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use ARRAY_SIZE
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@ -1000,7 +1000,7 @@ extern bool gbRenderWorld2;
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"PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie"
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"PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie"
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};
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};
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missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions);
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missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
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DebugMenuEntrySetWrap(missionEntry, true);
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DebugMenuEntrySetWrap(missionEntry, true);
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DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
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DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
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#endif
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#endif
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