mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 06:45:42 +00:00
restore original code, fixes, ps2 font
This commit is contained in:
parent
87bca997a4
commit
140fa2a21c
9 changed files with 247 additions and 63 deletions
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@ -161,7 +161,7 @@ cMusicManager::DisplayRadioStationName()
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
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@ -1576,13 +1576,20 @@ void CReplay::Display()
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TimeCount = (TimeCount + 1) % UINT16_MAX;
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if ((TimeCount & 0x20) == 0)
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return;
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
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CFont::SetAlignment(ALIGN_LEFT);
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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#ifdef FIX_BUGS
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-20));
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#else
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CFont::SetCentreSize(SCREEN_WIDTH-20);
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#endif
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CFont::SetCentreOff();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(255, 255, 200, 200));
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CFont::SetFontStyle(FONT_BANK);
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if (Mode == MODE_PLAYBACK)
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CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
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CFont::PrintString(SCREEN_WIDTH/15, SCREEN_HEIGHT/10, TheText.Get("REPLAY"));
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}
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#endif
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@ -279,24 +279,44 @@ void CSceneEdit::Draw(void)
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#endif
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sprintf(str, "Action");
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AsciiToUnicode(str, wstr);
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CFont::SetColor(CRGBA(0, 0, 0, 0));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(ACTION_MESSAGE_Y + SHADOW_OFFSET), wstr);
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#else
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y) + SHADOW_OFFSET, wstr);
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#endif
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CFont::SetColor(CRGBA(193, 164, 120, 255));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(ACTION_MESSAGE_Y), wstr);
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#else
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-ACTION_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-ACTION_MESSAGE_Y), wstr);
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#endif
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sprintf(str, "Selected");
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AsciiToUnicode(str, wstr);
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CFont::SetColor(CRGBA(0, 0, 0, 0));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y + SHADOW_OFFSET), wstr);
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#else
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y) + SHADOW_OFFSET, wstr);
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#endif
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CFont::SetColor(CRGBA(193, 164, 120, 255));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_Y(SELECTED_MESSAGE_Y), wstr);
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#else
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-SELECTED_MESSAGE_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-SELECTED_MESSAGE_Y), wstr);
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#endif
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CFont::SetCentreOff();
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.7f));
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#else
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CFont::SetScale(0.7f, 0.7f);
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#endif
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#ifdef FIX_BUGS
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CFont::SetFontStyle(FONT_BANK);
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#else
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CFont::SetFontStyle(FONT_HEADING);
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#endif
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CFont::SetColor(CRGBA(0, 0, 0, 0));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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for (int i = 0; i < NUM_COMMANDS_TO_DRAW; i++) {
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int16 nCommandDrawn = m_nCurrentCommand + i - NUM_COMMANDS_TO_DRAW / 2;
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if (nCommandDrawn >= MOVIE_TOTAL_COMMANDS)
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@ -305,13 +325,21 @@ void CSceneEdit::Draw(void)
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nCommandDrawn += (MOVIE_TOTAL_COMMANDS - 1);
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sprintf(str, "%s", pCommandStrings[nCommandDrawn]);
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AsciiToUnicode(str, wstr);
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CFont::SetColor(CRGBA(0, 0, 0, 0));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT - SHADOW_OFFSET), SCREEN_SCALE_Y(COMMAND_NAME_Y + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
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#else
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT) + SHADOW_OFFSET, SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + SHADOW_OFFSET + i * COMMAND_NAME_HEIGHT), wstr);
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#endif
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if (nCommandDrawn == m_nCurrentCommand)
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CFont::SetColor(CRGBA(156, 91, 40, 255));
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else
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CFont::SetColor(CRGBA(193, 164, 120, 255));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(COMMAND_NAME_X_RIGHT), SCREEN_SCALE_Y(COMMAND_NAME_Y + i * COMMAND_NAME_HEIGHT), wstr);
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#else
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-COMMAND_NAME_X_RIGHT), SCREEN_SCALE_FROM_BOTTOM(DEFAULT_SCREEN_HEIGHT-COMMAND_NAME_Y) + i * COMMAND_NAME_HEIGHT), wstr);
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#endif
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}
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}
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@ -116,8 +116,6 @@ void DoRWStuffEndOfFrame(void);
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#ifdef PS2_MENU
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void MessageScreen(char *msg)
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{
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//TODO: stretch_screen
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CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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CRGBA color(255, 255, 255, 255);
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@ -129,20 +127,32 @@ void MessageScreen(char *msg)
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CSprite2d *splash = LoadSplash(NULL);
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splash->Draw(rect, color, color, color, color);
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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#ifdef FIX_BUGS
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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#else
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splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
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#endif
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetBackgroundOff();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-190));
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
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#else
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CFont::SetScale(1.0f, 1.0f);
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#endif
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 255, 255));
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CFont::SetDropColor(CRGBA(32, 32, 32, 255));
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CFont::SetDropShadowPosition(3);
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetPropOn();
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CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
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#else
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CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg));
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#endif
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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@ -890,11 +900,14 @@ void CGame::InitialiseWhenRestarting(void)
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CSprite2d *splash = LoadSplash(NULL);
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splash->Draw(rect, color, color, color, color);
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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#ifdef FIX_BUGS
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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#else
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splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
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#endif
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//CFont::SetFontStyle(?);
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CFont::SetBackgroundOff();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
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CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
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@ -904,9 +917,15 @@ void CGame::InitialiseWhenRestarting(void)
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CFont::SetDropColor(CRGBA(32, 32, 32, 255));
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CFont::SetDropShadowPosition(3);
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CFont::SetPropOn();
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CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
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CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
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CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
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CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
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CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
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#else
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CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed!
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CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
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CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game.
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#endif
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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@ -2607,10 +2607,18 @@ void CPad::PrintErrorMessage(void)
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{
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if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
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{
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
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#else
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CFont::SetScale(0.85f, 1.0f);
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#endif
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
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#ifdef FIX_BUGS
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
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#else
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CFont::SetCentreSize(SCREEN_WIDTH - 20);
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#endif
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(255, 255, 200, 200));
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@ -2624,10 +2632,18 @@ void CPad::PrintErrorMessage(void)
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}
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else if ( bObsoleteControllerMessage )
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{
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
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#else
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CFont::SetScale(0.85f, 1.0f);
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#endif
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
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#ifdef FIX_BUGS
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
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#else
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CFont::SetCentreSize(SCREEN_WIDTH - 20);
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#endif
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(255, 255, 200, 200));
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@ -577,7 +577,12 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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return;
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#endif
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if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
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#ifndef GTA_PS2
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if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
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#else
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DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
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#endif
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{
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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@ -637,8 +642,13 @@ LoadingIslandScreen(const char *levelName)
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splash = LoadSplash(nil);
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name = TheText.Get(levelName);
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#ifndef GTA_PS2
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if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
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return;
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#else
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DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
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#endif
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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@ -665,20 +675,42 @@ LoadingIslandScreen(const char *levelName)
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CFont::SetDropColor(CRGBA(0, 0, 0, 255));
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CFont::SetDropShadowPosition(3);
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CFont::SetColor(CRGBA(243, 237, 71, 255));
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#if !defined(PS2_HUD) && defined(GTA_PC)
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
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#endif
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#ifdef PS2_HUD
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME"));
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#else
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CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME"));
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#endif
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#else
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
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#else
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CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
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#endif
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#endif
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TextCopy(wstr, name);
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TheText.UpperCase(wstr);
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CFont::SetColor(CRGBA(243, 237, 71, 255));
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#if !defined(PS2_HUD) && defined(GTA_PC)
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CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
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#endif
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#ifdef PS2_HUD
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr);
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#else
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CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr);
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#endif
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#else
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CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
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#else
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CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
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#endif
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#endif
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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@ -1058,7 +1090,11 @@ DisplayGameDebugText()
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// Let's not scale those numbers, they look better that way :eyes:
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CFont::SetPropOff();
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CFont::SetBackgroundOff();
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f));
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#else
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CFont::SetScale(0.7f, 1.5f);
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#endif
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CFont::SetCentreOff();
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CFont::SetRightJustifyOff();
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CFont::SetJustifyOff();
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@ -47,6 +47,8 @@ int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
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#else
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int16 CFont::Size[MAX_FONTS][193] = {
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#endif
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|
||||
#if !defined(GTA_PS2) || defined(FIX_BUGS)
|
||||
{
|
||||
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
|
||||
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
|
||||
|
@ -94,6 +96,56 @@ int16 CFont::Size[MAX_FONTS][193] = {
|
|||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19
|
||||
}
|
||||
#else // #if defined(GTA_PS2) && !defined(FIX_BUGS)
|
||||
{
|
||||
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
|
||||
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
|
||||
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
|
||||
24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
|
||||
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
|
||||
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
|
||||
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
|
||||
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
|
||||
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
|
||||
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
20
|
||||
},
|
||||
|
||||
{
|
||||
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
|
||||
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
|
||||
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
|
||||
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
|
||||
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
|
||||
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
16
|
||||
},
|
||||
|
||||
{
|
||||
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
|
||||
19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
|
||||
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19,
|
||||
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
|
||||
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
|
||||
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
|
||||
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19,
|
||||
10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
19
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
},
|
||||
{
|
||||
|
@ -455,18 +507,35 @@ CFont::PrintChar(float x, float y, wchar c)
|
|||
|
||||
if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
|
||||
if(Details.dropShadowPosition != 0){
|
||||
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
||||
CSprite2d::AddSpriteToBank(
|
||||
#ifdef FIX_BUGS
|
||||
Details.bank + Details.style,
|
||||
#else
|
||||
Details.style, // BUG: game doesn't add bank
|
||||
#endif
|
||||
#ifdef FIX_BUGS
|
||||
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
|
||||
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
|
||||
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
|
||||
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
|
||||
#else
|
||||
CRect(x + Details.dropShadowPosition,
|
||||
y + Details.dropShadowPosition,
|
||||
x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
|
||||
y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
|
||||
#endif
|
||||
Details.dropColor,
|
||||
xoff/16.0f, yoff/12.8f,
|
||||
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
|
||||
xoff/16.0f, (yoff+1.0f)/12.8f,
|
||||
(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
|
||||
}
|
||||
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
||||
CSprite2d::AddSpriteToBank(
|
||||
#ifdef FIX_BUGS
|
||||
Details.bank + Details.style,
|
||||
#else
|
||||
Details.style, // BUG: game doesn't add bank
|
||||
#endif
|
||||
CRect(x, y,
|
||||
x + 32.0f * Details.scaleX * 1.0f,
|
||||
y + 40.0f * Details.scaleY * 0.5f),
|
||||
|
@ -478,11 +547,23 @@ CFont::PrintChar(float x, float y, wchar c)
|
|||
#ifdef MORE_LANGUAGES
|
||||
}else if (IsJapaneseFont()) {
|
||||
if (Details.dropShadowPosition != 0) {
|
||||
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
||||
CSprite2d::AddSpriteToBank(
|
||||
#ifdef FIX_BUGS
|
||||
Details.bank + Details.style,
|
||||
#else
|
||||
Details.style, // BUG: game doesn't add bank
|
||||
#endif
|
||||
#ifdef FIX_BUGS
|
||||
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
|
||||
y + SCREEN_SCALE_Y(Details.dropShadowPosition),
|
||||
x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
|
||||
y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
|
||||
#else
|
||||
CRect(x + Details.dropShadowPosition,
|
||||
y + Details.dropShadowPosition,
|
||||
x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
|
||||
y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f),
|
||||
#endif
|
||||
Details.dropColor,
|
||||
xoff * w / 1024.0f, yoff / 25.6f,
|
||||
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
|
||||
|
@ -501,7 +582,12 @@ CFont::PrintChar(float x, float y, wchar c)
|
|||
#endif
|
||||
}else
|
||||
{
|
||||
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
|
||||
CSprite2d::AddSpriteToBank(
|
||||
#ifdef FIX_BUGS
|
||||
Details.bank + Details.style,
|
||||
#else
|
||||
Details.style, // BUG: game doesn't add bank
|
||||
#endif
|
||||
CRect(x, y,
|
||||
x + 32.0f * Details.scaleX * w,
|
||||
y + 32.0f * Details.scaleY * 0.5f),
|
||||
|
@ -793,7 +879,12 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
|
|||
numLines = GetNumberLines(xstart, ystart, s);
|
||||
}else{
|
||||
#endif
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
if(Details.centre || Details.rightJustify)
|
||||
#else
|
||||
if(Details.centre)
|
||||
#endif
|
||||
x = 0.0f;
|
||||
else
|
||||
x = xstart;
|
||||
|
@ -811,7 +902,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
|
|||
// reached end of line
|
||||
if(x > maxlength)
|
||||
maxlength = x;
|
||||
#ifdef FIX_BUGS
|
||||
if(Details.centre || Details.rightJustify)
|
||||
#else
|
||||
if(Details.centre)
|
||||
#endif
|
||||
x = 0.0f;
|
||||
else
|
||||
x = xstart;
|
||||
|
@ -1291,14 +1386,14 @@ CFont::ParseToken(wchar *s, wchar*)
|
|||
case 'n':
|
||||
NewLine = 1;
|
||||
break;
|
||||
case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
|
||||
case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
|
||||
case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
|
||||
case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
|
||||
case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
|
||||
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
|
||||
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
|
||||
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
|
||||
case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
|
||||
case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
|
||||
case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
|
||||
case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
|
||||
case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
|
||||
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
|
||||
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
|
||||
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
|
||||
#ifdef BUTTON_ICONS
|
||||
#if 0 // unused
|
||||
case 'U': PS2Symbol = BUTTON_UP; break;
|
||||
|
|
|
@ -173,23 +173,6 @@ public:
|
|||
static void SetCentreOff(void) {
|
||||
Details.centre = false;
|
||||
}
|
||||
static void SetAlignment(uint8 alignment) {
|
||||
if (alignment == ALIGN_LEFT) {
|
||||
CFont::Details.justify = true;
|
||||
CFont::Details.centre = false;
|
||||
CFont::Details.rightJustify = false;
|
||||
}
|
||||
else if (alignment == ALIGN_CENTER) {
|
||||
CFont::Details.justify = false;
|
||||
CFont::Details.centre = true;
|
||||
CFont::Details.rightJustify = false;
|
||||
}
|
||||
else if (alignment == ALIGN_RIGHT) {
|
||||
CFont::Details.justify = false;
|
||||
CFont::Details.centre = false;
|
||||
CFont::Details.rightJustify = true;
|
||||
}
|
||||
}
|
||||
static void SetWrapx(float x) { Details.wrapX = x; }
|
||||
static void SetCentreSize(float s) { Details.centreSize = s; }
|
||||
static void SetBackgroundOn(void) { Details.background = true; }
|
||||
|
|
|
@ -1029,7 +1029,7 @@ void CHud::Draw()
|
|||
CFont::SetRightJustifyWrap(0.0f);
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
|
||||
CFont::SetColor(CRGBA(244, 20, 20, 255));
|
||||
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
|
||||
CFont::SetPropOff();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
|
||||
|
@ -1396,7 +1396,7 @@ void CHud::Draw()
|
|||
|
||||
// Appearently sliding text in here was abandoned very early, since this text is centered now.
|
||||
#ifdef FIX_BUGS
|
||||
if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_HEIGHT-20))
|
||||
if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH-20))
|
||||
#else
|
||||
if (BigMessageX[0] >= SCREEN_WIDTH-20)
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue