2019-06-14 12:33:08 +00:00
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#pragma once
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2019-06-16 18:39:48 +00:00
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#include "common.h"
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2019-06-20 11:22:44 +00:00
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#include "PedModelInfo.h"
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2019-06-14 12:33:08 +00:00
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struct LimbOrientation
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{
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float phi;
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float theta;
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};
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class CPed;
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class CPedIK
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{
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public:
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2019-06-16 21:12:14 +00:00
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// TODO
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enum {
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2019-06-20 11:22:44 +00:00
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FLAG_1 = 1,
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FLAG_2 = 2, // related to looking somewhere
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FLAG_4 = 4, // aims with arm
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2019-06-16 21:12:14 +00:00
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};
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2019-06-20 11:22:44 +00:00
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CPed *m_ped;
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2019-06-14 12:33:08 +00:00
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LimbOrientation m_headOrient;
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LimbOrientation m_torsoOrient;
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LimbOrientation m_upperArmOrient;
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LimbOrientation m_lowerArmOrient;
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int32 m_flags;
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bool PointGunInDirection(float phi, float theta);
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2019-06-20 11:22:44 +00:00
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bool PointGunAtPosition(CVector *position);
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void GetComponentPosition(RwV3d *pos, PedNode node);
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static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
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2019-06-14 12:33:08 +00:00
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};
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static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
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