mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-25 09:13:44 +00:00
Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls
This commit is contained in:
parent
8ea411e4c5
commit
1f98f01dcb
11 changed files with 24 additions and 24 deletions
|
@ -130,7 +130,7 @@ GetCollisionInSectorList(CPtrList &list)
|
|||
|
||||
for(node = list.first; node; node = node->next){
|
||||
e = (CEntity*)node->item;
|
||||
level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
|
||||
level = CModelInfo::GetColModel(e->GetModelIndex())->level;
|
||||
if(level != LEVEL_GENERIC)
|
||||
return (eLevelName)level;
|
||||
}
|
||||
|
|
|
@ -354,7 +354,7 @@ CCarCtrl::GenerateOneRandomCar()
|
|||
pVehicle->m_bSirenOrAlarm = true;
|
||||
pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId;
|
||||
pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
|
||||
CColBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox;
|
||||
CColBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox;
|
||||
float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
|
||||
float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
|
||||
/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */
|
||||
|
|
|
@ -2023,7 +2023,7 @@ void CGarages::GivePlayerDetonator()
|
|||
|
||||
float CGarages::FindDoorHeightForMI(int32 mi)
|
||||
{
|
||||
return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
|
||||
return CModelInfo::GetColModel(mi)->boundingBox.max.z - CModelInfo::GetColModel(mi)->boundingBox.min.z - 0.1f;
|
||||
}
|
||||
|
||||
void CGarage::TidyUpGarage()
|
||||
|
|
|
@ -51,7 +51,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
|
|||
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
|
||||
if (!pEntityToAttack)
|
||||
pEntityToAttack = (CEntity*)FindPlayerPed();
|
||||
CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
|
||||
CColModel* pPoliceColModel = CModelInfo::GetColModel(MI_POLICE);
|
||||
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
|
||||
for (int32 i = 0; i < 2; i++) {
|
||||
const int32 roadBlockIndex = i + 2 * roadBlockType;
|
||||
|
@ -130,7 +130,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
|||
vehicleId = MI_ENFORCER;
|
||||
if (!CStreaming::HasModelLoaded(vehicleId))
|
||||
vehicleId = MI_POLICE;
|
||||
CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
|
||||
CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId);
|
||||
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
|
||||
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
|
||||
if (radius >= 6)
|
||||
|
@ -152,7 +152,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
|||
else
|
||||
offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
|
||||
CMatrix vehicleMatrix = mapObject->GetMatrix() * offsetMatrix;
|
||||
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
|
||||
float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f;
|
||||
int16 colliding = 0;
|
||||
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
|
||||
if (!colliding) {
|
||||
|
|
|
@ -2814,7 +2814,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
|||
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
|
||||
int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label);
|
||||
if (zoneToCheck != -1)
|
||||
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
|
||||
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != -1? */
|
||||
CVector pos = pPlayer->GetPos();
|
||||
CZone* pZone = CTheZones::GetZone(zoneToCheck);
|
||||
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
|
||||
|
|
|
@ -447,7 +447,7 @@ void CRadar::Draw3dMarkers()
|
|||
CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
|
||||
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
|
||||
CVector pos = entity->GetPosition();
|
||||
pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
|
||||
pos.z += 1.2f * CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 2.5f;
|
||||
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
|
||||
}
|
||||
break;
|
||||
|
@ -471,7 +471,7 @@ void CRadar::Draw3dMarkers()
|
|||
CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
|
||||
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
|
||||
CVector pos = entity->GetPosition();
|
||||
pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
|
||||
pos.z += CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 1.0f + 1.0f;
|
||||
C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -358,7 +358,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
|
|||
} else
|
||||
colmodel = nil;
|
||||
} else if(e->bUsesCollision)
|
||||
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
colmodel = CModelInfo::GetColModel(e->GetModelIndex());
|
||||
|
||||
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
|
||||
ignoreSeeThrough))
|
||||
|
@ -444,7 +444,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
|
|||
if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) {
|
||||
e->m_scanCode = GetCurrentScanCode();
|
||||
|
||||
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
colmodel = CModelInfo::GetColModel(e->GetModelIndex());
|
||||
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
|
||||
ignoreSeeThrough, poly))
|
||||
entity = e;
|
||||
|
@ -645,7 +645,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
|
|||
|
||||
if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
|
||||
|
||||
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
colmodel = CModelInfo::GetColModel(e->GetModelIndex());
|
||||
|
||||
if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough))
|
||||
return false;
|
||||
|
@ -955,7 +955,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
|
|||
float distance = diff.Magnitude();
|
||||
|
||||
if(e->GetBoundRadius() + radius > distance) {
|
||||
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
|
||||
CColModel *eCol = CModelInfo::GetColModel(e->GetModelIndex());
|
||||
int collidedSpheres =
|
||||
CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
|
||||
gaTempSphereColPoints, nil, nil);
|
||||
|
|
|
@ -2308,7 +2308,7 @@ CPed::ProcessControl(void)
|
|||
} else {
|
||||
DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
|
||||
if (IsPlayer()) {
|
||||
CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
|
||||
CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->GetModelIndex());
|
||||
CVector colMinVec = collidingCol->boundingBox.min;
|
||||
CVector colMaxVec = collidingCol->boundingBox.max;
|
||||
|
||||
|
@ -3061,8 +3061,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
|||
CColPoint intersectionPoint;
|
||||
CColLine ourLine;
|
||||
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
||||
CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
|
||||
CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
|
||||
CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex());
|
||||
|
||||
if (!bUsesCollision)
|
||||
return 0;
|
||||
|
@ -3556,7 +3556,7 @@ void
|
|||
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
||||
{
|
||||
float distLimitForTimer = 8.0f;
|
||||
CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
|
||||
CColModel *objCol = CModelInfo::GetColModel(obj->GetModelIndex());
|
||||
CVector objColMin = objCol->boundingBox.min;
|
||||
CVector objColMax = objCol->boundingBox.max;
|
||||
CVector objColCenter = (objColMin + objColMax) / 2.0f;
|
||||
|
@ -4886,7 +4886,7 @@ CPed::PreRender(void)
|
|||
if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
|
||||
if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
|
||||
bool doSplashUp = true;
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
||||
CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
|
||||
CVector speed = FindPlayerSpeed();
|
||||
|
||||
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
|
||||
|
@ -8044,7 +8044,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
return;
|
||||
|
||||
CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
|
||||
forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f;
|
||||
forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres->center.z + 0.25f;
|
||||
|
||||
CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
|
||||
if (!obstacle) {
|
||||
|
|
|
@ -999,7 +999,7 @@ bool
|
|||
CPopulation::TestRoomForDummyObject(CObject *obj)
|
||||
{
|
||||
int16 collidingObjs;
|
||||
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel()->boundingSphere.radius,
|
||||
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetColModel(obj->GetModelIndex())->boundingSphere.radius,
|
||||
false, &collidingObjs, 2, nil, false, true, true, false, false);
|
||||
|
||||
return collidingObjs == 0;
|
||||
|
|
|
@ -158,7 +158,7 @@ CRenderer::RenderOneRoad(CEntity *e)
|
|||
if(gbDontRenderBuildings)
|
||||
return;
|
||||
if(gbShowCollisionPolys)
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex());
|
||||
else
|
||||
#endif
|
||||
{
|
||||
|
@ -191,7 +191,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
|||
#ifndef MASTER
|
||||
if(gbShowCollisionPolys){
|
||||
if(!e->IsVehicle()){
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex());
|
||||
return;
|
||||
}
|
||||
}else if(e->IsBuilding()){
|
||||
|
|
|
@ -172,8 +172,8 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1
|
|||
m_nTimer = CTimer::GetTimeInMilliseconds() + 1;
|
||||
m_nUsesRemaining = 0;
|
||||
m_bIsBlocking = false;
|
||||
m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
|
||||
m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
|
||||
m_vecInf = CModelInfo::GetColModel(m_nModelIndex)->boundingBox.min;
|
||||
m_vecSup = CModelInfo::GetColModel(m_nModelIndex)->boundingBox.max;
|
||||
m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue