2019-05-15 14:52:37 +00:00
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#pragma once
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#include "Physical.h"
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2019-07-05 22:44:49 +00:00
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#include "AutoPilot.h"
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2019-12-31 23:35:54 +00:00
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#include "ModelIndices.h"
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2020-03-01 01:43:30 +00:00
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#include "AnimManager.h"
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2020-03-31 22:58:40 +00:00
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#include "Weapon.h"
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2020-05-10 18:51:29 +00:00
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#include "HandlingMgr.h"
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2019-05-15 14:52:37 +00:00
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class CPed;
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2020-05-24 13:14:27 +00:00
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class CPlayerPed;
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class CCopPed;
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2019-06-24 14:57:54 +00:00
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class CFire;
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struct tHandlingData;
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2019-07-05 12:23:39 +00:00
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enum {
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RANDOM_VEHICLE = 1,
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MISSION_VEHICLE = 2,
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PARKED_VEHICLE = 3,
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PERMANENT_VEHICLE = 4,
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};
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2020-06-08 21:56:01 +00:00
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enum eCarNodes
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{
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CAR_WHEEL_RF = 1,
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CAR_WHEEL_RM,
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CAR_WHEEL_RB,
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CAR_WHEEL_LF,
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CAR_WHEEL_LM,
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CAR_WHEEL_LB,
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CAR_BUMP_FRONT,
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CAR_BUMP_REAR,
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CAR_WING_RF,
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CAR_WING_RR,
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CAR_DOOR_RF,
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CAR_DOOR_RR,
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CAR_WING_LF,
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CAR_WING_LR,
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CAR_DOOR_LF,
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CAR_DOOR_LR,
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CAR_BONNET,
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CAR_BOOT,
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CAR_WINDSCREEN,
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NUM_CAR_NODES,
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};
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enum {
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CAR_DOOR_FLAG_UNKNOWN = 0x0,
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CAR_DOOR_FLAG_LF = 0x1,
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CAR_DOOR_FLAG_LR = 0x2,
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CAR_DOOR_FLAG_RF = 0x4,
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CAR_DOOR_FLAG_RR = 0x8
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};
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2019-07-05 12:23:39 +00:00
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enum eCarLock {
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CARLOCK_NOT_USED,
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CARLOCK_UNLOCKED,
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CARLOCK_LOCKED,
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CARLOCK_LOCKOUT_PLAYER_ONLY,
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CARLOCK_LOCKED_PLAYER_INSIDE,
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2019-07-14 09:49:03 +00:00
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CARLOCK_LOCKED_INITIALLY,
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2019-06-24 14:57:54 +00:00
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CARLOCK_FORCE_SHUT_DOORS,
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CARLOCK_SKIP_SHUT_DOORS
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};
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2019-05-15 14:52:37 +00:00
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2020-06-02 21:35:20 +00:00
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enum eBombType
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2019-07-26 16:48:14 +00:00
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{
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2020-06-02 21:35:20 +00:00
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CARBOMB_NONE,
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CARBOMB_TIMED,
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CARBOMB_ONIGNITION,
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CARBOMB_REMOTE,
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CARBOMB_TIMEDACTIVE,
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CARBOMB_ONIGNITIONACTIVE,
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2019-07-26 16:48:14 +00:00
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};
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2019-07-06 17:44:00 +00:00
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enum eDoors
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2019-07-02 18:35:47 +00:00
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{
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2019-07-06 17:44:00 +00:00
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DOOR_BONNET = 0,
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DOOR_BOOT,
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DOOR_FRONT_LEFT,
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DOOR_FRONT_RIGHT,
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DOOR_REAR_LEFT,
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DOOR_REAR_RIGHT
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2019-07-02 18:35:47 +00:00
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};
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2019-07-08 06:46:42 +00:00
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enum ePanels
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{
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VEHPANEL_FRONT_LEFT,
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VEHPANEL_FRONT_RIGHT,
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VEHPANEL_REAR_LEFT,
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VEHPANEL_REAR_RIGHT,
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VEHPANEL_WINDSCREEN,
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VEHBUMPER_FRONT,
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VEHBUMPER_REAR,
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};
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enum eLights
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{
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VEHLIGHT_FRONT_LEFT,
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VEHLIGHT_FRONT_RIGHT,
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VEHLIGHT_REAR_LEFT,
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VEHLIGHT_REAR_RIGHT,
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};
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2019-07-08 19:37:47 +00:00
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enum eWheels
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{
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VEHWHEEL_FRONT_LEFT,
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VEHWHEEL_FRONT_RIGHT,
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VEHWHEEL_REAR_LEFT,
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VEHWHEEL_REAR_RIGHT,
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};
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2019-07-08 15:07:34 +00:00
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enum
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{
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2019-07-18 19:41:20 +00:00
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CAR_PIECE_BONNET = 1,
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CAR_PIECE_BOOT,
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CAR_PIECE_BUMP_FRONT,
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CAR_PIECE_BUMP_REAR,
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CAR_PIECE_DOOR_LF,
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CAR_PIECE_DOOR_RF,
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CAR_PIECE_DOOR_LR,
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CAR_PIECE_DOOR_RR,
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CAR_PIECE_WING_LF,
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CAR_PIECE_WING_RF,
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CAR_PIECE_WING_LR,
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CAR_PIECE_WING_RR,
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CAR_PIECE_WHEEL_LF,
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2019-07-08 15:07:34 +00:00
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CAR_PIECE_WHEEL_RF,
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2020-05-24 13:14:27 +00:00
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CAR_PIECE_WHEEL_LR,
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2019-07-08 15:07:34 +00:00
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CAR_PIECE_WHEEL_RR,
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2019-07-18 19:41:20 +00:00
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CAR_PIECE_WINDSCREEN,
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2019-07-08 15:07:34 +00:00
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};
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2019-07-09 21:49:44 +00:00
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enum tWheelState
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{
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2019-07-28 11:14:08 +00:00
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WHEEL_STATE_NORMAL, // standing still or rolling normally
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WHEEL_STATE_SPINNING, // rotating but not moving
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WHEEL_STATE_SKIDDING,
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WHEEL_STATE_FIXED, // not rotating
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2019-07-09 21:49:44 +00:00
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};
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enum eFlightModel
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{
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FLIGHT_MODEL_DODO,
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FLIGHT_MODEL_RCPLANE,
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2020-05-24 13:14:27 +00:00
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FLIGHT_MODEL_RCHELI,
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FLIGHT_MODEL_SEAPLANE,
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FLIGHT_MODEL_PLANE_UNUSED,
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FLIGHT_MODEL_PLANE,
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FLIGHT_MODEL_HELI
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2019-07-09 21:49:44 +00:00
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};
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2020-05-05 15:04:43 +00:00
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enum eVehicleAppearance
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{
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2020-05-17 18:43:11 +00:00
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VEHICLE_APPEARANCE_NONE,
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VEHICLE_APPEARANCE_CAR,
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VEHICLE_APPEARANCE_BIKE,
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VEHICLE_APPEARANCE_HELI,
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VEHICLE_APPEARANCE_BOAT,
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VEHICLE_APPEARANCE_PLANE,
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2020-05-05 15:04:43 +00:00
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};
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2020-06-04 15:38:41 +00:00
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// TODO: what is this even?
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2020-05-24 13:14:27 +00:00
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enum eBikeWheelSpecial
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{
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2020-06-04 15:38:41 +00:00
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BIKE_WHEELSPEC_0, // both wheels on ground
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BIKE_WHEELSPEC_1, // rear wheel on ground
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BIKE_WHEELSPEC_2, // only front wheel on ground
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BIKE_WHEELSPEC_3, // can't happen
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2020-05-24 13:14:27 +00:00
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};
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enum
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{
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ROTOR_TOP = 3,
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ROTOR_FRONT = 4,
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ROTOR_RIGHT = 5,
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ROTOR_LEFT = 7,
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ROTOR_BACK = 8,
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ROTOR_BOTTOM = 9,
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};
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2019-05-15 14:52:37 +00:00
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class CVehicle : public CPhysical
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{
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public:
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2019-07-17 11:19:20 +00:00
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tHandlingData *pHandling;
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2020-05-24 13:14:27 +00:00
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tFlyingHandlingData *pFlyingHandling;
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2019-07-16 17:48:50 +00:00
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CAutoPilot AutoPilot;
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2019-05-28 19:17:47 +00:00
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uint8 m_currentColour1;
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uint8 m_currentColour2;
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2020-10-04 19:39:54 +00:00
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int8 m_aExtras[2];
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2019-07-18 13:41:09 +00:00
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int16 m_nAlarmState;
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2020-05-09 17:21:13 +00:00
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int16 m_nRouteSeed;
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2019-05-15 14:52:37 +00:00
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CPed *pDriver;
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CPed *pPassengers[8];
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2019-06-24 14:57:54 +00:00
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uint8 m_nNumPassengers;
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int8 m_nNumGettingIn;
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int8 m_nGettingInFlags;
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int8 m_nGettingOutFlags;
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uint8 m_nNumMaxPassengers;
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2020-04-11 18:01:39 +00:00
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float field_1D0[4];
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2019-07-09 07:57:44 +00:00
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CEntity *m_pCurGroundEntity;
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2019-06-24 14:57:54 +00:00
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CFire *m_pCarFire;
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float m_fSteerAngle;
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float m_fGasPedal;
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2019-07-11 10:48:49 +00:00
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float m_fBrakePedal;
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2019-07-05 12:23:39 +00:00
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uint8 VehicleCreatedBy;
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// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R*
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uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment
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uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident
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uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire
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uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed)
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uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars)
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uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ?
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uint8 bLightsOn: 1; // Are the lights switched on ?
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uint8 bFreebies: 1; // Any freebies left in this vehicle ?
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uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle)
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uint8 bIsBus: 1; // Is this vehicle a bus
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uint8 bIsBig: 1; // Is this vehicle a bus
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uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
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2019-07-11 10:48:49 +00:00
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uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way)
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2019-07-16 17:48:50 +00:00
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uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed?
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2019-07-27 18:28:18 +00:00
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uint8 bCraneMessageDone : 1; // A crane message has been printed for this car allready
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uint8 bExtendedRange : 1; // This vehicle needs to be a bit further away to get deleted
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2019-07-05 12:23:39 +00:00
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2019-07-18 19:41:20 +00:00
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uint8 bTakeLessDamage : 1; // This vehicle is stronger (takes about 1/4 of damage)
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2019-07-09 16:50:35 +00:00
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uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
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2019-07-16 17:48:50 +00:00
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uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
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uint8 bFadeOut : 1; // Fade vehicle out
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2019-10-10 21:02:55 +00:00
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uint8 bIsBeingCarJacked : 1; // Fade vehicle out
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2019-08-11 17:11:54 +00:00
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uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it
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2019-07-09 16:50:35 +00:00
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uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
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2019-07-27 11:02:49 +00:00
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uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure
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2019-07-05 12:23:39 +00:00
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2019-10-10 21:02:55 +00:00
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uint8 bOccupantsHaveBeenGenerated : 1; // Is true if the occupants have already been generated. (Shouldn't happen again)
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uint8 bGunSwitchedOff : 1; // Level designers can use this to switch off guns on boats
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2019-07-09 16:50:35 +00:00
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uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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2020-05-10 09:25:30 +00:00
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uint8 bPartOfConvoy : 1;
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2020-05-21 23:42:04 +00:00
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uint8 bHeliMinimumTilt : 1; // This heli should have almost no tilt really
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2020-05-24 13:14:27 +00:00
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uint8 bAudioChangingGear : 1; // sounds like vehicle is changing gear
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2020-05-19 17:54:05 +00:00
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uint8 bIsDrowning : 1; // is vehicle occupants taking damage in water (i.e. vehicle is dead in water)
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2020-05-21 23:42:04 +00:00
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uint8 bTyresDontBurst : 1; // If this is set the tyres are invincible
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2020-05-08 20:29:43 +00:00
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uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
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2020-05-22 12:27:16 +00:00
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uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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2020-05-05 15:04:43 +00:00
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uint8 bParking : 1;
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2020-05-24 13:14:27 +00:00
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uint8 bCanPark : 1;
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2020-05-05 15:04:43 +00:00
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2020-05-11 18:04:35 +00:00
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uint8 m_bombType : 3;
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2020-05-24 13:14:27 +00:00
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uint8 bDriverLastFrame : 1;
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2020-05-11 18:04:35 +00:00
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2019-08-01 22:04:30 +00:00
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int8 m_numPedsUseItAsCover;
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2019-07-05 12:23:39 +00:00
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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2019-08-11 17:11:54 +00:00
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int8 m_nPacManPickupsCarried;
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uint8 m_nRoadblockType;
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2019-07-18 13:41:09 +00:00
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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2019-06-24 14:57:54 +00:00
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uint8 m_nCurrentGear;
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2019-07-17 21:58:06 +00:00
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float m_fChangeGearTime;
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2020-05-11 18:04:35 +00:00
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CEntity* m_pBombRigger;
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2020-05-23 17:06:52 +00:00
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uint32 m_nSetPieceExtendedRangeTime;
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2020-05-24 13:14:27 +00:00
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uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
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2019-06-24 14:57:54 +00:00
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uint32 m_nTimeOfDeath;
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2019-09-14 17:53:04 +00:00
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uint16 m_nTimeBlocked;
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2019-06-24 14:57:54 +00:00
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int16 m_nBombTimer; // goes down with each frame
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2019-07-16 17:48:50 +00:00
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CEntity *m_pBlowUpEntity;
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2019-09-12 10:11:13 +00:00
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float m_fMapObjectHeightAhead; // front Z?
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float m_fMapObjectHeightBehind; // rear Z?
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2019-06-24 14:57:54 +00:00
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eCarLock m_nDoorLock;
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int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
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2020-05-19 14:39:19 +00:00
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CEntity *m_pLastDamageEntity;
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2019-06-24 14:57:54 +00:00
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int8 m_nRadioStation;
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2019-08-02 15:43:40 +00:00
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uint8 m_bRainAudioCounter;
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uint8 m_bRainSamplesCounter;
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2020-05-24 13:14:27 +00:00
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uint32 m_nCarHornTimer;
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2020-05-16 11:01:32 +00:00
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uint8 m_nCarHornPattern;
|
2019-07-09 16:50:35 +00:00
|
|
|
bool m_bSirenOrAlarm;
|
2020-05-16 11:01:32 +00:00
|
|
|
uint8 m_nCarHornDelay;
|
2019-07-11 10:48:49 +00:00
|
|
|
int8 m_comedyControlState;
|
2019-07-09 21:49:44 +00:00
|
|
|
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
2020-06-02 12:38:30 +00:00
|
|
|
float m_fSteerInput;
|
2019-06-24 14:57:54 +00:00
|
|
|
eVehicleType m_vehType;
|
2019-05-17 12:08:18 +00:00
|
|
|
|
2019-06-02 15:13:56 +00:00
|
|
|
static void *operator new(size_t);
|
2019-06-30 10:59:55 +00:00
|
|
|
static void *operator new(size_t sz, int slot);
|
2019-06-02 15:13:56 +00:00
|
|
|
static void operator delete(void*, size_t);
|
2019-06-30 13:20:11 +00:00
|
|
|
static void operator delete(void*, int);
|
2019-06-02 15:13:56 +00:00
|
|
|
|
2019-07-09 21:49:44 +00:00
|
|
|
CVehicle(void) {} // FAKE
|
|
|
|
CVehicle(uint8 CreatedBy);
|
2019-06-30 10:59:55 +00:00
|
|
|
~CVehicle(void);
|
2019-07-05 12:23:39 +00:00
|
|
|
// from CEntity
|
2019-07-08 06:46:42 +00:00
|
|
|
void SetModelIndex(uint32 id);
|
2019-07-05 12:23:39 +00:00
|
|
|
bool SetupLighting(void);
|
|
|
|
void RemoveLighting(bool);
|
|
|
|
void FlagToDestroyWhenNextProcessed(void) {}
|
2019-06-30 10:59:55 +00:00
|
|
|
|
2019-07-05 12:23:39 +00:00
|
|
|
virtual void ProcessControlInputs(uint8) {}
|
|
|
|
virtual void GetComponentWorldPosition(int32 component, CVector &pos) {}
|
|
|
|
virtual bool IsComponentPresent(int32 component) { return false; }
|
|
|
|
virtual void SetComponentRotation(int32 component, CVector rotation) {}
|
|
|
|
virtual void OpenDoor(int32, eDoors door, float) {}
|
|
|
|
virtual void ProcessOpenDoor(uint32, uint32, float) {}
|
|
|
|
virtual bool IsDoorReady(eDoors door) { return false; }
|
|
|
|
virtual bool IsDoorFullyOpen(eDoors door) { return false; }
|
|
|
|
virtual bool IsDoorClosed(eDoors door) { return false; }
|
|
|
|
virtual bool IsDoorMissing(eDoors door) { return false; }
|
2020-05-24 13:14:27 +00:00
|
|
|
virtual bool IsDoorReady(uint32 door) { return false; }
|
|
|
|
virtual bool IsDoorMissing(uint32 door) { return false; }
|
|
|
|
virtual bool IsOpenTopCar(void) { return false; }
|
2019-07-05 12:23:39 +00:00
|
|
|
virtual void RemoveRefsToVehicle(CEntity *ent) {}
|
|
|
|
virtual void BlowUpCar(CEntity *ent) {}
|
|
|
|
virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
|
2020-05-24 13:14:27 +00:00
|
|
|
virtual void BurstTyre(uint8 tyre, bool applyForces) {}
|
2020-05-27 20:32:33 +00:00
|
|
|
virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false; }
|
2020-05-24 13:14:27 +00:00
|
|
|
virtual bool IsClearToDriveAway(void);
|
2019-07-05 12:23:39 +00:00
|
|
|
virtual float GetHeightAboveRoad(void);
|
|
|
|
virtual void PlayCarHorn(void) {}
|
2020-05-02 15:02:17 +00:00
|
|
|
#ifdef COMPATIBLE_SAVES
|
|
|
|
virtual void Save(uint8*& buf);
|
|
|
|
virtual void Load(uint8*& buf);
|
|
|
|
#endif
|
2019-06-30 10:59:55 +00:00
|
|
|
|
2020-05-05 15:04:43 +00:00
|
|
|
eVehicleAppearance GetVehicleAppearance(void);
|
2019-10-25 16:39:26 +00:00
|
|
|
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
|
2019-05-17 12:08:18 +00:00
|
|
|
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
|
|
|
|
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
|
|
|
|
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
|
|
|
|
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
|
2020-04-08 19:29:02 +00:00
|
|
|
bool IsBike(void) { return m_vehType == VEHICLE_TYPE_BIKE; }
|
2019-07-09 21:49:44 +00:00
|
|
|
|
|
|
|
void FlyingControl(eFlightModel flightModel);
|
2020-05-24 13:14:27 +00:00
|
|
|
bool DoBladeCollision(CVector pos, CMatrix &matrix, int16 rotorType, float radius, float damageMult);
|
|
|
|
bool BladeColSectorList(CPtrList &list, CColModel &rotorColModel, CMatrix &matrix, int16 rotorType, float damageMult);
|
|
|
|
|
2019-07-10 09:05:49 +00:00
|
|
|
void ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
|
|
|
|
int32 wheelsOnGround, float thrust, float brake, float adhesion, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, uint16 wheelStatus);
|
2020-05-24 13:14:27 +00:00
|
|
|
void ProcessBikeWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelContactSpeed, CVector &wheelContactPoint,
|
2020-06-05 13:09:45 +00:00
|
|
|
int32 wheelsOnGround, float thrust, float brake, float adhesion, float destabTraction, int8 wheelId, float *wheelSpeed, tWheelState *wheelState, eBikeWheelSpecial special, uint16 wheelStatus);
|
2019-07-09 21:49:44 +00:00
|
|
|
void ExtinguishCarFire(void);
|
|
|
|
void ProcessDelayedExplosion(void);
|
|
|
|
float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius);
|
2020-05-24 13:14:27 +00:00
|
|
|
int FindTyreNearestPoint(float x, float y);
|
2019-06-24 14:57:54 +00:00
|
|
|
bool IsLawEnforcementVehicle(void);
|
2019-07-05 12:23:39 +00:00
|
|
|
void ChangeLawEnforcerState(uint8 enable);
|
2020-07-08 14:26:23 +00:00
|
|
|
bool UsesSiren(void);
|
2019-07-05 12:23:39 +00:00
|
|
|
bool IsVehicleNormal(void);
|
|
|
|
bool CarHasRoof(void);
|
2019-06-24 14:57:54 +00:00
|
|
|
bool IsUpsideDown(void);
|
2019-07-05 12:23:39 +00:00
|
|
|
bool IsOnItsSide(void);
|
|
|
|
bool CanBeDeleted(void);
|
|
|
|
bool CanPedOpenLocks(CPed *ped);
|
2020-05-24 13:14:27 +00:00
|
|
|
bool CanDoorsBeDamaged(void);
|
2019-07-05 12:23:39 +00:00
|
|
|
bool CanPedEnterCar(void);
|
2020-05-24 13:14:27 +00:00
|
|
|
bool CanPedExitCar(bool jumpExit);
|
2020-05-31 15:05:49 +00:00
|
|
|
bool CanPedJumpOutCar(void);
|
2020-05-24 13:14:27 +00:00
|
|
|
bool CanPedJumpOffBike(void);
|
2019-07-05 12:23:39 +00:00
|
|
|
// do these two actually return something?
|
|
|
|
CPed *SetUpDriver(void);
|
|
|
|
CPed *SetupPassenger(int n);
|
|
|
|
void SetDriver(CPed *driver);
|
|
|
|
bool AddPassenger(CPed *passenger);
|
|
|
|
bool AddPassenger(CPed *passenger, uint8 n);
|
|
|
|
void RemovePassenger(CPed *passenger);
|
|
|
|
void RemoveDriver(void);
|
2020-05-24 13:14:27 +00:00
|
|
|
bool IsDriver(CPed *ped);
|
|
|
|
bool IsDriver(int32 model);
|
|
|
|
bool IsPassenger(CPed *ped);
|
|
|
|
bool IsPassenger(int32 model);
|
|
|
|
void UpdatePassengerList(void);
|
2019-07-05 12:23:39 +00:00
|
|
|
void ProcessCarAlarm(void);
|
|
|
|
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
|
2019-08-12 22:30:31 +00:00
|
|
|
bool ShufflePassengersToMakeSpace(void);
|
2020-05-24 13:14:27 +00:00
|
|
|
void MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&player, CCopPed *&cop);
|
|
|
|
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage, CVector pos = CVector(0.0f, 0.0f, 0.0f));
|
2020-04-12 22:02:11 +00:00
|
|
|
void DoFixedMachineGuns(void);
|
2020-05-10 09:25:30 +00:00
|
|
|
void FireFixedMachineGuns(void);
|
2020-05-24 13:14:27 +00:00
|
|
|
void ActivateBomb(void);
|
|
|
|
void ActivateBombWhenEntered(void);
|
2020-05-27 20:32:33 +00:00
|
|
|
void KillPedsInVehicle(void);
|
2020-05-24 13:14:27 +00:00
|
|
|
|
|
|
|
void SetComponentAtomicAlpha(RpAtomic *atomic, int32 alpha);
|
|
|
|
void UpdateClumpAlpha(void);
|
2019-07-18 13:41:09 +00:00
|
|
|
|
2020-05-24 13:14:27 +00:00
|
|
|
static void HeliDustGenerate(CEntity *heli, float radius, float ground, int rnd);
|
|
|
|
void DoSunGlare(void);
|
2020-05-05 11:40:35 +00:00
|
|
|
|
2020-05-31 15:05:49 +00:00
|
|
|
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1 && GetStatus() != STATUS_WRECKED; }
|
2019-08-17 12:44:25 +00:00
|
|
|
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
2020-05-07 09:33:20 +00:00
|
|
|
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA || GetModelIndex() == MI_KAUFMAN; }
|
2020-05-24 13:14:27 +00:00
|
|
|
bool IsLimo(void) { return GetModelIndex() == MI_STRETCH || GetModelIndex() == MI_LOVEFIST; }
|
2020-05-10 18:51:29 +00:00
|
|
|
bool IsRealHeli(void) { return !!(pHandling->Flags & HANDLING_IS_HELI); }
|
2020-05-31 15:05:49 +00:00
|
|
|
bool IsRealPlane(void) { return !!(pHandling->Flags & HANDLING_IS_PLANE); }
|
2020-03-01 01:43:30 +00:00
|
|
|
|
2020-04-15 16:19:45 +00:00
|
|
|
static bool bWheelsOnlyCheat;
|
|
|
|
static bool bAllDodosCheat;
|
|
|
|
static bool bCheat3;
|
|
|
|
static bool bCheat4;
|
|
|
|
static bool bCheat5;
|
2020-06-14 12:57:27 +00:00
|
|
|
static bool bCheat8;
|
2020-10-07 21:21:44 +00:00
|
|
|
static bool bCheat9;
|
|
|
|
static bool bCheat10;
|
2020-05-28 16:53:54 +00:00
|
|
|
static bool bHoverCheat;
|
2020-05-31 15:05:49 +00:00
|
|
|
static bool bAllTaxisHaveNitro;
|
2020-04-15 16:19:45 +00:00
|
|
|
static bool m_bDisableMouseSteering;
|
2020-05-17 18:43:11 +00:00
|
|
|
static bool bDisableRemoteDetonation;
|
2020-05-21 23:42:04 +00:00
|
|
|
static bool bDisableRemoteDetonationOnContact;
|
2019-05-15 14:52:37 +00:00
|
|
|
};
|
2019-06-24 14:57:54 +00:00
|
|
|
|
2020-03-28 12:24:13 +00:00
|
|
|
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);
|
2020-05-18 22:49:09 +00:00
|
|
|
bool IsVehiclePointerValid(CVehicle* pVehicle);
|
2020-06-08 21:56:01 +00:00
|
|
|
|
|
|
|
// Names of functions below are made up by us.
|
|
|
|
|
|
|
|
// Used in III and VC.
|
|
|
|
inline int8 GetCarDoorFlag(int32 carnode) {
|
|
|
|
switch (carnode) {
|
|
|
|
case CAR_DOOR_LF:
|
|
|
|
return CAR_DOOR_FLAG_LF;
|
|
|
|
case CAR_DOOR_LR:
|
|
|
|
return CAR_DOOR_FLAG_LR;
|
|
|
|
case CAR_DOOR_RF:
|
|
|
|
return CAR_DOOR_FLAG_RF;
|
|
|
|
case CAR_DOOR_RR:
|
|
|
|
return CAR_DOOR_FLAG_RR;
|
|
|
|
default:
|
|
|
|
return CAR_DOOR_FLAG_UNKNOWN;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// VC. Accounts the case numMaxPassengers == 0, only for m_nGettingInFlags.
|
|
|
|
inline int8 GetEnterCarDoorFlag(int32 carnode, uint8 numMaxPassengers) {
|
|
|
|
switch (carnode) {
|
|
|
|
case CAR_DOOR_RF:
|
|
|
|
return CAR_DOOR_FLAG_RF;
|
|
|
|
case CAR_DOOR_RR:
|
|
|
|
return CAR_DOOR_FLAG_RR;
|
|
|
|
case CAR_DOOR_LF:
|
|
|
|
if (numMaxPassengers != 0)
|
|
|
|
return CAR_DOOR_FLAG_LF;
|
|
|
|
else
|
|
|
|
return CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
|
|
|
|
case CAR_DOOR_LR:
|
|
|
|
if (numMaxPassengers != 0)
|
|
|
|
return CAR_DOOR_FLAG_LR;
|
|
|
|
else
|
|
|
|
return CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
|
|
|
|
default:
|
|
|
|
return CAR_DOOR_FLAG_UNKNOWN;
|
|
|
|
}
|
|
|
|
}
|