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Refactor CObject::ObjectDamage
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2 changed files with 144 additions and 145 deletions
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@ -3,6 +3,7 @@
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#include "Physical.h"
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enum {
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UNKNOWN_OBJECT = 0,
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GAME_OBJECT = 1,
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MISSION_OBJECT = 2,
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TEMP_OBJECT = 3,
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