mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-17 00:18:59 +00:00
7cfff963f7
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
35 lines
711 B
C++
35 lines
711 B
C++
#pragma once
|
|
#include "common.h"
|
|
#include "PedModelInfo.h"
|
|
|
|
struct LimbOrientation
|
|
{
|
|
float phi;
|
|
float theta;
|
|
};
|
|
|
|
class CPed;
|
|
|
|
class CPedIK
|
|
{
|
|
public:
|
|
// TODO
|
|
enum {
|
|
FLAG_1 = 1,
|
|
FLAG_2 = 2, // related to looking somewhere
|
|
FLAG_4 = 4, // aims with arm
|
|
};
|
|
|
|
CPed *m_ped;
|
|
LimbOrientation m_headOrient;
|
|
LimbOrientation m_torsoOrient;
|
|
LimbOrientation m_upperArmOrient;
|
|
LimbOrientation m_lowerArmOrient;
|
|
int32 m_flags;
|
|
|
|
bool PointGunInDirection(float phi, float theta);
|
|
bool PointGunAtPosition(CVector *position);
|
|
void GetComponentPosition(RwV3d *pos, PedNode node);
|
|
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
|
|
};
|
|
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
|