mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-29 19:55:41 +00:00
fix gl vehicle rendering
This commit is contained in:
parent
7374fbf54c
commit
2c4a3b5f5e
2 changed files with 5 additions and 5 deletions
|
@ -368,9 +368,9 @@ CreateVehiclePipe(void)
|
|||
{
|
||||
#include "shaders/obj/leedsDefault_vert.inc"
|
||||
#include "shaders/obj/leedsDefault_frag.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, "#define ENVMAP\n", leedsDefault_vert_src, nil };
|
||||
const char *fs_add[] = { shaderDecl, header_frag_src, "#define PASS_ADD\n", leedsDefault_frag_src, nil };
|
||||
const char *fs_blend[] = { shaderDecl, header_frag_src, "#define PASS_BLEND\n", leedsDefault_frag_src, nil };
|
||||
const char *vs[] = { shaderDecl, "#define ENVMAP\n#define DIRECTIONALS\n", header_vert_src, leedsDefault_vert_src, nil };
|
||||
const char *fs_add[] = { shaderDecl, "#define PASS_ADD\n", header_frag_src, leedsDefault_frag_src, nil };
|
||||
const char *fs_blend[] = { shaderDecl, "#define PASS_BLEND\n", header_frag_src, leedsDefault_frag_src, nil };
|
||||
leedsVehicleShader_add = Shader::create(vs, fs_add);
|
||||
assert(leedsVehicleShader_add);
|
||||
leedsVehicleShader_blend = Shader::create(vs, fs_blend);
|
||||
|
@ -380,7 +380,7 @@ CreateVehiclePipe(void)
|
|||
{
|
||||
#include "shaders/obj/leedsVehicle_mobile_frag.inc"
|
||||
#include "shaders/obj/leedsVehicle_mobile_vert.inc"
|
||||
const char *vs[] = { shaderDecl, header_vert_src, leedsVehicle_mobile_vert_src, nil };
|
||||
const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, leedsVehicle_mobile_vert_src, nil };
|
||||
const char *fs[] = { shaderDecl, header_frag_src, leedsVehicle_mobile_frag_src, nil };
|
||||
leedsVehicleShader_mobile = Shader::create(vs, fs);
|
||||
assert(leedsVehicleShader_mobile);
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit a5bc97232293250ae1bbd6ef6642532a541034ca
|
||||
Subproject commit 65c619b3e7dcec6f5dbd05d3203b530d667ba90f
|
Loading…
Reference in a new issue