re3/src/audio/DMAudio.h

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#pragma once
class CEntity;
class cDMAudio
{
public:
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void ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed);
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void ResetTimers(UInt32 timerval);
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};
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extern cDMAudio &DMAudio;