re3/src/render/Hud.cpp

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#include "common.h"
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#include "Camera.h"
#include "DMAudio.h"
#include "Clock.h"
#include "Darkel.h"
#include "Hud.h"
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#include "Messages.h"
#include "Frontend.h"
#include "Font.h"
#include "Pad.h"
#include "Radar.h"
#include "Replay.h"
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#include "Wanted.h"
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#include "Sprite.h"
#include "Sprite2d.h"
#include "Text.h"
#include "Timer.h"
#include "Script.h"
#include "TxdStore.h"
#include "User.h"
#include "World.h"
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// Game has colors inlined in code.
// For easier modification we collect them here:
CRGBA MONEY_COLOR(0, 207, 133, 255);
CRGBA AMMO_COLOR(255, 150, 225, 255);
CRGBA HEALTH_COLOR(255, 150, 225, 255);
CRGBA ARMOUR_COLOR(185, 185, 185, 255);
CRGBA NOTWANTED_COLOR(27, 89, 130, 255);
CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255);
CRGBA WANTED_COLOR(97, 194, 247, 255);
CRGBA ZONE_COLOR(45, 155, 90, 255);
CRGBA VEHICLE_COLOR(97, 194, 247, 255);
CRGBA CLOCK_COLOR(97, 194, 247, 255);
CRGBA TIMER_COLOR(97, 194, 247, 255);
CRGBA COUNTER_COLOR(97, 194, 247, 255);
CRGBA PAGER_COLOR(32, 162, 66, 205);
CRGBA RADARDISC_COLOR(255, 255, 255, 255);
CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255);
CRGBA WASTEDBUSTED_COLOR(255, 150, 225, 255);
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CRGBA ODDJOB_COLOR(89, 115, 150, 255);
CRGBA ODDJOB2_COLOR(156, 91, 40, 255);
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
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wchar CHud::m_HelpMessage[256];
wchar CHud::m_LastHelpMessage[256];
uint32 CHud::m_HelpMessageState;
uint32 CHud::m_HelpMessageTimer;
int32 CHud::m_HelpMessageFadeTimer;
wchar CHud::m_HelpMessageToPrint[256];
float CHud::m_fHelpMessageTime;
bool CHud::m_HelpMessageQuick;
uint32 CHud::m_ZoneState;
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int32 CHud::m_ZoneFadeTimer;
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uint32 CHud::m_ZoneNameTimer;
wchar *CHud::m_pZoneName;
wchar *CHud::m_pLastZoneName;
wchar *CHud::m_ZoneToPrint;
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uint32 CHud::m_VehicleState;
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int32 CHud::m_VehicleFadeTimer;
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uint32 CHud::m_VehicleNameTimer;
wchar *CHud::m_VehicleName;
wchar *CHud::m_pLastVehicleName;
wchar *CHud::m_pVehicleNameToPrint;
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wchar CHud::m_Message[256];
wchar CHud::m_PagerMessage[256];
bool CHud::m_Wants_To_Draw_Hud;
bool CHud::m_Wants_To_Draw_3dMarkers;
wchar CHud::m_BigMessage[6][128];
int16 CHud::m_ItemToFlash;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
float CHud::BigMessageAlpha[6];
float CHud::BigMessageX[6];
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float CHud::OddJob2OffTimer;
bool CHud::CounterOnLastFrame;
float CHud::OddJob2XOffset;
uint16 CHud::CounterFlashTimer;
uint16 CHud::OddJob2Timer;
bool CHud::TimerOnLastFrame;
int16 CHud::OddJob2On;
uint16 CHud::TimerFlashTimer;
int16 CHud::PagerSoundPlayed;
int32 CHud::SpriteBrightness;
float CHud::PagerXOffset;
int16 CHud::PagerTimer;
int16 CHud::PagerOn;
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uint32 CHud::m_WantedFadeTimer;
uint32 CHud::m_WantedState;
uint32 CHud::m_WantedTimer;
uint32 CHud::m_EnergyLostFadeTimer;
uint32 CHud::m_EnergyLostState;
uint32 CHud::m_EnergyLostTimer;
uint32 CHud::m_DisplayScoreFadeTimer;
uint32 CHud::m_DisplayScoreState;
uint32 CHud::m_DisplayScoreTimer;
uint32 CHud::m_WeaponFadeTimer;
uint32 CHud::m_WeaponState;
uint32 CHud::m_WeaponTimer;
uint32 CHud::m_LastDisplayScore;
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uint32 CHud::m_LastWanted;
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CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
struct
{
const char *name;
const char *mask;
} WeaponFilenames[] = {
{"fist", "fistm"},
{"bat", "batm"},
{"pistol", "pistolm" },
{"uzi", "uzim"},
{"shotgun", "shotgunm"},
{"ak47", "ak47m"},
{"m16", "m16m"},
{"sniper", "sniperm"},
{"rocket", "rocketm"},
{"flame", "flamem"},
{"molotov", "molotovm"},
{"grenade", "grenadem"},
{"detonator", "detonator_mask"},
{"", ""},
{"", ""},
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{"radardisc", "radardisc"},
{"pager", "pagerm"},
{"", ""},
{"", ""},
{"bleeder", ""},
{"sitesniper", "sitesniperm"},
{"siteM16", "siteM16m"},
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{"siterocket", "siterocket"}
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};
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RwTexture *gpSniperSightTex;
RwTexture *gpRocketSightTex;
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void CHud::Draw()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
// disable hud via second controller
if (CPad::GetPad(1)->GetStartJustDown())
m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;
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if (CReplay::IsPlayingBack())
return;
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
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bool DrawCrossHair = 0;
bool DrawCrossHairPC = 0;
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CPlayerPed *playerPed = FindPlayerPed();
eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType;
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int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA)
&& playerPed && !playerPed->GetWeapon()->IsTypeMelee())
DrawCrossHair = true;
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if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
DrawCrossHairPC = true;
if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage)
|| Mode == CCam::MODE_1STPERSON_RUNABOUT) {
if (playerPed) {
if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) {
if (WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_RUGER
|| WeaponType == WEAPONTYPE_M60 || WeaponType == WEAPONTYPE_MINIGUN
|| WeaponType == WEAPONTYPE_FLAMETHROWER) {
DrawCrossHairPC = 1;
}
}
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}
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}
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if (DrawCrossHair || DrawCrossHairPC) {
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
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SpriteBrightness = Min(SpriteBrightness+1, 30);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f);
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float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
CRect rect;
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if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) {
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float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
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#ifdef ASPECT_RATIO_SCALE
f3rdY -= SCREEN_SCALE_Y(2.0f);
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#endif
if (playerPed && (WeaponType == WEAPONTYPE_M4 || WeaponType == WEAPONTYPE_RUGER || WeaponType == WEAPONTYPE_M60)) {
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rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.6f);
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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}
else {
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rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f);
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.4f);
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f);
rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.4f);
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Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
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}
} else {
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if (Mode == CCam::MODE_M16_1STPERSON ||
Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
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Mode == CCam::MODE_HELICANNON_1STPERSON) {
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rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f);
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f);
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
}
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else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) {
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rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f);
rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f);
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f);
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
}
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else if (Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex));
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CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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}
else {
// TODO(Miami)
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// Sniper
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rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
rect.right = SCREEN_WIDTH / 2;
rect.bottom = SCREEN_HEIGHT / 2;
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
rect.right = (SCREEN_WIDTH / 2);
rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(210.0f);
rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
rect.bottom = SCREEN_HEIGHT / 2;
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(210.0f);
rect.bottom = (SCREEN_HEIGHT / 2);
rect.right = (SCREEN_WIDTH / 2);
rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
rect.right = (SCREEN_WIDTH / 2);
rect.bottom = (SCREEN_HEIGHT / 2);
rect.left = SCREEN_SCALE_X(210.0f) + (SCREEN_WIDTH / 2);
rect.top = SCREEN_SCALE_Y(210.0f) + (SCREEN_HEIGHT / 2);
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255));
}
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}
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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}
else {
SpriteBrightness = 0;
}
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/*
DrawMoneyCounter
*/
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wchar sPrint[16];
wchar sPrintIcon[16];
char sTemp[16];
float alpha;
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if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
} else {
alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
}
if (m_DisplayScoreState != FADED_OUT) {
sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
AsciiToUnicode(sTemp, sPrint);
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CFont::SetPropOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetPropOff();
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
MONEY_COLOR.a = alpha;
CFont::SetColor(MONEY_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
}
}
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/*
DrawAmmo
*/
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CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
CWeapon *weapon = playerPed->GetWeapon();
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uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
uint32 AmmoInClip = weapon->m_nAmmoInClip;
uint32 TotalAmmo = weapon->m_nAmmoTotal;
uint32 Ammo, Clip;
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if (AmmoAmount <= 1 || AmmoAmount >= 1000)
sprintf(sTemp, "%d", TotalAmmo);
else {
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
Clip = AmmoInClip / 10;
if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
Ammo = (TotalAmmo - AmmoInClip) / 10;
else
Ammo = 9999;
}
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else {
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Clip = AmmoInClip;
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if ((TotalAmmo - AmmoInClip) > 9999)
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Ammo = 9999;
else
Ammo = TotalAmmo - AmmoInClip;
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}
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sprintf(sTemp, "%d-%d", Ammo, Clip);
}
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AsciiToUnicode(sTemp, sPrint);
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/*
DrawWeaponIcon
*/
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if (weaponInfo->m_nModelId <= 0) {
Sprites[WeaponType].Draw(
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
CRGBA(255, 255, 255, 255),
0.015f,
0.015f,
1.0f,
0.0f,
0.015f,
1.0f,
1.0f,
1.0f);
} else {
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
if (weaponTxd) {
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
if (weaponIcon) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
255, 255, 255, 255, 1.0f, 255);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
}
}
}
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CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
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CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetPropOn();
CFont::SetDropShadowPosition(0);
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CFont::SetFontStyle(FONT_STANDARD);
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if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
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CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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CFont::SetColor(AMMO_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
CFont::SetDropShadowPosition(0);
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}
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/*
DrawHealth
*/
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
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CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetRightJustifyOn();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
|| m_ItemToFlash != ITEM_HEALTH
|| playerPed->m_fHealth < 10
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&& CTimer::GetFrameCounter() & 8) {
if (playerPed->m_fHealth >= 10
|| playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
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AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
#else
sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
#endif
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AsciiToUnicode(sTemp, sPrint);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
}
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CFont::SetColor(HEALTH_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
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}
}
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}
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/*
DrawArmour
*/
if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
if (playerPed->m_fArmour > 1.0f) {
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AsciiToUnicode("[", sPrintIcon);
#ifdef FIX_BUGS
sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
#else
sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
#endif
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AsciiToUnicode(sTemp, sPrint);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
}
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CFont::SetColor(ARMOUR_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
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}
}
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}
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/*
DrawWantedLevel
*/
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if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
else {
alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
}
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if (m_WantedState != FADED_OUT) {
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetDropShadowPosition(2); // TODO(Miami): Remove that, VC keeps that open above
CFont::SetDropColor(CRGBA(0,0,0,alpha)); // TODO(Miami): Remove that, VC keeps that open above
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AsciiToUnicode("]", sPrintIcon);
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for (int i = 0; i < 6; i++) {
if (FrontEndMenuManager.m_PrefsShowHud) {
if (playerPed->m_pWanted->m_nWantedLevel > i
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
+ 2000 || CTimer::GetFrameCounter() & 4)) {
WANTED_COLOR.a = alpha;
CFont::SetColor(WANTED_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
// TODO(Miami): There is one more condition in here
} else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
NOTWANTED_COLOR.a = alpha;
CFont::SetColor(NOTWANTED_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
}
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}
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}
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CFont::SetDropShadowPosition(0); // TODO(Miami): Remove that, VC keeps that open
}
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/*
DrawZoneName
*/
if (m_pZoneName) {
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float fZoneAlpha = 255.0f;
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if (m_pZoneName != m_pLastZoneName) {
switch (m_ZoneState) {
case 0:
m_ZoneState = 2;
m_ZoneToPrint = m_pZoneName;
m_ZoneNameTimer = 0;
m_ZoneFadeTimer = 0;
break;
case 1:
case 2:
case 3:
case 4:
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m_ZoneNameTimer = 5;
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m_ZoneState = 4;
break;
default:
break;
}
m_pLastZoneName = m_pZoneName;
}
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if (m_ZoneState) {
switch (m_ZoneState) {
case 1:
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m_ZoneFadeTimer = 1000;
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if (m_ZoneNameTimer > 10000) {
m_ZoneFadeTimer = 1000;
m_ZoneState = 3;
}
fZoneAlpha = 255.0f;
break;
case 2:
m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds();
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if (m_ZoneFadeTimer > 1000) {
m_ZoneState = 1;
m_ZoneFadeTimer = 1000;
}
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
break;
case 3:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
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if (m_ZoneFadeTimer < 0) {
m_ZoneState = 0;
m_ZoneFadeTimer = 0;
}
fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
break;
case 4:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
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if (m_ZoneFadeTimer < 0) {
m_ZoneFadeTimer = 0;
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m_ZoneToPrint = m_pLastZoneName;
m_ZoneState = 2;
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}
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fZoneAlpha = m_ZoneFadeTimer * 0.001f * 255.0f;
break;
default:
break;
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}
#ifndef HUD_ENHANCEMENTS
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if (!m_Message[0]) {
#else
if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
#endif
m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
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CFont::SetJustifyOff();
CFont::SetPropOn();
CFont::SetBackgroundOff();
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if (FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_SPANISH)
CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f));
else
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
CFont::SetSlant(0.15f);
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CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
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CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
CFont::SetSlant(0.f);
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}
}
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}
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/*
DrawVehicleName
*/
if (m_VehicleName) {
float fVehicleAlpha = 0.0f;
if (m_VehicleName != m_pLastVehicleName) {
switch (m_VehicleState) {
case 0:
m_VehicleState = 2;
m_pVehicleNameToPrint = m_VehicleName;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
break;
case 1:
case 2:
case 3:
case 4:
m_VehicleNameTimer = 0;
m_VehicleState = 4;
break;
default:
break;
}
m_pLastVehicleName = m_VehicleName;
}
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if (m_VehicleState) {
switch (m_VehicleState) {
case 1:
if (m_VehicleNameTimer > 10000) {
m_VehicleFadeTimer = 1000;
m_VehicleState = 3;
}
fVehicleAlpha = 255.0f;
break;
case 2:
m_VehicleFadeTimer += CTimer::GetTimeStepInMilliseconds();
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if (m_VehicleFadeTimer > 1000) {
m_VehicleState = 1;
m_VehicleFadeTimer = 1000;
}
fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
break;
case 3:
m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
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if (m_VehicleFadeTimer < 0) {
m_VehicleState = 0;
m_VehicleFadeTimer = 0;
}
fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
break;
case 4:
m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds();
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if (m_VehicleFadeTimer < 0) {
m_VehicleFadeTimer = 0;
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m_pVehicleNameToPrint = m_pLastVehicleName;
m_VehicleNameTimer = 0;
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m_VehicleState = 2;
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}
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fVehicleAlpha = m_VehicleFadeTimer * 0.001f * 255.0f;
break;
default:
break;
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}
#ifndef HUD_ENHANCEMENTS
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if (!m_Message[0]) {
#else
if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
#endif
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
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CFont::SetJustifyOff();
CFont::SetPropOn();
CFont::SetBackgroundOff();
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if (FrontEndMenuManager.m_PrefsLanguage != LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != LANGUAGE_SPANISH)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
else
CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f));
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CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f));
CFont::SetSlant(0.15f);
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CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(105.f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
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CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint);
CFont::SetSlant(0.f);
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}
}
}
else {
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m_pLastVehicleName = nil;
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m_VehicleState = 0;
m_VehicleFadeTimer = 0;
m_VehicleNameTimer = 0;
}
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/*
DrawClock
*/
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CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
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CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
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sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
AsciiToUnicode(sTemp, sPrint);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
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CFont::SetColor(CLOCK_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
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/*
DrawOnScreenTimer
*/
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wchar sTimer[16];
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
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TimerOnLastFrame = false;
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if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed)
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CounterOnLastFrame = false;
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#ifdef FIX_BUGS
#define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer
#else
#define TIMER_RIGHT_OFFSET 27.0f
#endif
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if (CUserDisplay::OnscnTimer.m_bProcessed) {
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) {
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if (!TimerOnLastFrame)
TimerFlashTimer = 1;
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TimerOnLastFrame = true;
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if (TimerFlashTimer) {
if (++TimerFlashTimer > 50)
TimerFlashTimer = 0;
}
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if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
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CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
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CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
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CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
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CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
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if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) {
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(0.64f), SCREEN_SCALE_Y(1.35f));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
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CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText));
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}
}
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}
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if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) {
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if (!CounterOnLastFrame)
CounterFlashTimer = 1;
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CounterOnLastFrame = true;
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if (CounterFlashTimer) {
if (++CounterFlashTimer > 50)
CounterFlashTimer = 0;
}
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if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
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AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
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CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetColor(CRGBA(244, 20, 20, 255));
CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
CFont::SetPropOff();
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
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CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer);
} else {
int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer);
#ifdef FIX_BUGS
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counter = Min(counter, 100);
#endif
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
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}
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if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
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CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
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CFont::SetColor(COUNTER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
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}
}
}
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}
#undef TIMER_RIGHT_OFFSET
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/*
DrawPager
*/
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if (!m_PagerMessage[0] && PagerOn == 1) {
PagerSoundPlayed = false;
PagerOn = 2;
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}
if (m_PagerMessage[0] || PagerOn == 2) {
if (!PagerOn) {
PagerOn = 1;
PagerXOffset = 150.0f;
}
if (PagerOn == 1) {
if (PagerXOffset > 0.0f) {
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float fStep = PagerXOffset * 0.1f;
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if (fStep > 10.0f)
fStep = 10.0f;
PagerXOffset -= fStep * CTimer::GetTimeStep();
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}
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if (!PagerSoundPlayed) {
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DMAudio.PlayFrontEndSound(SOUND_PAGER, 0);
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PagerSoundPlayed = 1;
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}
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}
else if (PagerOn == 2) {
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float fStep = PagerXOffset * 0.1f;
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if (fStep < 2.0f)
fStep = 2.0f;
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PagerXOffset += fStep;
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if (PagerXOffset > 150.0f) {
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PagerXOffset = 150.0f;
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PagerOn = 0;
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}
}
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Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f - PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0 + 26.0f - PagerXOffset), SCREEN_SCALE_Y(80.0f + 27.0f)), CRGBA(255, 255, 255, 255));
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f));
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CFont::SetColor(PAGER_COLOR);
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CFont::SetRightJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreOff();
CFont::SetJustifyOff();
CFont::SetPropOff();
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CFont::SetFontStyle(FONT_STANDARD);
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CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
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}
/*
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DrawRadar
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*/
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if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
CRadar::DrawMap();
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
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#ifdef FIX_BUGS
rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#else
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
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#endif
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rect.Grow(6.0f);
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rect.Translate(0.0f, 2.0f);
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Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
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rect.Translate(0.0f, -2.0f);
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Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
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CRadar::DrawBlips();
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}
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}
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/*
Draw3dMarkers
*/
if (m_Wants_To_Draw_3dMarkers && !TheCamera.m_WideScreenOn && !m_BigMessage[0][0] && !m_BigMessage[2][0]) {
CRadar::Draw3dMarkers();
}
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/*
DrawScriptText
*/
if (!CTimer::GetIsUserPaused()) {
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for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
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if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) {
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CFont::SetScale(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y(CTheScripts::IntroTextLines[i].m_fScaleY * 0.5f));
CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor);
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if (CTheScripts::IntroTextLines[i].m_bJustify)
CFont::SetJustifyOn();
else
CFont::SetJustifyOff();
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if (CTheScripts::IntroTextLines[i].m_bRightJustify)
CFont::SetRightJustifyOn();
else
CFont::SetRightJustifyOff();
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if (CTheScripts::IntroTextLines[i].m_bCentered)
CFont::SetCentreOn();
else
CFont::SetCentreOff();
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CFont::SetWrapx(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fWrapX));
CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
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if (CTheScripts::IntroTextLines[i].m_bBackground)
CFont::SetBackgroundOn();
else
CFont::SetBackgroundOff();
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CFont::SetBackgroundColor(CTheScripts::IntroTextLines[i].m_sBackgroundColor);
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if (CTheScripts::IntroTextLines[i].m_bBackgroundOnly)
CFont::SetBackGroundOnlyTextOn();
else
CFont::SetBackGroundOnlyTextOff();
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if (CTheScripts::IntroTextLines[i].m_bTextProportional)
CFont::SetPropOn();
else
CFont::SetPropOff();
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CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont));
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
}
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}
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for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
intro_script_rectangle &IntroRect = CTheScripts::IntroRectangles[i];
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// Yeah, top and bottom changed place. R* vision
if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
if (IntroRect.m_nTextureId >= 0) {
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CRect rect = {
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IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
IntroRect.m_sRect.bottom };
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CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
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}
else {
CRect rect = {
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IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
IntroRect.m_sRect.bottom };
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CSprite2d::DrawRect(rect, IntroRect.m_sColor);
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}
}
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}
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/*
DrawSubtitles
*/
if (m_Message[0] && !m_BigMessage[2][0] && (FrontEndMenuManager.m_PrefsShowSubtitles == 1 || !TheCamera.m_WideScreenOn)) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.120f));
CFont::SetCentreOn();
CFont::SetPropOn();
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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float offsetX = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f);
float center = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - offsetX;
CFont::SetCentreSize(center);
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const int16 shadow = 1;
CFont::SetDropShadowPosition(shadow);
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CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(CRGBA(235, 235, 235, 255));
// I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call
CFont::PrintString(center / 2.0f + offsetX - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(68.0f) - SCREEN_SCALE_Y(shadow), m_Message);
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CFont::SetDropShadowPosition(0);
}
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/*
DrawBigMessage
*/
// MissionCompleteFailedText
if (m_BigMessage[0][0]) {
if (BigMessageInUse[0] != 0.0f) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
CFont::SetPropOn();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
CFont::SetFontStyle(FONT_HEADING);
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if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[0] += CTimer::GetTimeStep();
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if (BigMessageInUse[0] >= 120.0f) {
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BigMessageInUse[0] = 120.0f;
BigMessageAlpha[0] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
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}
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if (BigMessageAlpha[0] <= 0.0f) {
m_BigMessage[0][0] = 0;
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BigMessageAlpha[0] = 0.0f;
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}
}
else {
BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
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if (BigMessageAlpha[0] > 255.0f)
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BigMessageAlpha[0] = 255.0f;
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}
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CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
#ifdef FIX_BUGS
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
#else
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
#endif
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CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
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}
else {
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BigMessageAlpha[0] = 0.0f;
BigMessageX[0] = -60.0f;
BigMessageInUse[0] = 1.0f;
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}
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}
else {
BigMessageInUse[0] = 0.0f;
}
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// WastedBustedText
if (m_BigMessage[2][0]) {
if (BigMessageInUse[2] != 0.0f) {
BigMessageAlpha[2] += (CTimer::GetTimeStepInSeconds() * 255.0f);
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if (BigMessageAlpha[2] > 255.0f)
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BigMessageAlpha[2] = 255.0f;
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CFont::SetBackgroundOff();
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if (CGame::frenchGame || CGame::germanGame)
CFont::SetScale(SCREEN_SCALE_X(1.4f), SCREEN_SCALE_Y(1.4f));
else
CFont::SetScale(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(2.0f));
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CFont::SetPropOn();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
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CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
2019-06-14 23:34:19 +00:00
2020-05-17 13:33:44 +00:00
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
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}
else {
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BigMessageAlpha[2] = 0.0f;
BigMessageInUse[2] = 1.0f;
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}
}
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else {
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BigMessageInUse[2] = 0.0f;
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}
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}
}
2019-06-27 07:47:03 +00:00
void CHud::DrawAfterFade()
{
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if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
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return;
if (m_HelpMessage[0]) {
if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
switch (m_HelpMessageState) {
case 0:
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 2;
m_HelpMessageTimer = 0;
CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
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m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
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if (TheCamera.m_ScreenReductionPercentage == 0.0f)
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DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
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break;
case 1:
case 2:
case 3:
case 4:
m_HelpMessageTimer = 5;
m_HelpMessageState = 4;
break;
default:
break;
}
CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
}
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float fAlpha = 225.0f;
2019-06-14 23:34:19 +00:00
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if (m_HelpMessageState != 0) {
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switch (m_HelpMessageState) {
case 1:
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fAlpha = 225.0f;
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m_HelpMessageFadeTimer = 600;
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if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
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m_HelpMessageFadeTimer = 600;
m_HelpMessageState = 3;
}
break;
case 2:
m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
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if (m_HelpMessageFadeTimer > 0) {
m_HelpMessageState = 1;
m_HelpMessageFadeTimer = 0;
}
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fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
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break;
case 3:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
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if (m_HelpMessageFadeTimer < 0) {
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m_HelpMessageState = 0;
m_HelpMessageFadeTimer = 0;
}
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fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
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break;
case 4:
m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
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if (m_HelpMessageFadeTimer < 0) {
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m_HelpMessageState = 2;
m_HelpMessageFadeTimer = 0;
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CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
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}
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fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
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break;
default:
break;
}
m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();
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CFont::SetAlphaFade(fAlpha);
CFont::SetCentreOff();
CFont::SetPropOn();
if (CGame::germanGame)
CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f));
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#ifdef MORE_LANGUAGES
else if (CFont::IsJapanese())
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CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f);
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#endif
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else
CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
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CFont::SetColor(CRGBA(175, 175, 175, 255));
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CFont::SetJustifyOff();
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#ifdef MORE_LANGUAGES
if (CFont::IsJapanese())
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CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 26.0f - 4.0f));
else
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#endif
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CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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CFont::SetBackgroundOn();
CFont::SetBackGroundOnlyTextOff();
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CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
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CFont::SetAlphaFade(255.0f);
}
}
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for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
intro_text_line &line = CTheScripts::IntroTextLines[i];
if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
CFont::SetScale(SCREEN_SCALE_X(line.m_fScaleX), SCREEN_SCALE_Y(line.m_fScaleY) / 2);
CFont::SetColor(line.m_sColor);
if (line.m_bJustify)
CFont::SetJustifyOn();
else
CFont::SetJustifyOff();
if (line.m_bRightJustify)
CFont::SetRightJustifyOn();
else
CFont::SetRightJustifyOff();
if (line.m_bCentered)
CFont::SetCentreOn();
else
CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX));
CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
if (line.m_bBackground)
CFont::SetBackgroundOn();
else
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(line.m_sBackgroundColor);
if (line.m_bBackgroundOnly)
CFont::SetBackGroundOnlyTextOn();
else
CFont::SetBackGroundOnlyTextOff();
if (line.m_bTextProportional)
CFont::SetPropOn();
else
CFont::SetPropOff();
CFont::SetFontStyle(line.m_nFont);
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
}
}
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
intro_script_rectangle &rectangle = CTheScripts::IntroRectangles[i];
if (rectangle.m_bIsUsed && !rectangle.m_bBeforeFade) {
// Yeah, top and bottom changed place. R* vision
if (rectangle.m_nTextureId >= 0) {
CTheScripts::ScriptSprites[rectangle.m_nTextureId].Draw(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
} else {
CSprite2d::DrawRect(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom,
rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor);
}
}
}
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/*
DrawBigMessage2
*/
// Oddjob
if (m_BigMessage[3][0]) {
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CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
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CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
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CFont::SetColor(ODDJOB_COLOR);
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
}
if (!m_BigMessage[1][0] && m_BigMessage[4][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
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CFont::SetColor(ODDJOB_COLOR);
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
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}
// Oddjob result
if (OddJob2OffTimer > 0)
OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds();
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float fStep;
if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) {
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switch (OddJob2On) {
case 0:
OddJob2On = 1;
OddJob2XOffset = 380.0f;
break;
case 1:
if (OddJob2XOffset <= 2.0f) {
OddJob2Timer = 0;
OddJob2On = 2;
}
else {
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fStep = Min(40.0f, OddJob2XOffset / 6.0f);
OddJob2XOffset = OddJob2XOffset - fStep;
}
break;
case 2:
OddJob2Timer += (20.0f * CTimer::GetTimeStep());
if (OddJob2Timer > 1500) {
OddJob2On = 3;
}
break;
case 3:
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fStep = Max(30.0f, OddJob2XOffset / 5.0f);
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OddJob2XOffset = OddJob2XOffset - fStep;
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if (OddJob2XOffset < -380.0f) {
OddJob2OffTimer = 5000.0f;
OddJob2On = 0;
}
break;
default:
break;
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}
if (!m_BigMessage[1][0]) {
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
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#ifdef BETA_SLIDING_TEXT
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
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CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#else
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
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CFont::SetColor(ODDJOB2_COLOR);
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
#endif
}
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}
/*
DrawMissionTitle
*/
if (m_BigMessage[1][0]) {
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if (BigMessageInUse[1] != 0.0f) {
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CFont::SetJustifyOff();
CFont::SetBackgroundOff();
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if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_SPANISH)
CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
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else
CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
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CFont::SetPropOn();
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f));
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CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
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if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[1] += CTimer::GetTimeStep();
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if (BigMessageInUse[1] >= 120.0f) {
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BigMessageInUse[1] = 120.0f;
BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
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}
if (BigMessageAlpha[1] <= 0) {
m_BigMessage[1][0] = 0;
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BigMessageAlpha[1] = 0.0f;
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}
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} else {
BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
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if (BigMessageAlpha[1] > 255.0f)
BigMessageAlpha[1] = 255.0f;
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}
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CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
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CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
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}
else {
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BigMessageAlpha[1] = 0.0f;
BigMessageX[1] = -60.0f;
BigMessageInUse[1] = 1.0f;
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}
}
else {
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BigMessageInUse[1] = 0.0f;
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}
}
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void CHud::GetRidOfAllHudMessages()
{
m_ZoneState = 0;
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m_pLastZoneName = nil;
m_ZoneNameTimer = 0;
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m_pZoneName = nil;
for (int i = 0; i < 256; i++) {
m_HelpMessage[i] = 0;
m_LastHelpMessage[i] = 0;
m_HelpMessageToPrint[i] = 0;
}
m_HelpMessageTimer = 0;
m_HelpMessageFadeTimer = 0;
m_HelpMessageState = 0;
m_HelpMessageQuick = 0;
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m_fHelpMessageTime = 1.0f;
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m_VehicleName = nil;
m_pLastVehicleName = nil;
m_pVehicleNameToPrint = nil;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
m_VehicleState = 0;
for (int i = 0; i < 256; i++)
m_Message[i] = 0;
for (int i = 0; i < 6; i++) {
BigMessageInUse[i] = 0.0f;
for (int j = 0; j < 128; j++)
m_BigMessage[i][j] = 0;
}
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}
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#ifdef RELOADABLES
void CHud::ReloadTXD()
{
for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
Sprites[i].Delete();
}
int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
debug("Reloading HUD.TXD...\n");
HudTXD = CTxdStore::AddTxdSlot("hud");
CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
CTxdStore::AddRef(HudTXD);
CTxdStore::PopCurrentTxd();
CTxdStore::SetCurrentTxd(HudTXD);
for (int i = 0; i < NUM_HUD_SPRITES; i++) {
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
}
}
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#endif
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void CHud::Initialise()
{
m_Wants_To_Draw_Hud = true;
m_Wants_To_Draw_3dMarkers = true;
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int HudTXD = CTxdStore::AddTxdSlot("hud");
CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
CTxdStore::AddRef(HudTXD);
CTxdStore::PopCurrentTxd();
CTxdStore::SetCurrentTxd(HudTXD);
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for (int i = 0; i < NUM_HUD_SPRITES; i++) {
Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
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}
GetRidOfAllHudMessages();
if (gpSniperSightTex == nil)
gpSniperSightTex = RwTextureRead("sitesniper", nil);
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
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CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
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TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
PagerOn = 0;
PagerTimer = 0;
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
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#ifdef HUD_AUTO_FADE
m_EnergyLostState = START_FADE_OUT;
m_WantedState = START_FADE_OUT;
m_DisplayScoreState = START_FADE_OUT;
m_WeaponState = START_FADE_OUT;
#else
m_EnergyLostState = FADE_DISABLED;
m_WantedState = FADE_DISABLED;
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m_DisplayScoreState = FADE_DISABLED;
m_WeaponState = FADE_DISABLED;
#endif
m_WantedFadeTimer = 0;
m_WantedTimer = 0;
m_EnergyLostFadeTimer = 0;
m_EnergyLostTimer = 0;
m_DisplayScoreFadeTimer = 0;
m_DisplayScoreTimer = 0;
m_WeaponFadeTimer = 0;
m_WeaponTimer = 0;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
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m_LastWanted = 0;
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CTxdStore::PopCurrentTxd();
}
void CHud::ReInitialise() {
m_Wants_To_Draw_Hud = true;
m_Wants_To_Draw_3dMarkers = true;
GetRidOfAllHudMessages();
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CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
OddJob2XOffset = 0.0f;
CounterFlashTimer = 0;
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TimerOnLastFrame = false;
TimerFlashTimer = 0;
SpriteBrightness = 0;
PagerOn = 0;
PagerTimer = 0;
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
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#ifdef HUD_AUTO_FADE
m_EnergyLostState = START_FADE_OUT;
m_WantedState = START_FADE_OUT;
m_DisplayScoreState = START_FADE_OUT;
m_WeaponState = START_FADE_OUT;
#else
m_EnergyLostState = FADE_DISABLED;
m_WantedState = FADE_DISABLED;
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m_DisplayScoreState = FADE_DISABLED;
m_WeaponState = FADE_DISABLED;
#endif
m_WantedFadeTimer = 0;
m_WantedTimer = 0;
m_EnergyLostFadeTimer = 0;
m_EnergyLostTimer = 0;
m_DisplayScoreFadeTimer = 0;
m_DisplayScoreTimer = 0;
m_WeaponFadeTimer = 0;
m_WeaponTimer = 0;
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
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m_LastWanted = 0;
}
wchar LastBigMessage[6][128];
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void CHud::SetBigMessage(wchar *message, int16 style)
{
int i = 0;
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if (style == 5) {
for (i = 0; i < 128; i++) {
if (message[i] == 0)
break;
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if (message[i] != LastBigMessage[5][i]) {
OddJob2On = 0;
OddJob2OffTimer = 0.0f;
}
m_BigMessage[5][i] = message[i];
LastBigMessage[5][i] = message[i];
}
} else {
for (i = 0; i < 128; i++) {
if (message[i] == 0)
break;
m_BigMessage[style][i] = message[i];
}
}
LastBigMessage[style][i] = 0;
m_BigMessage[style][i] = 0;
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}
void CHud::SetHelpMessage(wchar *message, bool quick)
{
if (!CReplay::IsPlayingBack()) {
CMessages::WideStringCopy(m_HelpMessage, message, 256);
CMessages::InsertPlayerControlKeysInString(m_HelpMessage);
for (int i = 0; i < 256; i++) {
m_LastHelpMessage[i] = 0;
}
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m_HelpMessageState = 0;
m_HelpMessageQuick = quick;
}
}
void CHud::SetMessage(wchar *message)
{
int i = 0;
for (i = 0; i < 256; i++) {
if (message[i] == 0)
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break;
m_Message[i] = message[i];
}
m_Message[i] = 0;
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}
void CHud::SetPagerMessage(wchar *message)
{
int i = 0;
for (i = 0; i < 256; i++) {
if (message[i] == 0)
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break;
m_PagerMessage[i] = message[i];
}
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m_PagerMessage[i] = 0;
}
void CHud::SetVehicleName(wchar *name)
{
m_VehicleName = name;
}
void CHud::SetZoneName(wchar *name)
{
m_pZoneName = name;
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}
void CHud::Shutdown()
{
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for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
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Sprites[i].Delete();
}
RwTextureDestroy(gpSniperSightTex);
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gpSniperSightTex = nil;
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RwTextureDestroy(gpRocketSightTex);
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gpRocketSightTex = nil;
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int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
}
float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
{
float alpha = 255.0f;
uint32 operation, timer;
int32 fadeTimer;
switch (fadingElement) {
case HUD_WANTED_FADING:
fadeTimer = m_WantedFadeTimer;
operation = m_WantedState;
timer = m_WantedTimer;
break;
case HUD_ENERGY_FADING:
fadeTimer = m_EnergyLostFadeTimer;
operation = m_EnergyLostState;
timer = m_EnergyLostTimer;
break;
case HUD_SCORE_FADING:
fadeTimer = m_DisplayScoreFadeTimer;
operation = m_DisplayScoreState;
timer = m_DisplayScoreTimer;
break;
case HUD_WEAPON_FADING:
fadeTimer = m_WeaponFadeTimer;
operation = m_WeaponState;
timer = m_WeaponTimer;
break;
default:
break;
}
if (forceFadingIn) {
switch (operation) {
case FADED_OUT:
fadeTimer = 0;
case START_FADE_OUT:
case FADING_OUT:
timer = 5;
operation = FADING_IN;
break;
default:
break;
}
}
if (operation != FADED_OUT && operation != FADE_DISABLED) {
switch (operation) {
case START_FADE_OUT:
fadeTimer = 1000;
alpha = 255.0f;
if (timer > 10000) {
fadeTimer = 3000;
operation = FADING_OUT;
}
break;
case FADING_IN:
fadeTimer += CTimer::GetTimeStepInMilliseconds();
if (fadeTimer > 1000.0f) {
operation = START_FADE_OUT;
fadeTimer = 1000;
}
alpha = fadeTimer / 1000.0f * 255.0f;
break;
case FADING_OUT:
fadeTimer -= CTimer::GetTimeStepInMilliseconds();
if (fadeTimer < 0.0f) {
fadeTimer = 0;
operation = FADED_OUT;
}
alpha = fadeTimer / 1000.0f * 255.0f;
break;
default:
break;
}
timer += CTimer::GetTimeStepInMilliseconds();
}
switch (fadingElement) {
case HUD_WANTED_FADING:
m_WantedFadeTimer = fadeTimer;
m_WantedState = operation;
m_WantedTimer = timer;
break;
case HUD_ENERGY_FADING:
m_EnergyLostFadeTimer = fadeTimer;
m_EnergyLostState = operation;
m_EnergyLostTimer = timer;
break;
case HUD_SCORE_FADING:
m_DisplayScoreFadeTimer = fadeTimer;
m_DisplayScoreState = operation;
m_DisplayScoreTimer = timer;
break;
case HUD_WEAPON_FADING:
m_WeaponFadeTimer = fadeTimer;
m_WeaponState = operation;
m_WeaponTimer = timer;
break;
default:
break;
}
return clamp(alpha, 0.0f, 255.0f);
}