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Merge branch 'miami' into lcs
This commit is contained in:
commit
071dbc3086
2 changed files with 9 additions and 4 deletions
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@ -21,7 +21,7 @@ cAudioManager::cAudioManager()
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{
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m_bIsInitialised = FALSE;
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m_bIsSurround = TRUE;
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field_6 = 0;
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m_nChannelOffset = 0;
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m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
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m_nTimeSpent = TIME_SPENT;
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m_nActiveSamples = NUM_CHANNELS_GENERIC;
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@ -991,6 +991,7 @@ cAudioManager::ProcessActiveQueues()
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CVector position;
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bool8 missionState;
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uint8 channelOffset = 0;
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for (int32 i = 0; i < m_nActiveSamples; i++) {
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m_asSamples[m_nActiveSampleQueue][i].m_bIsBeingPlayed = FALSE;
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@ -1116,7 +1117,7 @@ cAudioManager::ProcessActiveQueues()
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#endif
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{
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for (uint8 j = 0; j < m_nActiveSamples; j++) {
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uint8 k = (j + field_6) % m_nActiveSamples;
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uint8 k = (j + m_nChannelOffset) % m_nActiveSamples;
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if (!m_asActiveSamples[k].m_bIsBeingPlayed) {
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if (sample.m_nLoopCount > 0) {
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samplesPerFrame = sample.m_nFrequency / m_nTimeSpent;
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@ -1195,6 +1196,7 @@ cAudioManager::ProcessActiveQueues()
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SampleManager.StartChannel(k);
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}
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m_asActiveSamples[k].m_bIsBeingPlayed = TRUE;
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channelOffset++;
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sample.m_bIsBeingPlayed = TRUE;
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sample.m_nVolumeChange = -1;
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break;
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@ -1203,7 +1205,10 @@ cAudioManager::ProcessActiveQueues()
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}
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}
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}
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field_6 %= m_nActiveSamples;
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#ifdef GTA_PS2
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m_nChannelOffset += channelOffset;
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#endif
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m_nChannelOffset %= m_nActiveSamples;
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}
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void
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@ -240,7 +240,7 @@ public:
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uint8 m_nActiveSamples;
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bool8 m_bDoubleVolume; // unused
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bool8 m_bDynamicAcousticModelingStatus;
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int8 field_6;
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uint8 m_nChannelOffset;
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float m_fSpeedOfSound;
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bool8 m_bTimerJustReset;
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int32 m_nTimer;
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