Audio: ps2 code ifdef

# Conflicts:
#	src/audio/AudioManager.h
This commit is contained in:
Sergeanur 2021-08-30 11:25:14 +03:00
parent 355c260bf2
commit 320624edc8
2 changed files with 12 additions and 8 deletions

View file

@ -1393,13 +1393,6 @@ cAudioManager::ClearActiveSamples()
}
}
void
cAudioManager::LoadBankIfNecessary(uint8 bank)
{
if(!SampleManager.IsSampleBankLoaded(bank))
SampleManager.LoadSampleBank(bank);
}
void
cAudioManager::GenerateIntegerRandomNumberTable()
{
@ -1407,6 +1400,15 @@ cAudioManager::GenerateIntegerRandomNumberTable()
m_anRandomTable[i] = myrand();
}
#ifdef GTA_PS2
void
cAudioManager::LoadBankIfNecessary(uint8 bank)
{
if(!SampleManager.IsSampleBankLoaded(bank))
SampleManager.LoadSampleBank(bank);
}
#endif
#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()

View file

@ -349,7 +349,9 @@ public:
void ClearRequestedQueue(); // inlined in vc
void ClearActiveSamples();
void GenerateIntegerRandomNumberTable();
void LoadBankIfNecessary(uint8 bank);
#ifdef GTA_PS2
void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
#endif
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
void AdjustSamplesVolume(); // inlined