used to make the guns on boat do a reload (20 by default)
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int8 field_1FB;
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int8 field_1FC[4];
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float m_fHealth; // 1000.0f = full health. 0 -> explode
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uint8 m_nCurrentGear;
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int8 field_205[3];
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int field_208;
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uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
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uint32 m_nTimeOfDeath;
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int16 field_214;
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int16 m_nBombTimer; // goes down with each frame
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CPed *m_pWhoDetonatedMe;
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float field_21C;
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float field_220;
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eCarLock m_nDoorLock;
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int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
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int8 m_nRadioStation;
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int8 field_22A;
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int8 field_22B;
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uint8 m_nCarHornTimer;
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int8 field_22D;
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uint8 m_nSirenOrAlarm;
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int8 field_22F;
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CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
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CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
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float m_fSteerRatio;
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eVehicleType m_vehType;
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2019-05-17 12:08:18 +00:00
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2019-06-02 15:13:56 +00:00
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static void *operator new(size_t);
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2019-06-30 10:59:55 +00:00
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static void *operator new(size_t sz, int slot);
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2019-06-02 15:13:56 +00:00
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static void operator delete(void*, size_t);
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2019-06-30 13:20:11 +00:00
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static void operator delete(void*, int);
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2019-06-02 15:13:56 +00:00
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2019-06-30 10:59:55 +00:00
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~CVehicle(void);
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void dtor(void) { this->CVehicle::~CVehicle(); }
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2019-05-17 12:08:18 +00:00
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bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
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bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
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bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
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bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
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bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
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2019-06-24 14:57:54 +00:00
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bool IsLawEnforcementVehicle(void);
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void ChangeLawEnforcerState(bool enable);
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2019-06-30 10:59:55 +00:00
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void RemovePassenger(CPed *);
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2019-06-24 14:57:54 +00:00
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void RemoveDriver(void);
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bool IsUpsideDown(void);
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2019-06-13 00:35:26 +00:00
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2019-06-16 22:16:38 +00:00
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static bool &bWheelsOnlyCheat;
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static bool &bAllDodosCheat;
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static bool &bCheat3;
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static bool &bCheat4;
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static bool &bCheat5;
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2019-07-03 15:26:15 +00:00
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static bool &m_bDisableMouseSteering;
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2019-05-15 14:52:37 +00:00
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};
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2019-06-24 14:57:54 +00:00
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2019-05-15 14:52:37 +00:00
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static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
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static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
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2019-06-24 14:57:54 +00:00
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static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
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