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removed renderer stuff
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2 changed files with 0 additions and 10 deletions
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@ -911,14 +911,6 @@ CRenderer::RenderCollisionLines(void)
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}
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}
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// unused
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void
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CRenderer::RenderBlockBuildingLines(void)
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{
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for(BlockedRange *br = pFullBlockedRanges; br; br = br->next)
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printf("Blocked: %f %f\n", br->a, br->b);
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}
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enum Visbility
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{
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VIS_INVISIBLE,
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@ -71,8 +71,6 @@ public:
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static void RenderFirstPersonVehicle(void);
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static void RenderCollisionLines(void);
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// unused
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static void RenderBlockBuildingLines(void);
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static int32 SetupEntityVisibility(CEntity *ent);
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static int32 SetupBigBuildingVisibility(CEntity *ent);
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