merge with upstream

This commit is contained in:
Nikolay Korolev 2020-01-01 02:42:00 +03:00
commit 5b0cf80a76
70 changed files with 4022 additions and 840 deletions

View file

@ -1014,7 +1014,7 @@ CAutomobile::ProcessControl(void)
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
FlyingControl(FLIGHT_MODEL_DODO);
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
FlyingControl(FLIGHT_MODEL_HELI);
FlyingControl(FLIGHT_MODEL_RCPLANE);
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
if(CPad::GetPad(0)->GetCircleJustDown())
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);
@ -1918,7 +1918,7 @@ CAutomobile::Render(void)
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){
// Rhino has no bonnet...what are we doing here?
// Rotate Rhino turret
CMatrix m;
CVector p;
m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));