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Mission audio slots
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parent
0afb1d9e24
commit
36a6d124aa
9 changed files with 258 additions and 183 deletions
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@ -193,15 +193,15 @@ CGameLogic::Update()
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_LOADING;
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char name[12];
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sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
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DMAudio.ClearMissionAudio(); // TODO(MIAMI): argument is 0
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DMAudio.PreloadMissionAudio(name); // TODO(MIAMI): argument is 0
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DMAudio.ClearMissionAudio(0); // TODO(MIAMI): argument is 0
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DMAudio.PreloadMissionAudio(0, name); // TODO(MIAMI): argument is 0
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pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO
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}
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}
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&
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pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_LOADING &&
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DMAudio.GetMissionAudioLoadingStatus() == 1) { // TODO: argument is 0
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DMAudio.PlayLoadedMissionAudio(); // TODO: argument is 0
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DMAudio.GetMissionAudioLoadingStatus(0) == 1) { // TODO: argument is 0
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DMAudio.PlayLoadedMissionAudio(0); // TODO: argument is 0
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pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
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}
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